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  1. #21
    Player
    Astral145's Avatar
    Join Date
    Mar 2015
    Posts
    375
    Character
    Astral Flame
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Honestly something needs to be done so dps can level faster. Queue times can be insane (sometimes up to 40+ mins on 61+ dungeons). I'm logging in less and less this pass couple of weeks due to long queue times. I don't see many players in open world to do fates so I'm left with nothing to do while waiting for a queue. Crafting in HW left a sour taste in my mouth so I'm not planning on leveling that anytime soon. I am saving gathering for 4.2+....


    Leveling up in pvp is just plain boring due to the amount of exp you get when you lose which is 90% of the time. If they put the exp back to the way it was when SB launched I would gladly play PVP to level up. When I queue up for PVP I play to win but 90% of the time I end up on the losing team even after they changed the exp in PVP... Players are still not trying and still queuing up for the same reasons as before. So why not change it back as it was before. All the devs are doing is making it harder for DPS players to level up. And because of that reason I am finding myself logging in less and less in the past few weeks.

    Until we get another POtD leveling up dps jobs is simply a pain to do. We need better ways to level up dps jobs then just running PVP, fates, leves and dungeons.

    And yes I do run dungeons with fc members but unfortunately we all have different schedules, so most of the time I'm just twiddling my thumbs waiting for the queue to pop which is why I am not logging in as much as I would like to. I rather play a different game then just standing around for 30+ mins.

    Devs please find a way to help with DPS queue times its even worse than in ARR and HW. ARR queue times for leveling and level 50 dungeons were 20 mins on average. HW queue times for 51+ and 60 dungeons were around 15 - 25 mins on average. In SB queue times for 61+ and 70 dungeons are 30+ mins on average and that's on a good day during prime time.

    There is no reason at all for 61+ leveling dungeons to have a queue time of 30+ mins when we are only a few months into a new expansion.
    (4)
    Last edited by Astral145; 09-18-2017 at 04:14 PM.

    Were numbers invented or discovered? How many Moogles does it take to make Kuponut rum? Answer: zero... They will give you a quest to make it.

  2. #22
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Whenever someone suggests PotD or FATEs as an altenative, I'd rather wait. Yes, they are valid points but those are not fun to do.

    They should make alternative leveling content more fun and engaging.
    (1)

  3. #23
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Damage dealers in all games with clearly defined roles suffer from the same problem. Technically they are the easiest classes to play and the most "rewarding". It just feels rewarding to drill the HP of the mobs into dust with your own work. As a result, majority of the players are drawn to DPS. What's worse, in Stormblood, two particularly cool and highly requested classes were added...as DPS. Result?! People that were often/strictly tanking or healing were drawn to those cool, requested classes and are clogging it up even more, doubly so for both increase in DPS population AND decrease in tank/healer population.

    However, that is not the fault of the game and as such it cannot be solved mechanically. The only means to ease it is to make other options that either can be done solo or that can be done successfully with only DPS, so that the queues would be strictly based on whether someone else queues up or not. Not what class they belong to. If they will give viable experience, they will be used instead. Everything else is counterproductive and will result in worsening the situation, because it will either make DPS even MORE rewarding for players to play, or make tanks/healers less so.
    (0)

  4. #24
    Player
    Joe777's Avatar
    Join Date
    Dec 2016
    Location
    Kugane
    Posts
    673
    Character
    Joe Ultima
    World
    Coeurl
    Main Class
    Rogue Lv 70
    Quote Originally Posted by Astral145 View Post
    Honestly something needs to be done so dps can level faster. Queue times can be insane (sometimes up to 40+ mins on 61+ dungeons). I'm logging in less and less this pass couple of weeks due to long queue times. I don't see many players in open world to do fates so I'm left with nothing to do while waiting for a queue. Crafting in HW left a sour taste in my mouth so I'm not planning on leveling that anytime soon. I am saving gathering for 4.2+....


    Leveling up in pvp is just plain boring due to the amount of exp you get when you lose which is 90% of the time. If they put the exp back to the way it was when SB launched I would gladly play PVP to level up. When I queue up for PVP I play to win but 90% of the time I end up on the losing team even after they changed the exp in PVP... Players are still not trying and still queuing up for the same reasons as before. So why not change it back as it was before. All the devs are doing is making it harder for DPS players to level up. And because of that reason I am finding myself logging in less and less in the past few weeks.

    Until we get another POtD leveling up dps jobs is simply a pain to do. We need better ways to level up dps jobs then just running PVP, fates, leves and dungeons.

    And yes I do run dungeons with fc members but unfortunately we all have different schedules, so most of the time I'm just twiddling my thumbs waiting for the queue to pop which is why I am not logging in as much as I would like to. I rather play a different game then just standing around for 30+ mins.

    Devs please find a way to help with DPS queue times its even worse than in ARR and HW. ARR queue times for leveling and level 50 dungeons were 20 mins on average. HW queue times for 51+ and 60 dungeons were around 15 - 25 mins on average. In SB queue times for 61+ and 70 dungeons are 30+ mins on average and that's on a good day during prime time.

    There is no reason at all for 61+ leveling dungeons to have a queue time of 30+ mins when we are only a few months into a new expansion.
    You say there is no reason, but there is. Too many people play DPS as opposed to Tank/Healer for a number of reasons. Here is a list of reasons why DPS queues are long for dungeons:

    1. Majority of the playerbase is doing endgame content.
    2. Tanks and Healers don't go to dungeons exclusively to grind, they also go to Frontlines and Palace of the Dead too.
    3. Cracked Crystals incentive lost its effect over time once people got enough Materia.
    4. 60% of the jobs in this game are DPS. This means the odds of enough people choosing to play as DPS over Tank and Healer to produce an overflow of DPSers is high.
    5. Sometimes people feel more pressure from their fellow players as Tank or Healer. This can discourage them from playing those roles.

    I could go on, but what do you honestly expect the devs to do about any of this? They can't spend every waking minute constantly finding and adding incentives to get Tanks and Healers to queue for the dungeons more often. The problem is too many people play DPS, and honestly that is a fact that will probably never change. I mean you can't expect the devs to discourage playing DPS jobs in order to get more people to play Tank and Healer now can you? Besides, it's a common thing for the larger portion of the playerbase to DPS. That's just how online gaming is.
    (7)
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

  5. #25
    Player
    Dortharl's Avatar
    Join Date
    Jun 2015
    Posts
    118
    Character
    Noah Dotharl
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    I think they need t do something to make dungeons more attractive than PoTD, PoTD does not train you how to use your class and it leads to massive amount of poorly trained players who have no idea how to to play.
    (3)


    http://eu.finalfantasyxiv.com/lodestone/character/14725396/

  6. #26
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Joe777 View Post
    I could go on, but what do you honestly expect the devs to do about any of this?
    Be forward thinking? Had they moved to a five party system that would have significantly alleviated queue times. I also think there is some merit to putting a bonus EXP effect based on queue length. Even overhauling FATEs to be more appealing would have helped. They did essentially nothing except beg more people to play tanks. It isn't that you can't do other activities to pass the time, but that there just aren't as many options relative to the number of DPS jobs we have.
    (1)

  7. #27
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by BorisDaBlade View Post
    This would at least make up for the discrepancy in queue times, putting the leveling ability on par with tanks and healers.

    I know there are lots of ways to level dps classes outside of dungeons, but the game is basically dungeon based. Using other leveling methods effectively hampers dps skill set at end game.

    Thoughts?
    Bad idea. That would encourage people to play dps classes, which would make queue times for dps even longer.

    Instead consider the long queue times as incentive to play tank or healer instead - there are already more than enough dps players in the game.
    (0)

  8. #28
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by MistakeNot View Post
    Bad idea. That would encourage people to play dps classes, which would make queue times for dps even longer.

    Instead consider the long queue times as incentive to play tank or healer instead - there are already more than enough dps players in the game.
    No it wouldn't. People aren't going to main a job based around queue times. Furthermore, a small bonus won't incentivize someone when they could run the same dungeon twice in the amount of time some DPS queues take. That alone defeats the entire point since you'd still level faster as a tank.

    And? Not everyone is interested in playing though roles.
    (2)

  9. #29
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,133
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Do it like the myself and others : Utilize FC Buffs, finish entries in the Challenge Log, hunt Marks, join FATEs ('specially those with +bonus XP) while you keep yourself in a queue.
    Got all combat jobs to level 70 by 95% on my own.

    So, save your energy regarding complaints and get to it. Or get a tank/healer friend.
    (5)

  10. #30
    Player Isala's Avatar
    Join Date
    Jun 2014
    Posts
    866
    Character
    Isala Zuntrios
    World
    Adamantoise
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by MoroMurasaki View Post
    "check my healer privilege"...
    I check my healer privilege, every time I get the "privilege" of outDPSing the people who signed up for that role, because they want to single target, or worse, mostly AFK, and hit a button once every 10 seconds. You want my rewards and my queues? You put in as much effort as I do, keeping the tank alive, keeping you alive, and doing your job for you. Until then, you take the wait for the role of least responsibility and accountability. That's just the way it is. Play a Tank/Healer, and unclog the queues, or play a DPS and clog them more. Your choice.
    (6)

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