Honestly something needs to be done so dps can level faster. Queue times can be insane (sometimes up to 40+ mins on 61+ dungeons). I'm logging in less and less this pass couple of weeks due to long queue times. I don't see many players in open world to do fates so I'm left with nothing to do while waiting for a queue. Crafting in HW left a sour taste in my mouth so I'm not planning on leveling that anytime soon. I am saving gathering for 4.2+....
Leveling up in pvp is just plain boring due to the amount of exp you get when you lose which is 90% of the time. If they put the exp back to the way it was when SB launched I would gladly play PVP to level up. When I queue up for PVP I play to win but 90% of the time I end up on the losing team even after they changed the exp in PVP... Players are still not trying and still queuing up for the same reasons as before. So why not change it back as it was before. All the devs are doing is making it harder for DPS players to level up. And because of that reason I am finding myself logging in less and less in the past few weeks.
Until we get another POtD leveling up dps jobs is simply a pain to do. We need better ways to level up dps jobs then just running PVP, fates, leves and dungeons.
And yes I do run dungeons with fc members but unfortunately we all have different schedules, so most of the time I'm just twiddling my thumbs waiting for the queue to pop which is why I am not logging in as much as I would like to. I rather play a different game then just standing around for 30+ mins.
Devs please find a way to help with DPS queue times its even worse than in ARR and HW. ARR queue times for leveling and level 50 dungeons were 20 mins on average. HW queue times for 51+ and 60 dungeons were around 15 - 25 mins on average. In SB queue times for 61+ and 70 dungeons are 30+ mins on average and that's on a good day during prime time.
There is no reason at all for 61+ leveling dungeons to have a queue time of 30+ mins when we are only a few months into a new expansion.