Of course there is some change needed here or there. But it's nowhere as time-consuming as making a single, new dungeon from scratch would. That's my point. The changes needed would be few and mostly small (changing "target all" to "target four" should actually take more time in finding the line than doing the actual change, meaning it shouldn't really take more than few minutes at most). And more importantly, they are all "in the background".
In most games, there are many repetitive templates applied. This game is no exception. In code, most skills have the exact same traits with set values depending on its supposed effect. Well, assuming the programmers have even fundamental idea of what they are doing. I mean, it's a bit worrying that the excuse of "coding limitations" are used for stuff that should be simple templates like this, so this MAY be a problem...If programmers don't think of future changes, that's how it can end up. But as an MMO, honestly, if there are such problems with the code...they SHOULD do that in the first place. Anyway, I went on a tangent here. Anyway, as long as there are these templates, making small background changes take very little time. With very well-made, clean code, changing a lvl1 mob into a superboss worthy of lvl99 dungeon would be a matter of few minutes (ignoring the graphics/sounds). Think about it like that. Diablo II had loads of items and mobs. But as long as it was just a matter of changing stats, giving new ones that already exist or removing ones...changing ALL of them was as simple and as quick as your typing skills allowed. It would take literally seconds to change one mob into a weaker or stronger one, or one item into a more or less powerful one. I'll assume that people working on a successful MMO like this are at least averagely competent. It is common sense to do it that way. So I see no reason why it would take a lot of time by any means.
On a different note, nearly all my posts are long-winded, even if they are about a very simple concept. It's something with me, not with the concepts I type about.



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