Or maybe people should stop underperforming in all roles and make it an overall better experience to have them in roulettes.IMO, the only way to really affect DPS queue times is to diversify rewards for healers and tanks. I think this should include rewards for ALL roulettes, not simply the levelling roulette. We've had discussions like this before and I really would like to see more rewards -- mounts, titles, glamour items tied to achievements for filling the Adventurer in Need role. Cracked clusters noticeably shortened queue times for levelling roulette, so they need to keep going in this direction.
That means self-improvement and cutting out the bad from the good.
Personally, I don't see how skill level factors? (At least in this discussion.) The long and short of it is that most prefer the DPS playstyle to tank or healer. Thus, I think it's important to incentivise playing as the lesser-used roles.
Seeing a bad healer just makes me want to hop back on my healer job to run roulettes.
Because people don't like the risk of getting together with random people with random level of skills. And as you said, if you spot bad healers, then you know this dungeon will take unnecessary longer.Personally, I don't see how skill level factors? (At least in this discussion.) The long and short of it is that most prefer the DPS playstyle to tank or healer. Thus, I think it's important to incentivise playing as the lesser-used roles.
Seeing a bad healer just makes me want to hop back on my healer job to run roulettes.
Hence you fall back on your list of reliable people (mostly in your fc) to go with them. And the unlucky rest ... well, you saw the queue times before the bump in rewards on leveling roulette.
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