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  1. #1
    Player
    Moonfish's Avatar
    Join Date
    Mar 2016
    Posts
    496
    Character
    Autumn Stardust
    World
    Malboro
    Main Class
    Sage Lv 100
    Why should you be rewarded for playing the most populated role and clogging up duty queues?
    (16)

  2. #2
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Nah scrap that.. Shouldn't get more EXP just because you have to wait longer.. Just go do side quest fillers or FATEs while you wait for queues..

    If you're trying to improve queue times for DPS then just make dungeons 5-man.. or even 6-man
    1 tank / 1 healer / 3 or 4 dps..

    This would significantly lower queue times in theory..

    Buffing EXP wouldn't work, because more DPS players who focus on PvP or PotD would just funnel into dungeons. You know why the queues for those are good? Because they don't require tanks/healers.

    Adding more tanks/healers would only solve the issue for a short time - because generally if you like to tank dungeons, you're going to play a tank.. If you don't like to tank dungeons, you're going to play a DPS or Healer.. It won't really affect how many tanks queue in, it will just shift the number of tanks that play the current tanks onto a new tank job. Will likely not see a huge influx of more tank players.

    Increasing the number of DPS in a dungeon however - this would effectively let more DPS that are in the queue into the dungeon.. So the number of required tanks/healers per-DPS would be lower.
    (1)
    Last edited by Altena; 09-18-2017 at 11:21 AM.

  3. #3
    Player
    Aylis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    801
    Character
    Aylis Tessier
    World
    Balmung
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Altena View Post
    If you're trying to improve queue times for DPS then just make dungeons 5-man.. or even 6-man
    1 tank / 1 healer / 3 or 4 dps..

    This would significantly lower queue times in theory..

    Increasing the number of DPS in a dungeon however - this would effectively let more DPS that are in the queue into the dungeon.. So the number of required tanks/healers per-DPS would be lower.
    Which in turn would mean spending a lot of dev time for the devs to go back through each of the games five million dungeons and re-tune them all to be equal to synced four player dungeons in terms of difficulty. I doubt most players would be okay with seeing maybe two new dungeons a year and one new raid a year while the devs are just reworking old dungeons.
    (1)

  4. #4
    Player Miles_Maelstrom's Avatar
    Join Date
    Aug 2013
    Location
    Idylshire
    Posts
    448
    Character
    Miles Maelstrom
    World
    Gilgamesh
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Aylis View Post
    Which in turn would mean spending a lot of dev time for the devs to go back through each of the games five million dungeons and re-tune them all to be equal to synced four player dungeons in terms of difficulty. I doubt most players would be okay with seeing maybe two new dungeons a year and one new raid a year while the devs are just reworking old dungeons.
    Woah! I think that estimate might be off a little, 5 Million?
    (0)

  5. #5
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Seeing as the suggestion is to increase DPS slots, the changes needed would be actually pretty easy. And I mean macro-easy. Just increase the mobs HP by X amount dependant on how many new DPS are in the run. The off-dungeon where there is a significant difference (like Gubal Library with its last boss and his summoning seals) can either be ignored (so what that some dungeon would become easy, seeing as every older dungeon ends up 'easy mode' with higher gear anyway) or get a little more effort put into them.

    A slight increase in damage from mobs will make up for the sudden increase in burst AoE that could wipe a crowd before a healer would even really be necessary, without preventing less-skilled groups from being wiped repeatedly. Remember, twice the DPS, twice the people with a wide range of skill in DPS'ing, meaning that the comparative "bottom-line" and "top-tier" groups are even further apart.
    (0)

  6. #6
    Player Miles_Maelstrom's Avatar
    Join Date
    Aug 2013
    Location
    Idylshire
    Posts
    448
    Character
    Miles Maelstrom
    World
    Gilgamesh
    Main Class
    Scholar Lv 80
    Quote Originally Posted by kikix12 View Post
    Seeing as the suggestion is to increase DPS slots, the changes needed would be actually pretty easy. And I mean macro-easy. Just increase the mobs HP by X amount dependant on how many new DPS are in the run. The off-dungeon where there is a significant difference (like Gubal Library with its last boss and his summoning seals) can either be ignored (so what that some dungeon would become easy, seeing as every older dungeon ends up 'easy mode' with higher gear anyway) or get a little more effort put into them.
    You might be oversimplifying this a bit. There are a lot of boss mechanics that would need re-tuning to keep they passable and challenging enough with the addition of players to dungeons. I can think of one of the top of my head. Last boss of that level 60 rator-race dungeon. The times the boss summons Garuda to do an aoe where the players get big circles and they need to spread out. The second time it happens is fine, but the first time when it's a circle instead of the doughnut, there would not be enough space to not clip the circles.

    A second instance I can think of is the owlbear dungeon, second boss with the totems mechanic. Totems would start become to dense with addition players.

    Not to mention, to suggest this is some blanket macro is silly, they would need to go in adjust each dungeon individually, play test them to make sure they are functioning at the right difficulty levels for a new group, etc., etc. As well as make sure any mechanics are still challenging and passable with the additional bodies.
    (4)

  7. #7
    Player
    Aylis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    801
    Character
    Aylis Tessier
    World
    Balmung
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Miles_Maelstrom View Post
    Woah! I think that estimate might be off a little, 5 Million?
    I don't remember the exact number...other then it was a lot, lol.
    (0)

  8. #8
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Didn't we have this conversation somewhat recently?

    Okay, not exactly the same, but http://forum.square-enix.com/ffxiv/t...nstead-of-tank.

    Just to toss it out.
    (0)
    Last edited by Ilenya; 09-18-2017 at 12:04 PM.

  9. #9
    Player
    Dark-Saviour's Avatar
    Join Date
    Dec 2013
    Posts
    690
    Character
    Dark Saviour
    World
    Cactuar
    Main Class
    Carpenter Lv 80
    I'd prefer they actually just buff non-dungeon XP in general. Improve the efficiency of leveling via FATEs and side-quests since dungeons (and PotD) are just so much better. :-/
    (5)

  10. #10
    Player
    Joe777's Avatar
    Join Date
    Dec 2016
    Location
    Kugane
    Posts
    673
    Character
    Joe Ultima
    World
    Coeurl
    Main Class
    Rogue Lv 70
    It all comes down to patience. Don't have patience? Either queue with a Tank or Healer or don't queue at all. Fact of the matter is too many people queue as DPS which is why their wait times are long. Sometimes not enough queue, but that's usually raids. If you give DPS an XP Bonus though more people will want to queue as DPS, making the wait times longer.

    You say you're tired of hearing the response to find a FC or friends to queue with, but that is honestly the most legit answer. After all, who makes a static with strangers and remain strangers forever? You either eventually become friends or break the static :P
    (6)
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

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