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  1. #1
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    I totally don't want to project anything negative onto the OP but while reading that post and a few others here I had the oddest thoughts about FFXIV social justice.

    Something like "tanks and healers get instaqueues so they should give a portion of their exp earned to their DPS" or even worse someone telling me to "check my healer privilege"...

    It just gave me the creeps. I've felt similarly about other threads like this but this one really bugged me.

    Tanks and healers are different classes. Complaining about not getting the same queue time or exp efficency as one is like me playing WHM and complaining I can't eat a tankbuster... it's silly and nonsensical. You are playing a DPS. That is a different thing. At the end of the day we all run roughly the same number of dungeons to level up, the only real difference is support roles generally have a bit more say in exactly when those dungeons start.
    (12)

  2. #2
    Player Isala's Avatar
    Join Date
    Jun 2014
    Posts
    866
    Character
    Isala Zuntrios
    World
    Adamantoise
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by MoroMurasaki View Post
    "check my healer privilege"...
    I check my healer privilege, every time I get the "privilege" of outDPSing the people who signed up for that role, because they want to single target, or worse, mostly AFK, and hit a button once every 10 seconds. You want my rewards and my queues? You put in as much effort as I do, keeping the tank alive, keeping you alive, and doing your job for you. Until then, you take the wait for the role of least responsibility and accountability. That's just the way it is. Play a Tank/Healer, and unclog the queues, or play a DPS and clog them more. Your choice.
    (6)

  3. #3
    Player
    Astral145's Avatar
    Join Date
    Mar 2015
    Posts
    375
    Character
    Astral Flame
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Honestly something needs to be done so dps can level faster. Queue times can be insane (sometimes up to 40+ mins on 61+ dungeons). I'm logging in less and less this pass couple of weeks due to long queue times. I don't see many players in open world to do fates so I'm left with nothing to do while waiting for a queue. Crafting in HW left a sour taste in my mouth so I'm not planning on leveling that anytime soon. I am saving gathering for 4.2+....


    Leveling up in pvp is just plain boring due to the amount of exp you get when you lose which is 90% of the time. If they put the exp back to the way it was when SB launched I would gladly play PVP to level up. When I queue up for PVP I play to win but 90% of the time I end up on the losing team even after they changed the exp in PVP... Players are still not trying and still queuing up for the same reasons as before. So why not change it back as it was before. All the devs are doing is making it harder for DPS players to level up. And because of that reason I am finding myself logging in less and less in the past few weeks.

    Until we get another POtD leveling up dps jobs is simply a pain to do. We need better ways to level up dps jobs then just running PVP, fates, leves and dungeons.

    And yes I do run dungeons with fc members but unfortunately we all have different schedules, so most of the time I'm just twiddling my thumbs waiting for the queue to pop which is why I am not logging in as much as I would like to. I rather play a different game then just standing around for 30+ mins.

    Devs please find a way to help with DPS queue times its even worse than in ARR and HW. ARR queue times for leveling and level 50 dungeons were 20 mins on average. HW queue times for 51+ and 60 dungeons were around 15 - 25 mins on average. In SB queue times for 61+ and 70 dungeons are 30+ mins on average and that's on a good day during prime time.

    There is no reason at all for 61+ leveling dungeons to have a queue time of 30+ mins when we are only a few months into a new expansion.
    (4)
    Last edited by Astral145; 09-18-2017 at 04:14 PM.

    Were numbers invented or discovered? How many Moogles does it take to make Kuponut rum? Answer: zero... They will give you a quest to make it.

  4. #4
    Player
    Joe777's Avatar
    Join Date
    Dec 2016
    Location
    Kugane
    Posts
    673
    Character
    Joe Ultima
    World
    Coeurl
    Main Class
    Rogue Lv 70
    Quote Originally Posted by Astral145 View Post
    Honestly something needs to be done so dps can level faster. Queue times can be insane (sometimes up to 40+ mins on 61+ dungeons). I'm logging in less and less this pass couple of weeks due to long queue times. I don't see many players in open world to do fates so I'm left with nothing to do while waiting for a queue. Crafting in HW left a sour taste in my mouth so I'm not planning on leveling that anytime soon. I am saving gathering for 4.2+....


    Leveling up in pvp is just plain boring due to the amount of exp you get when you lose which is 90% of the time. If they put the exp back to the way it was when SB launched I would gladly play PVP to level up. When I queue up for PVP I play to win but 90% of the time I end up on the losing team even after they changed the exp in PVP... Players are still not trying and still queuing up for the same reasons as before. So why not change it back as it was before. All the devs are doing is making it harder for DPS players to level up. And because of that reason I am finding myself logging in less and less in the past few weeks.

    Until we get another POtD leveling up dps jobs is simply a pain to do. We need better ways to level up dps jobs then just running PVP, fates, leves and dungeons.

    And yes I do run dungeons with fc members but unfortunately we all have different schedules, so most of the time I'm just twiddling my thumbs waiting for the queue to pop which is why I am not logging in as much as I would like to. I rather play a different game then just standing around for 30+ mins.

    Devs please find a way to help with DPS queue times its even worse than in ARR and HW. ARR queue times for leveling and level 50 dungeons were 20 mins on average. HW queue times for 51+ and 60 dungeons were around 15 - 25 mins on average. In SB queue times for 61+ and 70 dungeons are 30+ mins on average and that's on a good day during prime time.

    There is no reason at all for 61+ leveling dungeons to have a queue time of 30+ mins when we are only a few months into a new expansion.
    You say there is no reason, but there is. Too many people play DPS as opposed to Tank/Healer for a number of reasons. Here is a list of reasons why DPS queues are long for dungeons:

    1. Majority of the playerbase is doing endgame content.
    2. Tanks and Healers don't go to dungeons exclusively to grind, they also go to Frontlines and Palace of the Dead too.
    3. Cracked Crystals incentive lost its effect over time once people got enough Materia.
    4. 60% of the jobs in this game are DPS. This means the odds of enough people choosing to play as DPS over Tank and Healer to produce an overflow of DPSers is high.
    5. Sometimes people feel more pressure from their fellow players as Tank or Healer. This can discourage them from playing those roles.

    I could go on, but what do you honestly expect the devs to do about any of this? They can't spend every waking minute constantly finding and adding incentives to get Tanks and Healers to queue for the dungeons more often. The problem is too many people play DPS, and honestly that is a fact that will probably never change. I mean you can't expect the devs to discourage playing DPS jobs in order to get more people to play Tank and Healer now can you? Besides, it's a common thing for the larger portion of the playerbase to DPS. That's just how online gaming is.
    (7)
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

  5. #5
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Joe777 View Post
    I could go on, but what do you honestly expect the devs to do about any of this?
    Be forward thinking? Had they moved to a five party system that would have significantly alleviated queue times. I also think there is some merit to putting a bonus EXP effect based on queue length. Even overhauling FATEs to be more appealing would have helped. They did essentially nothing except beg more people to play tanks. It isn't that you can't do other activities to pass the time, but that there just aren't as many options relative to the number of DPS jobs we have.
    (1)

  6. #6
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Astral145 View Post
    Honestly something needs to be done so dps can level faster. Queue times can be insane (sometimes up to 40+ mins on 61+ dungeons). I'm logging in less and less this pass couple of weeks due to long queue times. I don't see many players in open world to do fates so I'm left with nothing to do while waiting for a queue. Crafting in HW left a sour taste in my mouth so I'm not planning on leveling that anytime soon. I am saving gathering for 4.2+....
    You do it wrong
    enough FATEs are soloable. Don't you have a battle chocobo?

    Quote Originally Posted by ThirdChild_ZKI View Post
    By that same logic, you could say we don't need "Adventurer in need" bonuses for healers and tanks either.
    Tanks and healer don't have this bonus if DPS are in the minority
    (3)

  7. #7
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Whenever someone suggests PotD or FATEs as an altenative, I'd rather wait. Yes, they are valid points but those are not fun to do.

    They should make alternative leveling content more fun and engaging.
    (1)

  8. #8
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Damage dealers in all games with clearly defined roles suffer from the same problem. Technically they are the easiest classes to play and the most "rewarding". It just feels rewarding to drill the HP of the mobs into dust with your own work. As a result, majority of the players are drawn to DPS. What's worse, in Stormblood, two particularly cool and highly requested classes were added...as DPS. Result?! People that were often/strictly tanking or healing were drawn to those cool, requested classes and are clogging it up even more, doubly so for both increase in DPS population AND decrease in tank/healer population.

    However, that is not the fault of the game and as such it cannot be solved mechanically. The only means to ease it is to make other options that either can be done solo or that can be done successfully with only DPS, so that the queues would be strictly based on whether someone else queues up or not. Not what class they belong to. If they will give viable experience, they will be used instead. Everything else is counterproductive and will result in worsening the situation, because it will either make DPS even MORE rewarding for players to play, or make tanks/healers less so.
    (0)

  9. #9
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by kikix12 View Post
    Damage dealers in all games with clearly defined roles suffer from the same problem.
    More precisely: Every game with enforced roles suffers the same problem.
    Even League of Legends had it with the Support role that nobody wanted to play. That increased queue times the moment they implemented a way to queue directly for a role, to the point they had to create an auto-fill option where people get forced into the role to solve it.

    People simply play by preference. It's no different in your run of the mill trinity game. The only people you can shove from DPS to Tank/Healer via incentives are the people who were on the fence anyway and they're usually only effective short-term.

    There are only two solutions:
    a) Make roles not required, i.e. content you don't need a tank/healer for i.e. either faceroll content like PotD or content designed without unavoidable damage like the last boss in Stone Vigil (Hard).
    b) Develop a system to dynamically add role slots to parties.
    c) Find the magic formula that makes tanks and healers more fun to DPS players and apply it

    Those are the options to solve it. There aren't that many.
    "Making friends" doesn't solve it one bit, it only shifts the problem around because the total amount of tanks/healers/DPS doesn't change through it. It shortens your queue times at the cost of the queue times for randoms. "Screw you, got mine." isn't a valid solution to anything.
    (0)

  10. #10
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,174
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Zojha View Post
    More precisely: Every game with enforced roles suffers the same problem.
    Even League of Legends had it with the Support role that nobody wanted to play. That increased queue times the moment they implemented a way to queue directly for a role, to the point they had to create an auto-fill option where people get forced into the role to solve it.
    Because those are roles with responsibility to others than yourself, hence its avoided by the majority of the playerbase - They got enough of dealing with that in the Real World, so why bother with it even in the game?
    (4)
    Last edited by Arrius; 09-18-2017 at 11:34 PM.

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