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  1. #1
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,230
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ThirdChild_ZKI View Post
    How many times have you encountered someone who doesn't quite understand how the dungeon, or worse, their job works simply because they leveled it through FATES or PotD?
    Quite a few dungeons are considered mandetory to enter them to advance the main quest, so that shouldn't be used as an excuse.
    Plus if they don't adapt quickly to the situations in the dungeons, then they are better off being voted out of the group anyway unless they wise up.

    Self-improvement is encouraged, rather than being a log on everyone else's leg.
    (5)
    Last edited by Arrius; 09-19-2017 at 02:09 AM.

  2. #2
    Player
    Kohdo's Avatar
    Join Date
    Feb 2017
    Location
    Ul'dah
    Posts
    387
    Character
    Kodoyaki Takoyaki
    World
    Sephirot
    Main Class
    Black Mage Lv 64
    Consider longer queue times the trade-off for DPS being a dime a dozen, and less responsibility than tanking or healing, where a mistake can cause a wipe.

    If DF queues are long, use party finder. Find an FC and group with people. Stop asking for the system to be skewed in your favour. Sincerely, DPS main who endures long queues.
    (8)

  3. #3
    Player
    ilea's Avatar
    Join Date
    May 2017
    Posts
    105
    Character
    Ile'a Nahvi
    World
    Mateus
    Main Class
    Astrologian Lv 70
    IMO, the only way to really affect DPS queue times is to diversify rewards for healers and tanks. I think this should include rewards for ALL roulettes, not simply the levelling roulette. We've had discussions like this before and I really would like to see more rewards -- mounts, titles, glamour items tied to achievements for filling the Adventurer in Need role. Cracked clusters noticeably shortened queue times for levelling roulette, so they need to keep going in this direction.

    Re: long wait times... I myself just do other things. I use the time waiting on queue to check retainers, do daily logs, and play other games while I wait. I actually appreciate how long it takes, sometimes, just because it gets me to finish up other stuff, lol.

    Also to the point -- PF is a good way to bypass the queues. A lot of tanks and healers are quite happy to queue for EXP grind runs.
    (0)

  4. #4
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,230
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ilea View Post
    IMO, the only way to really affect DPS queue times is to diversify rewards for healers and tanks. I think this should include rewards for ALL roulettes, not simply the levelling roulette. We've had discussions like this before and I really would like to see more rewards -- mounts, titles, glamour items tied to achievements for filling the Adventurer in Need role. Cracked clusters noticeably shortened queue times for levelling roulette, so they need to keep going in this direction.
    Or maybe people should stop underperforming in all roles and make it an overall better experience to have them in roulettes.
    That means self-improvement and cutting out the bad from the good.
    (0)

  5. #5
    Player
    ilea's Avatar
    Join Date
    May 2017
    Posts
    105
    Character
    Ile'a Nahvi
    World
    Mateus
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Arrius View Post
    Or maybe people should stop underperforming in all roles and make it an overall better experience to have them in roulettes.
    That means self-improvement and cutting out the bad from the good.
    Personally, I don't see how skill level factors? (At least in this discussion.) The long and short of it is that most prefer the DPS playstyle to tank or healer. Thus, I think it's important to incentivise playing as the lesser-used roles.

    Seeing a bad healer just makes me want to hop back on my healer job to run roulettes.
    (0)

  6. #6
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,230
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ilea View Post
    Personally, I don't see how skill level factors? (At least in this discussion.) The long and short of it is that most prefer the DPS playstyle to tank or healer. Thus, I think it's important to incentivise playing as the lesser-used roles.

    Seeing a bad healer just makes me want to hop back on my healer job to run roulettes.
    Because people don't like the risk of getting together with random people with random level of skills. And as you said, if you spot bad healers, then you know this dungeon will take unnecessary longer.
    Hence you fall back on your list of reliable people (mostly in your fc) to go with them. And the unlucky rest ... well, you saw the queue times before the bump in rewards on leveling roulette.
    (0)

  7. #7
    Player
    Neri's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    786
    Character
    Neridia Neririncia
    World
    Tonberry
    Main Class
    Dancer Lv 100
    Go and accept those daily hunting bill from the board at Kugane/Rhalgr reach. For each mark complete you will get like 100k exp each? You will get like 1.5 million exp + centurio seals daily while waiting for the queue to pop. Normally, I accept these hunt bills and do them while queuing. The queue usually pop before I complete all of them.
    (4)

  8. #8
    Player
    NolLacnala's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    656
    Character
    Nol Lac'nala
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Slower queues are the price dps pay to play the 3:1 ratio role. We shouldn't be incentivizing players to play more dps as it would make queues even WORSE
    (5)

  9. #9
    Player
    Mature's Avatar
    Join Date
    Aug 2013
    Posts
    1,784
    Character
    Mature Rudlum
    World
    Ultros
    Main Class
    Arcanist Lv 70
    I don't know if the mods are actually looking at this BUT

    Talking about 61+ dungeons I think exp gain its ok. You can get a level in 3 runs with buff, food and rest.

    BUT what I would like to suggest it's to KEEP the experience chain from mobs all the time in once you level at 62 - 64 - 66 and 68. Don't know why that gets removed at all. Allow us have the exp chain all the time.

    It really helps plus we getting more and more classes
    (0)

  10. #10
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Mature View Post
    BUT what I would like to suggest it's to KEEP the experience chain from mobs all the time in once you level at 62 - 64 - 66 and 68. Don't know why that gets removed at all. Allow us have the exp chain all the time.

    It really helps plus we getting more and more classes
    I mean, as to why, it's because you are now above their level, but I get where the idea is coming from.
    (0)

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