Page 7 of 15 FirstFirst ... 5 6 7 8 9 ... LastLast
Results 61 to 70 of 142
  1. #61
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Mature View Post
    BUT what I would like to suggest it's to KEEP the experience chain from mobs all the time in once you level at 62 - 64 - 66 and 68. Don't know why that gets removed at all. Allow us have the exp chain all the time.

    It really helps plus we getting more and more classes
    I mean, as to why, it's because you are now above their level, but I get where the idea is coming from.
    (0)

  2. #62
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    I understand OP's frustration. The exp rate gain between tank/healers and dps is a fairly wide gap. In the best party conditions possible, for example, I could join and complete Bardam's Mettle 4-5 times in an hour. For DPS, I'm looking at 2 and honestly stretching to 3 times, simply because the wait queue itself in my data center's about 20m in average (15-17 being the lowest and 25m the highest). This is why people can level their tanks and healers (each, not at the same time) in like a week if they exclusively focus on leveling but dps takes much longer.

    Honestly, I feel like the only way an exp increase for dps would work is if they increased to a point where, for example, one could cap from 60-70 as a dps in the same timeframe it takes a healer/tank to cap. That's the tangible solution that I don't think S.E's going to touch at all due to various factors. After all, I recount many posts regarding this kind of topic that refer to HW's AST and DRK where the aventurer in need was DPS. So what does this mean for this expansion? It means the problem that is long waits for this factor in particular is temporary. Prior to SB, my average wait times as a dps rarely exceeded 15m for any sort of roulette and I am confident that as time keeps going on, the wait will lessen. It will still be the highest of the 3 roles but it might more tolerable.

    Another factor as to why I think SE would not implement an increase is the unwritten word that it "balances" role expectations out. Tanks and healers have more responsibility than dps. Its why they get more rewards from the roulette prizes. Now bear with me but I am of the belief that SE would not increase exp for role that doesn't carry as much "weight" as tank and healers and that the quick queues are in itself a form of "reward".

    Lastly and possibly the most comical would be an escalation effect. If exp is increased to a point where it effectively compensates for time spent waiting for a queue, then what should happen if there are even more dps than before trying to queue? Then dps would find themselves waiting just as long, then complain, then SE increases exp again...but up to which point? And where does it end? One level gained per roulette? (Yes, I just exaggerated there but point remains.)

    Unfortunately, its just one of those things there will never have an effective solution so long as any roulette needs specific roles for its completions.
    (2)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  3. #63
    Player
    blindfoldedkaos's Avatar
    Join Date
    Sep 2015
    Posts
    123
    Character
    Variel Arkwright
    World
    Lamia
    Main Class
    Scholar Lv 70
    Quote Originally Posted by BorisDaBlade View Post
    This would at least make up for the discrepancy in queue times, putting the leveling ability on par with tanks and healers.

    I know there are lots of ways to level dps classes outside of dungeons, but the game is basically dungeon based. Using other leveling methods effectively hampers dps skill set at end game.

    Thoughts?
    God no, that will just make queues even worse.
    (0)

  4. #64
    Player
    Astral145's Avatar
    Join Date
    Mar 2015
    Posts
    375
    Character
    Astral Flame
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    I could care less about DF Roulette incentives. We need content that will allow a group of 4 dps to clear like actual dungeons and other content to level up in. Fates are boring and the exp rewarded from fates is not worth enough to do slow fate grinds solo. Leves? meh... PVP? I dont think so when you end up losing 90% of the time and watching bots screw it all up... its not worth running pvp at the moment.

    Real Tank and Healer incentives

    Solution: turn tanks into glorified dps. Give tanks a sweet dps rotation with sweet damage out along with the tank rotation. I'm not saying give Tanks equivalent damage out to dps but make it feel like they are a dps. They could even add in buffs when using the dps rotation like 5% or 10% damage mitigation from auto attacks for 10 secs...ect

    Healers really could use a real dps rotation... i mean seriously its boring to spam rock throwing over and over again... oooooh look at me I can throw rocks at the boss.... The devs could add in self mp regan and Hp regan for nearby group members as you utilize the dps rotation. If you stop dpsing then the hp/mp regan stops.

    The above is real incentives... giving extra popcorn for using the DF roulette is not real long lasting incentives. Making the job feel rewarding to play is the real incentive.
    (1)
    Last edited by Astral145; 09-19-2017 at 02:16 PM.

  5. #65
    Player
    blindfoldedkaos's Avatar
    Join Date
    Sep 2015
    Posts
    123
    Character
    Variel Arkwright
    World
    Lamia
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Astral145 View Post
    Snip Snip Snip
    Well we have PotD with more Palace on the way at some point.

    Tanks already have two rotations, one for aggro, one for dps, and if you are PLD one for MP regain.

    WHM has Stone, Aero, Aero III and holy, oh and assize, but hey, lets just spam rock throw?
    (0)

  6. #66
    Player
    Furiea's Avatar
    Join Date
    Sep 2013
    Posts
    355
    Character
    Kanzaki Furia
    World
    Tonberry
    Main Class
    Paladin Lv 70
    Quote Originally Posted by BorisDaBlade View Post
    Tanks and healers don't need to join an fc to level fast. Why do dps have to?
    because too many DPS won't / don't level tank/healer jobs.
    also... there's actual need for different types of DPS ... melee/range/caster while tank and healer .... anything works.

    Quote Originally Posted by BorisDaBlade View Post
    Having to beg in pf or pester fc members
    this is why DPS has no friends.

    on the other hand... my friends forces me to play DPS so they can play tank and healer... orz
    (2)
    Last edited by Furiea; 09-19-2017 at 03:01 PM.
    Inventory UI improvement
    Real "Repair All" function
    more Teleport favored destinations
    Mount Roulette Filter

  7. #67
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    I would like to see some double exp weekends since leveling jobs from 60 to 70 can take quite a long time after you did your Stormblood story.
    (0)

  8. #68
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,175
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Zumi View Post
    I would like to see some double exp weekends since leveling jobs from 60 to 70 can take quite a long time after you did your Stormblood story.
    Why should they - That's content you can tackle until the next expansion, which surely takes another 18 months to come.
    (1)

  9. #69
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Arrius View Post
    Why should they - That's content you can tackle until the next expansion, which surely takes another 18 months to come.
    not to mention that we already have bonus exp from resting, fc buffs or the scrolls from squadron, exp buff when you already have one job at max lvl, bonus exp in leveling roulette every day (at least it should open once a day for you DDs) and then there is other stuff like weekly challenge log, bonus exp in guildhests for first timer, daylie beast tribe quests with added exp bonus when they are at max rank...

    long story short: if you want an exp bonus, activate your FC buff.
    (4)
    Last edited by Tint; 09-19-2017 at 04:22 PM.

  10. #70
    Player Miles_Maelstrom's Avatar
    Join Date
    Aug 2013
    Location
    Idylshire
    Posts
    448
    Character
    Miles Maelstrom
    World
    Gilgamesh
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Zumi View Post
    I would like to see some double exp weekends since leveling jobs from 60 to 70 can take quite a long time after you did your Stormblood story.
    Disagree, the quests definitely took a hit in their experience value this expansion. They gave in relation to the amount of exp you needed very little.
    (0)

Page 7 of 15 FirstFirst ... 5 6 7 8 9 ... LastLast