Page 6 of 15 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 51 to 60 of 142
  1. #51
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Miles_Maelstrom View Post
    This is all work they need to put in to make this change possible. These kinds of reviews, evaluation and change needs to be done for every boss every mechanics. Yes not all need changing, but they need to check to see if they do or not.
    Of course there is some change needed here or there. But it's nowhere as time-consuming as making a single, new dungeon from scratch would. That's my point. The changes needed would be few and mostly small (changing "target all" to "target four" should actually take more time in finding the line than doing the actual change, meaning it shouldn't really take more than few minutes at most). And more importantly, they are all "in the background".

    In most games, there are many repetitive templates applied. This game is no exception. In code, most skills have the exact same traits with set values depending on its supposed effect. Well, assuming the programmers have even fundamental idea of what they are doing. I mean, it's a bit worrying that the excuse of "coding limitations" are used for stuff that should be simple templates like this, so this MAY be a problem...If programmers don't think of future changes, that's how it can end up. But as an MMO, honestly, if there are such problems with the code...they SHOULD do that in the first place. Anyway, I went on a tangent here. Anyway, as long as there are these templates, making small background changes take very little time. With very well-made, clean code, changing a lvl1 mob into a superboss worthy of lvl99 dungeon would be a matter of few minutes (ignoring the graphics/sounds). Think about it like that. Diablo II had loads of items and mobs. But as long as it was just a matter of changing stats, giving new ones that already exist or removing ones...changing ALL of them was as simple and as quick as your typing skills allowed. It would take literally seconds to change one mob into a weaker or stronger one, or one item into a more or less powerful one. I'll assume that people working on a successful MMO like this are at least averagely competent. It is common sense to do it that way. So I see no reason why it would take a lot of time by any means.


    On a different note, nearly all my posts are long-winded, even if they are about a very simple concept. It's something with me, not with the concepts I type about.
    (0)

  2. #52
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,184
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ThirdChild_ZKI View Post
    How many times have you encountered someone who doesn't quite understand how the dungeon, or worse, their job works simply because they leveled it through FATES or PotD?
    Quite a few dungeons are considered mandetory to enter them to advance the main quest, so that shouldn't be used as an excuse.
    Plus if they don't adapt quickly to the situations in the dungeons, then they are better off being voted out of the group anyway unless they wise up.

    Self-improvement is encouraged, rather than being a log on everyone else's leg.
    (5)
    Last edited by Arrius; 09-19-2017 at 02:09 AM.

  3. #53
    Player
    Kohdo's Avatar
    Join Date
    Feb 2017
    Location
    Ul'dah
    Posts
    387
    Character
    Kodoyaki Takoyaki
    World
    Sephirot
    Main Class
    Black Mage Lv 64
    Consider longer queue times the trade-off for DPS being a dime a dozen, and less responsibility than tanking or healing, where a mistake can cause a wipe.

    If DF queues are long, use party finder. Find an FC and group with people. Stop asking for the system to be skewed in your favour. Sincerely, DPS main who endures long queues.
    (8)

  4. #54
    Player
    ilea's Avatar
    Join Date
    May 2017
    Posts
    105
    Character
    Ile'a Nahvi
    World
    Mateus
    Main Class
    Astrologian Lv 70
    IMO, the only way to really affect DPS queue times is to diversify rewards for healers and tanks. I think this should include rewards for ALL roulettes, not simply the levelling roulette. We've had discussions like this before and I really would like to see more rewards -- mounts, titles, glamour items tied to achievements for filling the Adventurer in Need role. Cracked clusters noticeably shortened queue times for levelling roulette, so they need to keep going in this direction.

    Re: long wait times... I myself just do other things. I use the time waiting on queue to check retainers, do daily logs, and play other games while I wait. I actually appreciate how long it takes, sometimes, just because it gets me to finish up other stuff, lol.

    Also to the point -- PF is a good way to bypass the queues. A lot of tanks and healers are quite happy to queue for EXP grind runs.
    (0)

  5. #55
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,184
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ilea View Post
    IMO, the only way to really affect DPS queue times is to diversify rewards for healers and tanks. I think this should include rewards for ALL roulettes, not simply the levelling roulette. We've had discussions like this before and I really would like to see more rewards -- mounts, titles, glamour items tied to achievements for filling the Adventurer in Need role. Cracked clusters noticeably shortened queue times for levelling roulette, so they need to keep going in this direction.
    Or maybe people should stop underperforming in all roles and make it an overall better experience to have them in roulettes.
    That means self-improvement and cutting out the bad from the good.
    (0)

  6. #56
    Player
    ilea's Avatar
    Join Date
    May 2017
    Posts
    105
    Character
    Ile'a Nahvi
    World
    Mateus
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Arrius View Post
    Or maybe people should stop underperforming in all roles and make it an overall better experience to have them in roulettes.
    That means self-improvement and cutting out the bad from the good.
    Personally, I don't see how skill level factors? (At least in this discussion.) The long and short of it is that most prefer the DPS playstyle to tank or healer. Thus, I think it's important to incentivise playing as the lesser-used roles.

    Seeing a bad healer just makes me want to hop back on my healer job to run roulettes.
    (0)

  7. #57
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,184
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ilea View Post
    Personally, I don't see how skill level factors? (At least in this discussion.) The long and short of it is that most prefer the DPS playstyle to tank or healer. Thus, I think it's important to incentivise playing as the lesser-used roles.

    Seeing a bad healer just makes me want to hop back on my healer job to run roulettes.
    Because people don't like the risk of getting together with random people with random level of skills. And as you said, if you spot bad healers, then you know this dungeon will take unnecessary longer.
    Hence you fall back on your list of reliable people (mostly in your fc) to go with them. And the unlucky rest ... well, you saw the queue times before the bump in rewards on leveling roulette.
    (0)

  8. #58
    Player
    Neri's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    786
    Character
    Neridia Neririncia
    World
    Tonberry
    Main Class
    Dancer Lv 100
    Go and accept those daily hunting bill from the board at Kugane/Rhalgr reach. For each mark complete you will get like 100k exp each? You will get like 1.5 million exp + centurio seals daily while waiting for the queue to pop. Normally, I accept these hunt bills and do them while queuing. The queue usually pop before I complete all of them.
    (4)

  9. #59
    Player
    NolLacnala's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    656
    Character
    Nol Lac'nala
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Slower queues are the price dps pay to play the 3:1 ratio role. We shouldn't be incentivizing players to play more dps as it would make queues even WORSE
    (5)

  10. #60
    Player
    Mature's Avatar
    Join Date
    Aug 2013
    Posts
    1,784
    Character
    Mature Rudlum
    World
    Ultros
    Main Class
    Arcanist Lv 70
    I don't know if the mods are actually looking at this BUT

    Talking about 61+ dungeons I think exp gain its ok. You can get a level in 3 runs with buff, food and rest.

    BUT what I would like to suggest it's to KEEP the experience chain from mobs all the time in once you level at 62 - 64 - 66 and 68. Don't know why that gets removed at all. Allow us have the exp chain all the time.

    It really helps plus we getting more and more classes
    (0)

Page 6 of 15 FirstFirst ... 4 5 6 7 8 ... LastLast