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  1. #81
    Player
    GDFletcher's Avatar
    Join Date
    Feb 2017
    Posts
    101
    Character
    Lindsey Fletcher
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Here is a shocking revelation about MMO RPG they are designed around communities, people banding together, forming friendships and combating the dungeons and content together in those communities. Then came along "Duty Finders" and suddenly you no longer needed to find a community to call home and enjoy the madness of that community whilst doing multiple runs for Guild mates to acquire gear, complete story chain etc.

    And alas here we are now with people asking for XP increases for classes because they can't be bothered to join a community or move to an active one. Well sorry, no, there are plenty of ways to gain extra XP when levelling, food, FC perks and so on, SE should not mess with the experience awarded per dungeon because of players being anti-social on a MMO game.
    (2)

  2. #82
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    MMO's that are heavily community-oriented all have the same problems that are inherent from that. Most people are screwed while few elitists trump the rest. And I'm not using the word elitist in a negative light here. It is a fact that if a group is made with elites, capable of doing any content in the game, that adding people that show no promise whatsoever will lower the groups ability to successfully clear it consistently. The ones with less fortune will end up waiting even more than in this game. I did play an MMO that still goes on since 2007, despite being published by a company that literally killed DOZENS of wildly successful titles with their absurd greed and completely broken item mall. And you know what?! Looking for a party for a single dungeon (which is not instanced by the way, so everyone was sharing it...or rather, everyone was stealing the mobs from everyone else) could take over half an hour or hour...as a tank or healer. And the chats available made it as easy as it can get to call out to party members.

    A single boss that died in about a minute or two, was a matter of waiting for HOURS literally doing nothing (cause you couldn't move away or you'd miss it), because not only did you have to find a party, but also also had to wait for the spawn. Fun times...

    If that's what you miss...well, your choice. I don't, really. Duty Finder is a godsend that can make this MMO game into a game that you can play with little interruption to the flow, while STILL interact with other people if you want. Alternatively, you can just think of the three other members of the party as AI ranging from "You've been duped" to "Da Vinci would hide in a corner". Seriously, you wouldn't know a difference unless you've been really trying.

    By the way, MMO stands for "massive multiplayer online", not "massive community online". The name does not imply it's a community-based game, just that there are many completely strangers around the player. It could very well be a totally single-player experience with no party, guilds or even chat, and still be an MMO, if you can see other players walking around.
    (5)

  3. #83
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Cabalabob View Post
    The problem is, this would make tanks and healers even less desirable, which in turn would make dps queues even longer, why should I have to run 2 dungeons as a tank or healer to get the same exp a dps gets from 1? Maybe I'll just play a dps instead? Sure I get longer queue times but the exp is the same, so I'm getting rewarded for putting in less effort?

    Maybe instead of just outright awarding dps for doing nothing, they could add a queue time exp bonus, so for every 15 mins you spend in queue you get a 25% exp bonus in the content you're doing, so if you end up with an hour queue you'd be getting double exp. This would basically apply to dps indirectly, but even tanks and healers might get some use out of it in those occasional 15 min queues they get.
    This wouldn't happen since most people base their leveling decisions are desired roles. If I intend to tank, I'm not going to care what benefits DPS get because my intentions are to main a tank. That being said, your latter paragraph is precisely what I think should be implemented. Every 15-20 minutes, you get say, 10-15% EXP buff.

    Quote Originally Posted by GDFletcher View Post
    Here is a shocking revelation about MMO RPG they are designed around communities, people banding together, forming friendships and combating the dungeons and content together in those communities. Then came along "Duty Finders" and suddenly you no longer needed to find a community to call home and enjoy the madness of that community whilst doing multiple runs for Guild mates to acquire gear, complete story chain etc.
    How about we're not all teenagers or young adults where we can dedicate the same time and commitment we once did? I'm fortunate to be a position where I can play for hours daily, but most people can't. Duty Finder exists so they can log on at say, 10-11pm and not be stuck because their circle of friends aren't on for whatever reason. The devs should be looking at alternatives to help balance the fact we have nine DPS jobs compared to three tanks/healers. FATEs weren't updated at all and remain the same boring slog they've always been while PotD v2 won't release before 4.2.

    Either way, it's not simply being "anti-social."
    (6)
    Last edited by Bourne_Endeavor; 09-21-2017 at 05:42 AM.

  4. #84
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Bixillarla View Post
    FC, make friends with people who play healer and tank. We don't need preferential treatment for DPS just because there are more of you then healers and tanks.

    You want faster XP then play healer or tank, you have the same opportunity to have fast ques.
    And what happens if we get so many tanks and healers that dps' are a rare thing? Hm? Que times are a bad joke and things like "play healer/tank" are not helping.
    (0)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  5. #85
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by Daemon_Windborne View Post
    I really don't know what more they can do about DPS ques. There are always going to be more DPS than Tanks and Healers. They've already implemented a number of incentives to encourage more Tanks and Healers and it's not really fair to award more XP to DPS just becausethere is an over abundance of them. As many have mentioned, soloing PotD is a great asset for leveling. Once you unlock Beast Tribe dailies and Hunt Marks those also award large amounts of XP with far less time and effort required than dungeons. I leveled my WHM from 50 to 68 relatively quickly doing Beast Tribe dailies and daily Hunt Marks combined with the large amounts of XP awarded by completing the weekly Challenge Log tasks. There are literally millions of XP available outside of dungeons if you take advantage of them. Certainly plenty of stuff to keep a person stuck in a DPS que occupied until it pops.
    LOL the extra incentives to run a healer or a tank is not enough, like once I do my daily for leveling roulette, I am not going to do it again on a tank or healer. There is not enough incentive to do so. Gaining 30k-50k in 20-25 mins is a joke, should I queue extra leveling for tank for no reason other then that "extra incentive" it is not enough.

    Maybe things would be better if they gave enough to do roulette more then once a day.

    I think DPS being the biggest population exists in all games, and I deal with it in SB by having a friend. I started out as healer so her DPS could get fast queues, then we rotate. So I may do a healer 60-70 with her dps, then she does a tank or healer and I do a dps...

    You are only 2 DPS classes short doing this, idk what we are going to do after the next 4 jobs but ya its more then enough to get the DPS I like out of the way, at any rate.

    Quote Originally Posted by BorisDaBlade View Post
    I'm quite tired of the "join a fc and make friends" answer. People play at odd times, or just don't want to pester anyone or whatever.

    Tanks and healers don't need to join an fc to level fast. Why do dps have to?
    Oh? last I checked this is a social game, I have a full 200 FL, where I have to delete someone when I meet a new person that happens to be quite interesting.
    (0)
    Last edited by Snow_Princess; 09-21-2017 at 10:24 AM.

  6. #86
    Player
    FaileExperiment's Avatar
    Join Date
    Oct 2013
    Posts
    259
    Character
    Vash Warbreaker
    World
    Zalera
    Main Class
    Red Mage Lv 72
    What about individually increasing the bonus XP/tomes awarded at the end of a dungeon run, based on how long you were in the queue? Up to a predetermined maximum to keep things from getting ridiculous. The idea being that a dps who spends 25m in the queue vs. a tank who spends 30s, end up with roughly the same about of tomes/xp per hour, assuming they queued continually.

    But either way it wouldn't be based on role, but queue time.
    (0)
    Last edited by FaileExperiment; 09-21-2017 at 10:30 AM.

  7. #87
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    I didn't read the whole thread, so I apologize in advance if I repeat anything. However, I sympathize with long DPS queues, I really do. But those frustrated need to understand that the shorter queue times for tanks and healers is an incentive to level those classes and jobs. There is no disputing that these two roles carry a heavier responsibility, and as a result fewer players level them, and even fewer choose them as their main job.

    You need to realize that the queue times are so long because SO many players main DPS jobs. Giving them an exp bonus would only bait the hook for even more DPS players. If you really want to help DPS queues, you need to toss on some plate armor, or robes and queue up as a tank or healer. This doesn't help level your own DPS job, but you're helping the community, and if more people did this, DPS queue times would go down, including your own.

    I also want to echo that I never see DPS players consume food in dungeons. I mean they spent 20+ minutes in the queue, and then turn around and don't eat anything, throwing away ALL of that bonus exp! I really wouldn't be asking for exp bonuses in dungeons if you already are not using the bonuses the game provides for you.
    (2)

  8. #88
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Queue times are long because there are more DPS jobs than tanks/healers. A lot of people like me have to goal to cap all the jobs in the game. This makes us spend much more time leveling dps jobs 8 of them while only doing 3 tanks and 3 healers. If I could use my lv 70 pld and have the exp go to another job I would always be tanking.
    (2)

  9. #89
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,913
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Zumi View Post
    Queue times are long because there are more DPS jobs than tanks/healers. A lot of people like me have to goal to cap all the jobs in the game. This makes us spend much more time leveling dps jobs 8 of them while only doing 3 tanks and 3 healers. If I could use my lv 70 pld and have the exp go to another job I would always be tanking.
    Indeed, I remember with Heavenswards (the first 3-4 months) the queue for DPS was pretty fast, because people were exploring the new healer and tank classes. I understand that most Dark Knight were played by Warrior's or Paladin's, but leveling those classes, helped DPS players enter the instance alot sooner.

    Two new DPS classes was a mistake, I hope the next expansion adds new tanks and healer classes.
    (0)

  10. #90
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,174
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Laerune View Post
    Indeed, I remember with Heavenswards (the first 3-4 months) the queue for DPS was pretty fast, because people were exploring the new healer and tank classes. I understand that most Dark Knight were played by Warrior's or Paladin's, but leveling those classes, helped DPS players enter the instance alot sooner.

    Two new DPS classes was a mistake, I hope the next expansion adds new tanks and healer classes.
    People were going for tank and healers in HW because the Machinist sucked bad on release and was on par with the disappointment the Bard experienced as well with all the Gauss Barrel/Wanderer's Minuet issue.
    If it would've been a DPS job similar to the Red Mage and Samurai in terms of playstyle and attractiveness, the outcome would've been quite different.
    (0)

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