I understand OP's frustration. The exp rate gain between tank/healers and dps is a fairly wide gap. In the best party conditions possible, for example, I could join and complete Bardam's Mettle 4-5 times in an hour. For DPS, I'm looking at 2 and honestly stretching to 3 times, simply because the wait queue itself in my data center's about 20m in average (15-17 being the lowest and 25m the highest). This is why people can level their tanks and healers (each, not at the same time) in like a week if they exclusively focus on leveling but dps takes much longer.
Honestly, I feel like the only way an exp increase for dps would work is if they increased to a point where, for example, one could cap from 60-70 as a dps in the same timeframe it takes a healer/tank to cap. That's the tangible solution that I don't think S.E's going to touch at all due to various factors. After all, I recount many posts regarding this kind of topic that refer to HW's AST and DRK where the aventurer in need was DPS. So what does this mean for this expansion? It means the problem that is long waits for this factor in particular is temporary. Prior to SB, my average wait times as a dps rarely exceeded 15m for any sort of roulette and I am confident that as time keeps going on, the wait will lessen. It will still be the highest of the 3 roles but it might more tolerable.
Another factor as to why I think SE would not implement an increase is the unwritten word that it "balances" role expectations out. Tanks and healers have more responsibility than dps. Its why they get more rewards from the roulette prizes. Now bear with me but I am of the belief that SE would not increase exp for role that doesn't carry as much "weight" as tank and healers and that the quick queues are in itself a form of "reward".
Lastly and possibly the most comical would be an escalation effect. If exp is increased to a point where it effectively compensates for time spent waiting for a queue, then what should happen if there are even more dps than before trying to queue? Then dps would find themselves waiting just as long, then complain, then SE increases exp again...but up to which point? And where does it end? One level gained per roulette? (Yes, I just exaggerated there but point remains.)
Unfortunately, its just one of those things there will never have an effective solution so long as any roulette needs specific roles for its completions.



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