Results 1 to 10 of 142

Hybrid View

  1. #1
    Player
    Joe777's Avatar
    Join Date
    Dec 2016
    Location
    Kugane
    Posts
    673
    Character
    Joe Ultima
    World
    Coeurl
    Main Class
    Rogue Lv 70
    Quote Originally Posted by Astral145 View Post
    Honestly something needs to be done so dps can level faster. Queue times can be insane (sometimes up to 40+ mins on 61+ dungeons). I'm logging in less and less this pass couple of weeks due to long queue times. I don't see many players in open world to do fates so I'm left with nothing to do while waiting for a queue. Crafting in HW left a sour taste in my mouth so I'm not planning on leveling that anytime soon. I am saving gathering for 4.2+....


    Leveling up in pvp is just plain boring due to the amount of exp you get when you lose which is 90% of the time. If they put the exp back to the way it was when SB launched I would gladly play PVP to level up. When I queue up for PVP I play to win but 90% of the time I end up on the losing team even after they changed the exp in PVP... Players are still not trying and still queuing up for the same reasons as before. So why not change it back as it was before. All the devs are doing is making it harder for DPS players to level up. And because of that reason I am finding myself logging in less and less in the past few weeks.

    Until we get another POtD leveling up dps jobs is simply a pain to do. We need better ways to level up dps jobs then just running PVP, fates, leves and dungeons.

    And yes I do run dungeons with fc members but unfortunately we all have different schedules, so most of the time I'm just twiddling my thumbs waiting for the queue to pop which is why I am not logging in as much as I would like to. I rather play a different game then just standing around for 30+ mins.

    Devs please find a way to help with DPS queue times its even worse than in ARR and HW. ARR queue times for leveling and level 50 dungeons were 20 mins on average. HW queue times for 51+ and 60 dungeons were around 15 - 25 mins on average. In SB queue times for 61+ and 70 dungeons are 30+ mins on average and that's on a good day during prime time.

    There is no reason at all for 61+ leveling dungeons to have a queue time of 30+ mins when we are only a few months into a new expansion.
    You say there is no reason, but there is. Too many people play DPS as opposed to Tank/Healer for a number of reasons. Here is a list of reasons why DPS queues are long for dungeons:

    1. Majority of the playerbase is doing endgame content.
    2. Tanks and Healers don't go to dungeons exclusively to grind, they also go to Frontlines and Palace of the Dead too.
    3. Cracked Crystals incentive lost its effect over time once people got enough Materia.
    4. 60% of the jobs in this game are DPS. This means the odds of enough people choosing to play as DPS over Tank and Healer to produce an overflow of DPSers is high.
    5. Sometimes people feel more pressure from their fellow players as Tank or Healer. This can discourage them from playing those roles.

    I could go on, but what do you honestly expect the devs to do about any of this? They can't spend every waking minute constantly finding and adding incentives to get Tanks and Healers to queue for the dungeons more often. The problem is too many people play DPS, and honestly that is a fact that will probably never change. I mean you can't expect the devs to discourage playing DPS jobs in order to get more people to play Tank and Healer now can you? Besides, it's a common thing for the larger portion of the playerbase to DPS. That's just how online gaming is.
    (7)
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

  2. #2
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Joe777 View Post
    I could go on, but what do you honestly expect the devs to do about any of this?
    Be forward thinking? Had they moved to a five party system that would have significantly alleviated queue times. I also think there is some merit to putting a bonus EXP effect based on queue length. Even overhauling FATEs to be more appealing would have helped. They did essentially nothing except beg more people to play tanks. It isn't that you can't do other activities to pass the time, but that there just aren't as many options relative to the number of DPS jobs we have.
    (1)