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  1. #1
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Zojha View Post
    If you level a job to actually PLAY it, because it seems FUN, not playing it defeats the purpose of leveling it - That person isn't going to forever queue as a different job than the one they actually want to play.
    many would. the whole reason people rush through levelling jobs is because you don't really play the jobs until your capped. people just wanna level them as quick as possible and actually use them at 70. that's why potd was run so much. because you never really played your job there no fight ever lasted long enough. but its the quickest road to 60....

    that's why people don't invest in gear or stuff while levelling because its just another hurdle that can be skipped. only when people hit cap do they start to actually think about gearing up decently..

    no one finds running through a level 28dungeon levelling roulette particularly fun when theyre 60+ they just do the daily roulette to get the exp as fast as possible...

    the levelling part is seen by many as a chore more than actually playing the job..

    with that said exp scrolls would work well. even if only a small amount of players made use of them. it was have a largely positive affect on overall queue times.. lets say 1 in 10 dps made use of the scrolls. that would pull 3 people out the dps queues and shrink the queues by about 1/3

    pretty significant reduction for everyone.
    Quote Originally Posted by Zojha View Post
    And what's even worse, it does nothing for non-leveling roulette queue times, so even if these people tank and heal their way to 70, they're suddenly hit by a queue wall anyway. .
    that's exactly why I tied it to AIN. doing that it could be implemented across all roulettes. save maybe expert. (the only one people never do for exp)

    It's a lot more than a simple band aid fix. it could have a very positive impact in the long term. even in future expansions.

    the only issue is when people have every job capped. but generally speaking those people stop queuing for most of the roulettes anyway at that point the only one that matters and is worth doing is expert.

    the real problem is AIN. it's purpose is to encourage players to fill needed roles but players simply don't touch it. all duty finder queue problems come from that.. adding a 3rd or 4th dps wont change that at all because players still wont role as AIN and thus queue times will still be bad.

    If you fix the AIN system and make players actually want to use it.. You will reduce queue times for everyone that uses duty finder. and to make players want to use it you have to give them something they want. and with roulettes the main thinkg people want is EXP
    (0)
    Last edited by Dzian; 09-22-2017 at 07:30 AM.

  2. #2
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Dzian View Post
    snip
    The way to do it if you ask me, is to offer more stuff that can be traded in for Cracked Clusters. Plus expand them to other roulettes. Things like XP scrolls for combat, exclusive mounts, minions, maybe things like MGP and tomestones too? Offer incentives for more players. Perhaps you could even trade in clusters for goody bags that contain random items (including glamour items). So many ways it could go if you ask me. Or possibly tokens for "Double Drop" at the end of a HW/SB levelling dungeon, giving you not 1 but 2 guaranteed pieces of useful gear.
    (1)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  3. #3
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,182
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Paladinleeds View Post
    The way to do it if you ask me, is to offer more stuff that can be traded in for Cracked Clusters. Plus expand them to other roulettes. Things like XP scrolls for combat, exclusive mounts, minions, maybe things like MGP and tomestones too? Offer incentives for more players. Perhaps you could even trade in clusters for goody bags that contain random items (including glamour items). So many ways it could go if you ask me. Or possibly tokens for "Double Drop" at the end of a HW/SB levelling dungeon, giving you not 1 but 2 guaranteed pieces of useful gear.
    I'm vehemently disagree with adding more rewards to AIN than it already has. It'll bring only the unsavory people out that play tanks/healers solely for greed, and don't bring the level of preparedness and skill that usually comes with those roles.

    And those pull down the reputation of other more serious ones that actually put an effort in their job.
    (0)

  4. #4
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Arrius View Post
    I'm vehemently disagree with adding more rewards to AIN than it already has. It'll bring only the unsavory people out that play tanks/healers solely for greed, and don't bring the level of preparedness and skill that usually comes with those roles.

    And those pull down the reputation of other more serious ones that actually put an effort in their job.
    The "higher level of preparedness and skill" isn't at all necessary for dungeons. Furthermore if more people are enticed to play tank or healer through a carrot and find they actually like the role, then that's even better.
    (0)

  5. #5
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,182
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Mavrias View Post
    The "higher level of preparedness and skill" isn't at all necessary for dungeons. Furthermore if more people are enticed to play tank or healer through a carrot and find they actually like the role, then that's even better.
    There's no shortage of tanks and healers.
    They just don't deal with the crap the dungeon duties give because people perform terribly and hence fall back to friends and fc members they can rely on.

    And no amount of carrot will change their mind about it.
    (1)

  6. #6
    Player
    ilea's Avatar
    Join Date
    May 2017
    Posts
    105
    Character
    Ile'a Nahvi
    World
    Mateus
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Paladinleeds View Post
    The way to do it if you ask me, is to offer more stuff that can be traded in for Cracked Clusters. Plus expand them to other roulettes.
    I think this is a great idea. As the value of Cracked Clusters decreases, open them up to being redeemed for more options. Plus, put them in other roulettes for maxed healers/tanks! I still maintain the best way to solve the problem of the DPS queue is to incentivise the Adventurer in Need bonus further.
    (0)

  7. #7
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Dzian View Post
    All you'd do then is push people away from tanks and healers even more. because if it takes a dps 2 runs of doma castle to get from 65-67. but takes a tank 4 runs.. to get the same 2 levels how is that remotely fair...
    The result is even less people are going to play tanks / healers because it's twice as much work for the same amount of experience.
    This is demonstrably false. I reiterate, people do not base your main decisions on EXP distribution. Someone inclined to play tanks isn't going to abruptly change to a DPS because of an EXP bonus. Furthermore, there are only three tanks and healers, respectively compared to nine DPS. Less playing those roles is inevitable. As for fairness, the whole argument is tanks get insta-queues whereas DPS wait around for upwards of 30+ minutes. Said tank will likely complete four runs of Doma Castle before a DPS has even got their second queue to pop. So that would be the trade off.

    For everyone who complains about PotD levelers who learn nothing. This is precisely why everyone flocked towards it. Dungeon queues can take forever while PotD was nearly instant no matter the role, thus it became far and wide the most popular leveling source.
    (1)

  8. #8
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Bourne_Endeavor View Post
    Said tank will likely complete four runs of Doma Castle before a DPS has even got their second queue to pop. So that would be the trade off.
    Um...And?! Many people consider dungeons the most boring part of the game. They will be HAPPY to do less dungeons, if they'll get the bonus experience to cover for their loss on that. And they will do different content in the meantime. Like, level their crafting/gathering classes, get even MORE experience on their DPS through fates/hunts/challenges or progress on some quests.

    In reality, there are many people that don't care all that much about what role they play. Sure, if a person wants to play a tank, they will play a tank. But incentivizing is for those that are NOT set in stone. Just like candidates for a president are putting all that effort not to steal the "followers" from other candidates, but to pull to themselves those undecided or merely leaning towards another.
    (1)

  9. #9
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by kikix12 View Post
    But incentivizing is for those that are NOT set in stone.
    Incentivizing is for everyone, it just varies in effectiveness depending on how much you dislike whatever is being incentivized. The idea behind it is to reward you something you do want in order to get you to do something you don't want and in order for that to work the thing you do want needs to have a stronger allure than the thing you don't want appalls.
    Free Mog station item of choice per run? Even someone who really hates tanking/healing might take the bait. A free Krakka Root? You have to be very indifferent to make that influence your decision.

    Either way, it's a temporary measure. Every reward incentive loses all value the moment you get it, be it a mount, minion, all the materia you need, all the currency you need or whatever. You induce a brief rush, then the effect evaporates and you're right back at the status quo. You might as well try to fix a leak by putting a bucket underneath it - at one point, you'll realize the bucket is full and the dripping water is ruining your carpet anyway. And honestly, when someone then suggests to solve it by getting another bucket... I am often lacking for words and feel the urge to facepalm.
    (0)
    Last edited by Zojha; 09-26-2017 at 08:14 AM.

  10. #10
    Player
    Doki's Avatar
    Join Date
    Aug 2012
    Location
    Ul'dah
    Posts
    1,489
    Character
    Doki Waku
    World
    Faerie
    Main Class
    Warrior Lv 100
    I think this idea is stupid. It honestly takes very little time to level, regardless of queue times. I have leveled literally every battle class to 70, and never had much longer than a 30 minute wait to enter a roulette, and usually half that for my level appropriate SB dungeon. I always used the time waiting on queue doing the daily hunts in SB zones, and any exp bonus fates I found along my path. I usually would finish my daily hunts after the 3rd roulette for the day. Even at a casual pace of leveling solely on daily roulettes/hunts and a few fates each day, I averaged getting at least one job from 60 to 70 each week, and I still capped my main's tomes each week as well with expert roulette. Asking for easier xp is just lazy. By the time 4.1 hits I'll probably be finished with finishing off my crafts to 70, and then all that is left is endgame raids which are rarely worth the diminishing returns for time invested.

    Out of all the bottlenecks in the game, not earning xp fast enough is definitely not one of them.
    (5)

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