Here is a shocking revelation about MMO RPG they are designed around communities, people banding together, forming friendships and combating the dungeons and content together in those communities. Then came along "Duty Finders" and suddenly you no longer needed to find a community to call home and enjoy the madness of that community whilst doing multiple runs for Guild mates to acquire gear, complete story chain etc.

And alas here we are now with people asking for XP increases for classes because they can't be bothered to join a community or move to an active one. Well sorry, no, there are plenty of ways to gain extra XP when levelling, food, FC perks and so on, SE should not mess with the experience awarded per dungeon because of players being anti-social on a MMO game.