I think they need t do something to make dungeons more attractive than PoTD, PoTD does not train you how to use your class and it leads to massive amount of poorly trained players who have no idea how to to play.
I think they need t do something to make dungeons more attractive than PoTD, PoTD does not train you how to use your class and it leads to massive amount of poorly trained players who have no idea how to to play.
http://eu.finalfantasyxiv.com/lodestone/character/14725396/


Bad idea. That would encourage people to play dps classes, which would make queue times for dps even longer.This would at least make up for the discrepancy in queue times, putting the leveling ability on par with tanks and healers.
I know there are lots of ways to level dps classes outside of dungeons, but the game is basically dungeon based. Using other leveling methods effectively hampers dps skill set at end game.
Thoughts?
Instead consider the long queue times as incentive to play tank or healer instead - there are already more than enough dps players in the game.




No it wouldn't. People aren't going to main a job based around queue times. Furthermore, a small bonus won't incentivize someone when they could run the same dungeon twice in the amount of time some DPS queues take. That alone defeats the entire point since you'd still level faster as a tank.
And? Not everyone is interested in playing though roles.
Do it like the myself and others : Utilize FC Buffs, finish entries in the Challenge Log, hunt Marks, join FATEs ('specially those with +bonus XP) while you keep yourself in a queue.
Got all combat jobs to level 70 by 95% on my own.
So, save your energy regarding complaints and get to it. Or get a tank/healer friend.




My queue times for PvP have been longer than my queue times as a DPS in PvE content.
This. This is what I did for a month straight to get all my DPS to 70.Do it like the myself and others : Utilize FC Buffs, finish entries in the Challenge Log, hunt Marks, join FATEs ('specially those with +bonus XP) while you keep yourself in a queue.
Got all combat jobs to level 70 by 95% on my own.
So, save your energy regarding complaints and get to it. Or get a tank/healer friend.
Last edited by ErryK; 09-18-2017 at 08:07 PM.
♥ Baby, tell me, what's your motive? ♥



How much EXP per minute of queue time are you thinking?This would at least make up for the discrepancy in queue times, putting the leveling ability on par with tanks and healers.
I know there are lots of ways to level dps classes outside of dungeons, but the game is basically dungeon based. Using other leveling methods effectively hampers dps skill set at end game.
Thoughts?
From what I can guess from your OP, you want something that would allow DPS to level at the same pace as tanks and healers. So, I can guess is that you want enough EXP bonus per dungeon run to be at least more than the “In Need” EXP bonus.
If I am correct in my thinking, what you are suggesting will make DPS queues longer.
The “Queue Bonus” idea will disincentives either tank or healer players, because:
• One of the two will get the “In need bonus” (either Tank or Healer)
• DPS will get a queue bonus
• The other role that does neither get “In need” or “queue bonus”
If there is a 50% chance to not get the “In need bonus” as tank, it does cause me to lose interest in queuing for DR.
But, if I see a guaranteed 99.99% chance of getting an “Queue” bonus, I might jump ship to DPS for that 99.99%.
“But, wait Aelda, why would you go from ‘instant queue’ to 30+ minute wait? That seems stupid.”
Yes, it does seem stupid. Mathematically I am not making the most out of my monthly subscription, even doing FATES while waiting for queue as a DPS is still less than me doing a whole latest dungeon as a tank within that same time period.
It is mathematically stupid, but not socially stupid. Me switching to DPS with this “Queue Bonus” gives me:
• Queue for a role where I do not have to watch other people’s health bars, just my agro bar in relation to the tank
• Queue for a role where I am not having to pull the dungeon base on the whim of the party
• Play a role where it is assumed that most of the playerbase cannot play the role decently anyway, so I can accidently mess up and no one notices
• Not play a role where all of my actions are under a microscope, and that me losing one enemy to a DPS or a healer grabbing its attention doesn’t get me yelled at in a dungeon
• That the only thread that DPS are complained about is a 1000+ page thread where the complaints are so many, that we are numb to it.
• Not play a role where people complain on the forums, reddit, etc. about not doing certain aspects of the role, and constantly:
o Demand the members of the role to “Fix it” (through PSAs mainly), like we are a collective
o Request SE to change the role to make it “easier to play”
o Request the playerbase for ideas to present to SE
• Queue up for a role where if someone were to make a complaint thread about DPS damage numbers or general performance on the forums, it turns into a parser thread by the end of the first page and sub-par DPS damage/performance is once again protected.
There is a big difference between my relaxation level from when I DR as a Tank then when I DR as a DPS. I am way more relaxed and having real fun when I queue as a DPS. As a tank, sometimes I get so stressed out, I grind my teeth.
What you are proposing is going to incentive me to take the laid-back path and just queue DPS. I am going to get rewarded for playing a role that is oversaturated with players, and on top of that, I get to relax. That is a win-win for me.
I know that I will not be the only Tank or Healer main who will jump ship to DPS if this is implemented. DPS have is much easier socially than Tanks or Healers. Rewarding just to sit in queue is just icing on that cake.

Uhm...you do realize the more incentive you give to the DPS to queue up, the worse your queue goes, right?
This isn't a problem where there isn't enough DPS to queue up; in fact there's too many.
You are better off giving healer/tank incentives, truthfully. And even then, it's proven that it doesn't work. If a tank/healer doesn't want to deal with the stress of dungeons, they just won't queue.
This is honestly a double edged sword. More XP for a role will not resolve anything; it will most likely worse. May just have to find other things to do while you wait.
Do other things while sitting in queue. Like fates or side quests.
After reset is when DPS can usually get into dungeons rather quickly. That's when i'd do my big push.
Last edited by Averax; 09-18-2017 at 11:32 PM.



We are only getting one new dungeon every odd patch starting with 4.1, cause they want to spend dev time on other content so that is perspective right there.
Of course they don't really go back and fix old content unless it's broken, or it absolutely needs it. Like the more recent exception is them going back to modify Labyrinth of the Ancients party setup so you don't need 6 tanks in the alliance for the 4.1 raid roulette. So no, changing the light party setup is just never going to happen.
It should be noted that simply pointing and handwaving off DPS in a different direction, i.e. FATES/PotD also has a rather terrible downside. . .
How many times have you encountered someone who doesn't quite understand how the dungeon, or worse, their job works simply because they leveled it through FATES or PotD?
Increased XP isn't the answer, but neither is shrugging them off and saying "go do something else".
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote




