Page 8 of 15 FirstFirst ... 6 7 8 9 10 ... LastLast
Results 71 to 80 of 142
  1. #71
    Player
    Astral145's Avatar
    Join Date
    Mar 2015
    Posts
    375
    Character
    Astral Flame
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by blindfoldedkaos View Post
    Well we have PotD with more Palace on the way at some point.

    Tanks already have two rotations, one for aggro, one for dps, and if you are PLD one for MP regain.

    WHM has Stone, Aero, Aero III and holy, oh and assize, but hey, lets just spam rock throw?
    With WHM after setting your dots its still the same skill spamming over and aver again which is rock throwing and extremely boring. Healers in general needs a real rotation that applies some kind of effect to nearby party members. The tank's dps rotation is also very boring. Just saying tanks and healer jobs needs to be revamped so they feel more rewarding to play so more players pick up the job. DPS are fun to play because they feel rewarding when you play them. When I run as PLD I enjoy being a meet shield but after a week of playing it i get bored and move back to playing dps for several weeks and this also applies to healing.

    Tank & Healer jobs are not engaging enough to hold interests for a lot of players. Why not revamp the jobs so more players will give it a shot.
    (1)

    Were numbers invented or discovered? How many Moogles does it take to make Kuponut rum? Answer: zero... They will give you a quest to make it.

  2. #72
    Player
    Beatrice's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    102
    Character
    Sans Ocha
    World
    Hyperion
    Main Class
    White Mage Lv 80
    It's really weird that the OP seems to think asking if anyone would like to queue with him in a FC is "pestering"? I've been maining healer classes since 1.0 and I always loved to be able to queue with FC or Linkshell friends. It made groups more fun than playing with strangers! I rarely get Duty Finder groups who will talk outside of "Hi!" and "Bai!"
    (2)

  3. #73
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    The problem is, this would make tanks and healers even less desirable, which in turn would make dps queues even longer, why should I have to run 2 dungeons as a tank or healer to get the same exp a dps gets from 1? Maybe I'll just play a dps instead? Sure I get longer queue times but the exp is the same, so I'm getting rewarded for putting in less effort?

    Maybe instead of just outright awarding dps for doing nothing, they could add a queue time exp bonus, so for every 15 mins you spend in queue you get a 25% exp bonus in the content you're doing, so if you end up with an hour queue you'd be getting double exp. This would basically apply to dps indirectly, but even tanks and healers might get some use out of it in those occasional 15 min queues they get.
    (4)
    Last edited by Cabalabob; 09-19-2017 at 07:52 PM.
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  4. #74
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    I just think players may be bored of the current healers and tank jobs
    Also balancing is not just keep adding more dps, no idea what they were thinking
    (3)

  5. #75
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Maero View Post
    I just think players may be bored of the current healers and tank jobs
    Also balancing is not just keep adding more dps, no idea what they were thinking
    The problem of healers and tanks being undesired is common across the genre. It have nothing to do with players being bored of them. In the same way, one could say that players are bored with the DPS there are.

    Also, the adding more DPS was not to balance anything. It was to not add new tanks or healers when they wanted to rebalance mechanically the ones that are already available. And players wouldn't accept there being no new classes at all.
    (1)

  6. #76
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by Zumi View Post
    I would like to see some double exp weekends since leveling jobs from 60 to 70 can take quite a long time after you did your Stormblood story.
    Just let your rested EXP build up, then play only weekends. There's your double EXP weekends.
    (3)



    Baby, tell me, what's your motive?

  7. #77
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,803
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    Be better if they just increase exp. from fates to make leveling easers for dps classes. Already get a lot of exp. from dungeons.
    (1)

  8. #78
    Player
    Balipu's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    2,084
    Character
    Tea Mysidia
    World
    Phoenix
    Main Class
    Rogue Lv 90
    Quote Originally Posted by hynaku View Post
    Be better if they just increase exp. from fates to make leveling easers for dps classes. Already get a lot of exp. from dungeons.
    And challenge log and PVP and Hunts. XP rate is fine as it is. I had no issue with leveling red mage from 50 to 70.
    (1)

  9. #79
    Player
    DeaconMoore's Avatar
    Join Date
    Sep 2017
    Posts
    575
    Character
    Deacon Moore
    World
    Mateus
    Main Class
    Summoner Lv 79
    Quote Originally Posted by Maero View Post
    I just think players may be bored of the current healers and tank jobs
    Also balancing is not just keep adding more dps, no idea what they were thinking
    Boredom? Meh. For some I suppose. Really though, the main reason I suggest anyone tired of que times to seek out an FC and make friends to cure the problem is there are people that play tanks and healers only with people they know.

    Samurai should've been a tank imo, not that it would've helped que times in the long run anyway.
    (0)

  10. #80
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,913
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    This is sadly something that will never change, unless they remove the holy trinity or find the solution to why people prefer DPS over Tanking or Healing, untill now no MMORPG with a trinity has solved this issue. There are MMORPG's where classes can play more then 1 role, even there we see players prefering to play as a DPS over an Healer or Tank. The issue is not something related to the class, but the role.

    Giving bonus experience to DPS players, would only encourage Tanks and Healers to take it easy and play a DPS. Why should I as a Healer join a group, deal damage and heal? When I can easily go as DPS, deal damage and get extra experience. To many people see the bonus rewards that Tanks and Healers get as only reward, they dont realise that the DPS are also getting rewarded, their reward is a faster queue. I am leveling my DPS classes right now and I understand how annoying it can be wait 25-35 minutes to enter a instance, but aslong as the majority plays DPS, this will not change.

    DPS role is already viewed as the role with the least responsibility, the role that people pick when they want to relax and experience this game without any stress. Now imagine what kind of message this would send to the Tanks and Healers, if they find out that DPS players also get rewarded more experience when they do a dungeon. What is next? DPS players need to wait longer in a queue when farming tomestones, so lets give them bonus tomestones?

    This suggestion would only encourage Tanks and Healers to play DPS and will only result in longer queue time for DPS players.
    (4)

Page 8 of 15 FirstFirst ... 6 7 8 9 10 ... LastLast