many would. the whole reason people rush through levelling jobs is because you don't really play the jobs until your capped. people just wanna level them as quick as possible and actually use them at 70. that's why potd was run so much. because you never really played your job there no fight ever lasted long enough. but its the quickest road to 60....
that's why people don't invest in gear or stuff while levelling because its just another hurdle that can be skipped. only when people hit cap do they start to actually think about gearing up decently..
no one finds running through a level 28dungeon levelling roulette particularly fun when theyre 60+ they just do the daily roulette to get the exp as fast as possible...
the levelling part is seen by many as a chore more than actually playing the job..
with that said exp scrolls would work well. even if only a small amount of players made use of them. it was have a largely positive affect on overall queue times.. lets say 1 in 10 dps made use of the scrolls. that would pull 3 people out the dps queues and shrink the queues by about 1/3
pretty significant reduction for everyone.
that's exactly why I tied it to AIN. doing that it could be implemented across all roulettes. save maybe expert. (the only one people never do for exp)
It's a lot more than a simple band aid fix. it could have a very positive impact in the long term. even in future expansions.
the only issue is when people have every job capped. but generally speaking those people stop queuing for most of the roulettes anyway at that point the only one that matters and is worth doing is expert.
the real problem is AIN. it's purpose is to encourage players to fill needed roles but players simply don't touch it. all duty finder queue problems come from that.. adding a 3rd or 4th dps wont change that at all because players still wont role as AIN and thus queue times will still be bad.
If you fix the AIN system and make players actually want to use it.. You will reduce queue times for everyone that uses duty finder. and to make players want to use it you have to give them something they want. and with roulettes the main thinkg people want is EXP



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