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  1. #27
    Player
    Chocolys's Avatar
    Join Date
    Aug 2013
    Posts
    552
    Character
    Cait Zilla
    World
    Moogle
    Main Class
    White Mage Lv 70
    Quote Originally Posted by FaileExperiment View Post
    This thread isn't about the ease or difficulty of leveling in general, it's about equalizing the xp gain for all roles from roulette's over a given time period, adjusting for time spent in queue. So yeah, you find it easy to level. Here's a cookie, but you're off-topic.
    But you're argument is missing a point. "Time period" is not the only factor involved in earning EXP. To earn EXP you have to actually defeat bosses and monsters.

    With the proposed solution, Tanks and healers would have to do more dungeons and defeat more monsters and bosses than DPS to earn the same EXP than a DPS would do in a single dungeon. That does not sound fair either.

    As Doki said, you can earn good exp doing Fates, Tribe quests and daily hunts while waiting for the duty to pop.

    The only problem for me with the long DPS queue, is for people who have limited play time, and it's not about EXP or Roulettes, but it's about dungeon completion to progress in the game content. That's more of an annoying issue. ( Maybe the new "squadron in dungeon" feature might help in that regard for old content.)
    Strictly speaking about EXP, the game provides enough means to level a DPS comfortably.
    (2)
    Last edited by Chocolys; 09-25-2017 at 08:59 AM.