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  1. #101
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Dzian View Post
    snip
    The way to do it if you ask me, is to offer more stuff that can be traded in for Cracked Clusters. Plus expand them to other roulettes. Things like XP scrolls for combat, exclusive mounts, minions, maybe things like MGP and tomestones too? Offer incentives for more players. Perhaps you could even trade in clusters for goody bags that contain random items (including glamour items). So many ways it could go if you ask me. Or possibly tokens for "Double Drop" at the end of a HW/SB levelling dungeon, giving you not 1 but 2 guaranteed pieces of useful gear.
    (1)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  2. #102
    Player
    Teraluna's Avatar
    Join Date
    Aug 2013
    Posts
    662
    Character
    Tera Luna
    World
    Louisoix
    Main Class
    Conjurer Lv 100
    A simple help would be to increase the xp gain in PotD from floors 61-70. Currently this is reduced after level 60.

    After leveling my healers I'm on the lvl dps trail and it's a pain.

    People can say that PotD doesn't teach you how to play your class properly.
    But having healed pug groups in the 60-70 dungeons with Whm, Ast and Sch I'll say that these dungeons don't either.

    There may be other things to help, but this seems a pretty easy adjustment to introduce - even if the requirement was to have at least one lvl 70 character before the 61-70 xp reduction was removed.
    (1)
    Last edited by Teraluna; 09-25-2017 at 04:40 PM.

  3. #103
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Teraluna View Post
    A simple help would be to increase the xp gain in PotD from floors 61-70. Currently this is reduced after level 60.

    After leveling my healers I'm on the lvl dps trail and it's a pain.

    People can say that PotD doesn't teach you how to play your class properly.
    But having healed pug groups in the 60-70 dungeons with Whm, Ast and Sch I'll say that these dungeons don't either.

    There may be other things to help, but this seems a pretty easy adjustment to introduce - even if the requirement was to have at least one lvl 70 character before the 61-70 xp reduction was removed.
    I think there's another PotD-like content on the way at some point, but I could be wrong. That would solve this "issue".
    (1)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  4. #104
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,174
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Paladinleeds View Post
    The way to do it if you ask me, is to offer more stuff that can be traded in for Cracked Clusters. Plus expand them to other roulettes. Things like XP scrolls for combat, exclusive mounts, minions, maybe things like MGP and tomestones too? Offer incentives for more players. Perhaps you could even trade in clusters for goody bags that contain random items (including glamour items). So many ways it could go if you ask me. Or possibly tokens for "Double Drop" at the end of a HW/SB levelling dungeon, giving you not 1 but 2 guaranteed pieces of useful gear.
    I'm vehemently disagree with adding more rewards to AIN than it already has. It'll bring only the unsavory people out that play tanks/healers solely for greed, and don't bring the level of preparedness and skill that usually comes with those roles.

    And those pull down the reputation of other more serious ones that actually put an effort in their job.
    (0)

  5. #105
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Dzian View Post
    All you'd do then is push people away from tanks and healers even more. because if it takes a dps 2 runs of doma castle to get from 65-67. but takes a tank 4 runs.. to get the same 2 levels how is that remotely fair...
    The result is even less people are going to play tanks / healers because it's twice as much work for the same amount of experience.
    This is demonstrably false. I reiterate, people do not base your main decisions on EXP distribution. Someone inclined to play tanks isn't going to abruptly change to a DPS because of an EXP bonus. Furthermore, there are only three tanks and healers, respectively compared to nine DPS. Less playing those roles is inevitable. As for fairness, the whole argument is tanks get insta-queues whereas DPS wait around for upwards of 30+ minutes. Said tank will likely complete four runs of Doma Castle before a DPS has even got their second queue to pop. So that would be the trade off.

    For everyone who complains about PotD levelers who learn nothing. This is precisely why everyone flocked towards it. Dungeon queues can take forever while PotD was nearly instant no matter the role, thus it became far and wide the most popular leveling source.
    (1)

  6. #106
    Player
    ilea's Avatar
    Join Date
    May 2017
    Posts
    105
    Character
    Ile'a Nahvi
    World
    Mateus
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Paladinleeds View Post
    The way to do it if you ask me, is to offer more stuff that can be traded in for Cracked Clusters. Plus expand them to other roulettes.
    I think this is a great idea. As the value of Cracked Clusters decreases, open them up to being redeemed for more options. Plus, put them in other roulettes for maxed healers/tanks! I still maintain the best way to solve the problem of the DPS queue is to incentivise the Adventurer in Need bonus further.
    (0)

  7. #107
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Bourne_Endeavor View Post
    Said tank will likely complete four runs of Doma Castle before a DPS has even got their second queue to pop. So that would be the trade off.
    Um...And?! Many people consider dungeons the most boring part of the game. They will be HAPPY to do less dungeons, if they'll get the bonus experience to cover for their loss on that. And they will do different content in the meantime. Like, level their crafting/gathering classes, get even MORE experience on their DPS through fates/hunts/challenges or progress on some quests.

    In reality, there are many people that don't care all that much about what role they play. Sure, if a person wants to play a tank, they will play a tank. But incentivizing is for those that are NOT set in stone. Just like candidates for a president are putting all that effort not to steal the "followers" from other candidates, but to pull to themselves those undecided or merely leaning towards another.
    (1)

  8. #108
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Arrius View Post
    I'm vehemently disagree with adding more rewards to AIN than it already has. It'll bring only the unsavory people out that play tanks/healers solely for greed, and don't bring the level of preparedness and skill that usually comes with those roles.

    And those pull down the reputation of other more serious ones that actually put an effort in their job.
    The "higher level of preparedness and skill" isn't at all necessary for dungeons. Furthermore if more people are enticed to play tank or healer through a carrot and find they actually like the role, then that's even better.
    (0)

  9. #109
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by kikix12 View Post
    But incentivizing is for those that are NOT set in stone.
    Incentivizing is for everyone, it just varies in effectiveness depending on how much you dislike whatever is being incentivized. The idea behind it is to reward you something you do want in order to get you to do something you don't want and in order for that to work the thing you do want needs to have a stronger allure than the thing you don't want appalls.
    Free Mog station item of choice per run? Even someone who really hates tanking/healing might take the bait. A free Krakka Root? You have to be very indifferent to make that influence your decision.

    Either way, it's a temporary measure. Every reward incentive loses all value the moment you get it, be it a mount, minion, all the materia you need, all the currency you need or whatever. You induce a brief rush, then the effect evaporates and you're right back at the status quo. You might as well try to fix a leak by putting a bucket underneath it - at one point, you'll realize the bucket is full and the dripping water is ruining your carpet anyway. And honestly, when someone then suggests to solve it by getting another bucket... I am often lacking for words and feel the urge to facepalm.
    (0)
    Last edited by Zojha; 09-26-2017 at 08:14 AM.

  10. #110
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Bixillarla View Post
    You want faster XP then play healer or tank, you have the same opportunity to have fast ques.
    But the whole point of this thread is because he want xp on a DPS duuuuuuh.
    Seriously, did you really think about what you write or..?

    "I'd like to hit lvl 70 faster with my drg !"
    "Level up a healer or a tank then"

    Otherwise, it's nice to say "yeah, have a FC and friends".
    But your friends don't always play the same time as you do, these friends may not have the same lvl of the class you want xp for.
    I won't do Stone Vigil with my healer friend if i have the level to do Shisui, there's absolutely no gain from this...

    Tank and healers have fast queue and Cluster.
    Dps could get a little +10% xp.

    It's absolutely fair.
    (0)
    Last edited by KDSilver; 09-26-2017 at 09:58 AM.

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