By that same logic, you could say we don't need "Adventurer in need" bonuses for healers and tanks either.
More precisely: Every game with enforced roles suffers the same problem.
Even League of Legends had it with the Support role that nobody wanted to play. That increased queue times the moment they implemented a way to queue directly for a role, to the point they had to create an auto-fill option where people get forced into the role to solve it.
People simply play by preference. It's no different in your run of the mill trinity game. The only people you can shove from DPS to Tank/Healer via incentives are the people who were on the fence anyway and they're usually only effective short-term.
There are only two solutions:
a) Make roles not required, i.e. content you don't need a tank/healer for i.e. either faceroll content like PotD or content designed without unavoidable damage like the last boss in Stone Vigil (Hard).
b) Develop a system to dynamically add role slots to parties.
c) Find the magic formula that makes tanks and healers more fun to DPS players and apply it
Those are the options to solve it. There aren't that many.
"Making friends" doesn't solve it one bit, it only shifts the problem around because the total amount of tanks/healers/DPS doesn't change through it. It shortens your queue times at the cost of the queue times for randoms. "Screw you, got mine." isn't a valid solution to anything.
Because those are roles with responsibility to others than yourself, hence its avoided by the majority of the playerbase - They got enough of dealing with that in the Real World, so why bother with it even in the game?More precisely: Every game with enforced roles suffers the same problem.
Even League of Legends had it with the Support role that nobody wanted to play. That increased queue times the moment they implemented a way to queue directly for a role, to the point they had to create an auto-fill option where people get forced into the role to solve it.
Last edited by Arrius; 09-18-2017 at 11:34 PM.
My queue times for PvP have been longer than my queue times as a DPS in PvE content.
This. This is what I did for a month straight to get all my DPS to 70.Do it like the myself and others : Utilize FC Buffs, finish entries in the Challenge Log, hunt Marks, join FATEs ('specially those with +bonus XP) while you keep yourself in a queue.
Got all combat jobs to level 70 by 95% on my own.
So, save your energy regarding complaints and get to it. Or get a tank/healer friend.
Last edited by ErryK; 09-18-2017 at 08:07 PM.
♥ Baby, tell me, what's your motive? ♥
You do it wrongHonestly something needs to be done so dps can level faster. Queue times can be insane (sometimes up to 40+ mins on 61+ dungeons). I'm logging in less and less this pass couple of weeks due to long queue times. I don't see many players in open world to do fates so I'm left with nothing to do while waiting for a queue. Crafting in HW left a sour taste in my mouth so I'm not planning on leveling that anytime soon. I am saving gathering for 4.2+....
enough FATEs are soloable. Don't you have a battle chocobo?
Tanks and healer don't have this bonus if DPS are in the minority
The adventurer in need is for...the role that is in need. It is neither tank nor, more so, a healer bonus. The fact that 99% of the time it goes to the tank and that 1% left it goes to the healer is a direct result of DPS flooding the roulette. If people would flood the tank and healer role, then DPS would get the bonus. And that bonus is for the sole purpose of shortening queues by incentivizing people to change to the less-played classes. And you are equalizing it to something that does the exact opposite, being specifically a bonus for DPS, to incentivize flooding the roulette with what is already in a vast surplus, hence guaranteeing an INCREASE in wait time?!
Then don't make friends. Join social linkshells and ask in those if people want to run some roulettes, and you'll usually get a few takers.
Or Honestly.. make ONE friend who is a healer or tank and ride with them to dungeons.
You know why healers and tanks don't need an FC or large pool to ask from though? Because there are so few that want to actually be those classes due to one reason or another. If more people would become a tank or healer, and less just want to go straight dps, then DPS queues would be faster.. but that's not something anyone wants to do, so there's a surplus of DPS and a lack of Healers/Tanks by comparison.
How much EXP per minute of queue time are you thinking?This would at least make up for the discrepancy in queue times, putting the leveling ability on par with tanks and healers.
I know there are lots of ways to level dps classes outside of dungeons, but the game is basically dungeon based. Using other leveling methods effectively hampers dps skill set at end game.
Thoughts?
From what I can guess from your OP, you want something that would allow DPS to level at the same pace as tanks and healers. So, I can guess is that you want enough EXP bonus per dungeon run to be at least more than the “In Need” EXP bonus.
If I am correct in my thinking, what you are suggesting will make DPS queues longer.
The “Queue Bonus” idea will disincentives either tank or healer players, because:
• One of the two will get the “In need bonus” (either Tank or Healer)
• DPS will get a queue bonus
• The other role that does neither get “In need” or “queue bonus”
If there is a 50% chance to not get the “In need bonus” as tank, it does cause me to lose interest in queuing for DR.
But, if I see a guaranteed 99.99% chance of getting an “Queue” bonus, I might jump ship to DPS for that 99.99%.
“But, wait Aelda, why would you go from ‘instant queue’ to 30+ minute wait? That seems stupid.”
Yes, it does seem stupid. Mathematically I am not making the most out of my monthly subscription, even doing FATES while waiting for queue as a DPS is still less than me doing a whole latest dungeon as a tank within that same time period.
It is mathematically stupid, but not socially stupid. Me switching to DPS with this “Queue Bonus” gives me:
• Queue for a role where I do not have to watch other people’s health bars, just my agro bar in relation to the tank
• Queue for a role where I am not having to pull the dungeon base on the whim of the party
• Play a role where it is assumed that most of the playerbase cannot play the role decently anyway, so I can accidently mess up and no one notices
• Not play a role where all of my actions are under a microscope, and that me losing one enemy to a DPS or a healer grabbing its attention doesn’t get me yelled at in a dungeon
• That the only thread that DPS are complained about is a 1000+ page thread where the complaints are so many, that we are numb to it.
• Not play a role where people complain on the forums, reddit, etc. about not doing certain aspects of the role, and constantly:
o Demand the members of the role to “Fix it” (through PSAs mainly), like we are a collective
o Request SE to change the role to make it “easier to play”
o Request the playerbase for ideas to present to SE
• Queue up for a role where if someone were to make a complaint thread about DPS damage numbers or general performance on the forums, it turns into a parser thread by the end of the first page and sub-par DPS damage/performance is once again protected.
There is a big difference between my relaxation level from when I DR as a Tank then when I DR as a DPS. I am way more relaxed and having real fun when I queue as a DPS. As a tank, sometimes I get so stressed out, I grind my teeth.
What you are proposing is going to incentive me to take the laid-back path and just queue DPS. I am going to get rewarded for playing a role that is oversaturated with players, and on top of that, I get to relax. That is a win-win for me.
I know that I will not be the only Tank or Healer main who will jump ship to DPS if this is implemented. DPS have is much easier socially than Tanks or Healers. Rewarding just to sit in queue is just icing on that cake.
Uhm...you do realize the more incentive you give to the DPS to queue up, the worse your queue goes, right?
This isn't a problem where there isn't enough DPS to queue up; in fact there's too many.
You are better off giving healer/tank incentives, truthfully. And even then, it's proven that it doesn't work. If a tank/healer doesn't want to deal with the stress of dungeons, they just won't queue.
This is honestly a double edged sword. More XP for a role will not resolve anything; it will most likely worse. May just have to find other things to do while you wait.
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