All you'd do then is push people away from tanks and healers even more. because if it takes a dps 2 runs of doma castle to get from 65-67. but takes a tank 4 runs.. to get the same 2 levels how is that remotely fair...
The result is even less people are going to play tanks / healers because it's twice as much work for the same amount of experience.
You want to encourage people to play tanks and healers not push them away from it by giving them less rewards than if they went as a dps..
A better idea that has been suggested a lot in one form or another is make the AIN rewards exp scrolls / items (kinda like mimatettes memoires if you played XI)make those scrolls the equivelant of 15-20% of a level each they need to scale as you go level up.
a static exp reward wouldn't work. 250k exp is a lot at 45 but it's nothing at 65... so it needs to scale. so at 69 for example one of them scrolls might be over 2 million exp.
This then allows players to queue as whatever AIN is which benefits queue times for everyone but it also still allows level there desired jobs.
Something like this also has the advantage of being incredibly simple to implement. there's next to no work or coding involved that doesn't already exist within the game. so the resources required to put it in place would be almost zero.
It's a much better solution than trying to rebalance all content around 5-6 man light parties or 10-12 man full parties...
The end result would be significantly faster queues for every single player. even the DPS players that didn't want to play as AIN. why??
Because if you have 50 players in the dps queue for levelling roulette for example. and youre #50 lets say, your queue times are typically going to be quite long.
If you added the scrolls or something similar. Then even if only 10 of those 50 players in the queue decided to queue as AIN and use the reward scroll instead of getting direct exp. Those 10 people would then also take another 20 dps out of the queue with them,
thus slashing the dps queue times and size by almost 60% even for the players sat at the back..
What this means is that guy who was joined a queue at number 50 or higher. might find he's typically joining queues around position 20 in the queue and is going to get a group that much faster.
If you do something like this and EVERYONE wins. and I mean everyone. there's isn't a player in the game who would not benefit in some way.
A:- players who want to level a dps quickly can queue as AIN and take advantage of near instant queues. while still being able to get decent progress on there dps job.
B:- players who want to play as only DPS and not willing to play as AIN will also level faster because queue times will be shorter as a result of A.
C:- By tying the reward to AIN you could connect it to all roulettes not just levelling which in turn could result in a huge reduction in queue times across most of the game for everyone. even the antisocial guy who has no friends or social connections..
There would be no losers..
If you want to improve things that's how you do it. You incentivise people to play AIN, because the more people that do that the shorter the queues get for everyone else. You do not punish the less desirable rolls with lower exp/tomes rewards. all that does is push people away from those roles
What they can do is give players something that actually need. If players are queuing levelling as a dps it's because they want to level a dps. The only thing they need is exp.
Cracked clusters and stuff helped a few but the issue there is a lot of the t6 materia is currently worthless and were at a point where people who do meld are already melded so simply don't need it. I think that's why the levelling queues have gone way back up to almost hour long in some cases. because people don't need cracked clusters.
Players want or need exp and that's why they are all queuing fps jobs. My paladin got to 70 and hasn't touched a roulette since because what I need is exp. And I can't get that as a 70 paladin. So I presently queue as a65 black mage. after that maybe ill queue as bard or monk. so my paladin still wont be used for roulettes... that's the problem..
If I could get exp for black mage playing AIN then I'd queue paladin and take 2 more fps out of the queue in the process. That's 3 people less in the queue straight away. Just from 1 person making a change. That might have made everyone else queue 2 mins shorter.
That's what they need to fix if they really want to improve queue times. Give players who are willing to play AIN a means to get exp because exp is why they are in the queue in the first place