Quote Originally Posted by Paladinleeds View Post
The way to do it if you ask me, is to offer more stuff that can be traded in for Cracked Clusters. Plus expand them to other roulettes. Things like XP scrolls for combat, exclusive mounts, minions, maybe things like MGP and tomestones too? Offer incentives for more players. Perhaps you could even trade in clusters for goody bags that contain random items (including glamour items). So many ways it could go if you ask me. Or possibly tokens for "Double Drop" at the end of a HW/SB levelling dungeon, giving you not 1 but 2 guaranteed pieces of useful gear.
I'm vehemently disagree with adding more rewards to AIN than it already has. It'll bring only the unsavory people out that play tanks/healers solely for greed, and don't bring the level of preparedness and skill that usually comes with those roles.

And those pull down the reputation of other more serious ones that actually put an effort in their job.