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  1. #1
    Player
    Doki's Avatar
    Join Date
    Aug 2012
    Location
    Ul'dah
    Posts
    1,489
    Character
    Doki Waku
    World
    Faerie
    Main Class
    Warrior Lv 100
    I think this idea is stupid. It honestly takes very little time to level, regardless of queue times. I have leveled literally every battle class to 70, and never had much longer than a 30 minute wait to enter a roulette, and usually half that for my level appropriate SB dungeon. I always used the time waiting on queue doing the daily hunts in SB zones, and any exp bonus fates I found along my path. I usually would finish my daily hunts after the 3rd roulette for the day. Even at a casual pace of leveling solely on daily roulettes/hunts and a few fates each day, I averaged getting at least one job from 60 to 70 each week, and I still capped my main's tomes each week as well with expert roulette. Asking for easier xp is just lazy. By the time 4.1 hits I'll probably be finished with finishing off my crafts to 70, and then all that is left is endgame raids which are rarely worth the diminishing returns for time invested.

    Out of all the bottlenecks in the game, not earning xp fast enough is definitely not one of them.
    (5)

  2. #2
    Player
    FaileExperiment's Avatar
    Join Date
    Oct 2013
    Posts
    259
    Character
    Vash Warbreaker
    World
    Zalera
    Main Class
    Red Mage Lv 72
    Quote Originally Posted by Doki View Post
    I think this idea is stupid. It honestly takes very little time to level, regardless of queue times. I have leveled literally every battle class to 70 blah blah blah
    This thread isn't about the ease or difficulty of leveling in general, it's about equalizing the xp gain for all roles from roulette's over a given time period, adjusting for time spent in queue. So yeah, you find it easy to level. Here's a cookie, but you're off-topic.
    (1)

  3. #3
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by FaileExperiment View Post
    This thread isn't about the ease or difficulty of leveling in general, it's about equalizing the xp gain for all roles from roulette's over a given time period, adjusting for time spent in queue. So yeah, you find it easy to level. Here's a cookie, but you're off-topic.
    Then how do you propose to make things fair? Because the suggestion presented in this thread does more harm then good and I only seen one comment on that fact. Basically by giving DPS extra exp gain, you are just encouraging more people to level dps, to make the deficit worse.

    Also DPS do have equal gain for tanks and healers, its called make a friend, just one, only requires one person, and level with them, like me and my friend do, switching off who does DPS and who does tank/healer
    (2)

  4. #4
    Player
    FaileExperiment's Avatar
    Join Date
    Oct 2013
    Posts
    259
    Character
    Vash Warbreaker
    World
    Zalera
    Main Class
    Red Mage Lv 72
    Quote Originally Posted by Snow_Princess View Post
    Then how do you propose to make things fair? Because the suggestion presented in this thread does more harm then good and I only seen one comment on that fact. Basically by giving DPS extra exp gain, you are just encouraging more people to level dps, to make the deficit worse.

    Also DPS do have equal gain for tanks and healers, its called make a friend, just one, only requires one person, and level with them, like me and my friend do, switching off who does DPS and who does tank/healer
    The idea is xp gain per time spent in queue. In that metric, it's not equal. In addition, I don't see the harm argument being very convincing. If someone likes playing tank or healer, they aren't likely to switch just because DPS are compensated for time spent in queue. If that were true we'd also see people playing tank/healer just to get the "role in need" xp/gil bonus, which I don't think you can say has really happened with a straight face.
    (1)

  5. #5
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by FaileExperiment View Post
    The idea is xp gain per time spent in queue. In that metric, it's not equal. In addition, I don't see the harm argument being very convincing. If someone likes playing tank or healer, they aren't likely to switch justbecause DPS are compensated for time spent in queue. If that were true we'd also see people playing tank/healer just to get the "role in need" xp/gil bonus, which I don't think you can say has really happened with a straight face.
    You missed my point completely.

    Quote Originally Posted by Snow_Princess View Post
    Then how do you propose to make things fair? Because the suggestion presented in this thread does more harm then good and I only seen one comment on that fact. Basically by giving DPS extra exp gain, you are just encouraging more people to level dps, to make the deficit worse.

    Also DPS do have equal gain for tanks and healers, its called make a friend, just one, only requires one person, and level with them, like me and my friend do, switching off who does DPS and who does tank/healer
    try again? Also my question went unanswered, you did not reply to me with anything of value.
    https://en.wikipedia.org/wiki/Straw_man

    Quote Originally Posted by Bourne_Endeavor View Post
    This is demonstrably false. I reiterate, people do not base your main decisions on EXP distribution. Someone inclined to play tanks isn't going to abruptly change to a DPS because of an EXP bonus.
    I play all jobs, I am sure a lot do, and those like me would level DPS more because of the bonus, making the discrepancy worse. Saying no one is your false assumption. It is also a strawman to what I was saying (only addressing my "weakest point" and twisting it just a bit and "defeating it", while ignoring everything else.

    Healing is stressful when you meet a bad tank, and you find plenty in the DF. I do not like playing healer with bad tank most of all, then comes tank with bad DPS, along with healer in such a situation esp when they don't AoE/RNG LB a megapull. it is frustrating, I rather play DPS and make fast runs happen more often.
    (0)
    Last edited by Snow_Princess; 09-26-2017 at 10:19 AM.

  6. #6
    Player
    Chocolys's Avatar
    Join Date
    Aug 2013
    Posts
    552
    Character
    Cait Zilla
    World
    Moogle
    Main Class
    White Mage Lv 70
    Quote Originally Posted by FaileExperiment View Post
    This thread isn't about the ease or difficulty of leveling in general, it's about equalizing the xp gain for all roles from roulette's over a given time period, adjusting for time spent in queue. So yeah, you find it easy to level. Here's a cookie, but you're off-topic.
    But you're argument is missing a point. "Time period" is not the only factor involved in earning EXP. To earn EXP you have to actually defeat bosses and monsters.

    With the proposed solution, Tanks and healers would have to do more dungeons and defeat more monsters and bosses than DPS to earn the same EXP than a DPS would do in a single dungeon. That does not sound fair either.

    As Doki said, you can earn good exp doing Fates, Tribe quests and daily hunts while waiting for the duty to pop.

    The only problem for me with the long DPS queue, is for people who have limited play time, and it's not about EXP or Roulettes, but it's about dungeon completion to progress in the game content. That's more of an annoying issue. ( Maybe the new "squadron in dungeon" feature might help in that regard for old content.)
    Strictly speaking about EXP, the game provides enough means to level a DPS comfortably.
    (2)
    Last edited by Chocolys; 09-25-2017 at 08:59 AM.