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  1. #1
    Player
    blindfoldedkaos's Avatar
    Join Date
    Sep 2015
    Posts
    123
    Character
    Variel Arkwright
    World
    Lamia
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Astral145 View Post
    Snip Snip Snip
    Well we have PotD with more Palace on the way at some point.

    Tanks already have two rotations, one for aggro, one for dps, and if you are PLD one for MP regain.

    WHM has Stone, Aero, Aero III and holy, oh and assize, but hey, lets just spam rock throw?
    (0)

  2. #2
    Player
    Astral145's Avatar
    Join Date
    Mar 2015
    Posts
    375
    Character
    Astral Flame
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by blindfoldedkaos View Post
    Well we have PotD with more Palace on the way at some point.

    Tanks already have two rotations, one for aggro, one for dps, and if you are PLD one for MP regain.

    WHM has Stone, Aero, Aero III and holy, oh and assize, but hey, lets just spam rock throw?
    With WHM after setting your dots its still the same skill spamming over and aver again which is rock throwing and extremely boring. Healers in general needs a real rotation that applies some kind of effect to nearby party members. The tank's dps rotation is also very boring. Just saying tanks and healer jobs needs to be revamped so they feel more rewarding to play so more players pick up the job. DPS are fun to play because they feel rewarding when you play them. When I run as PLD I enjoy being a meet shield but after a week of playing it i get bored and move back to playing dps for several weeks and this also applies to healing.

    Tank & Healer jobs are not engaging enough to hold interests for a lot of players. Why not revamp the jobs so more players will give it a shot.
    (1)

    Were numbers invented or discovered? How many Moogles does it take to make Kuponut rum? Answer: zero... They will give you a quest to make it.