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  1. #1
    Player
    syntaxlies's Avatar
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    Jun 2011
    Location
    uldah
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    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50

    would you rather have choices?

    regarding combo system:

    Combos are restricted by attacking from a certain side. Id like to see at least some the the combos have a choice of sides which different effects so I feel like a can actually plan out an attack instead of a mindless spam. This was the purpose of combos after all right? To make the game fell less of a spam fest. Well, it didn't work, at least not for me.Multi sided combos would give me more to base a strategy on then. Do i wanna inflict stun, or slow. Do I wanna drain hp, or mp(its choice not currently available but should be).


    anyways, there's my rant. would you like this or are you pleased with the current system. Keep in mind the that the current system is new and they prob will change it several times so there's no need to pull out the white knight stuff. Its simply something i think would help.


    Also there would still be restrictions on certain sides so this isnt a thread to make it easier, just about more choices for better battle planning.
    (1)
    Last edited by syntaxlies; 01-04-2012 at 03:59 AM.

  2. #2
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    I would. Would be way better we having always 2-3 bonus options with different purposes. Here an example of how it would be nice for "Path of the Lol" WS:

    from behind = causes heavy effect (current one)
    from front = increased enmity
    from outside melee range = becomes AoE with increased radius.

    Also, would be nice different effects creating different combos, like if i use it from outside melee range i unlocking Whrilwind as combo, but if i use from front i unlock skull sunder as combo and if i use from behind i unlocking Godsbane as combo.

    This would make the combo itself more important during fights, like having frontal combos more related to crowd control, side combos related to enfeebling effects, back combos for DDing and long range combos for AoE.

    This would make up to the lack of actions the game has right now...like having combos triggered when you hit 2 or more mobs with an AoE WS, when you it 2 or more mobs with a line attack, when you have someone between you and the target, when you are between the mob and the ally with biggest enmity, etc.

    Position combo should be just one of many conditions.
    (4)
    Last edited by Lienn; 01-04-2012 at 02:26 AM. Reason: adding more babbling

  3. #3
    Player
    syntaxlies's Avatar
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    Jun 2011
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    uldah
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    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Lienn View Post
    I do. Would be way better we having always 2-3 bonus options with different purposes. Here an example of how it would be nice for "Path of the Lol" WS:

    from behind = causes heavy effect (current one)
    from front = increased enmity
    from outside melee range = becomes AoE with increased radius.

    Also, would be nice different effects creating different combos, like if i use it from outside melee range i unlocking Whrilwind as combo, but if i use from front i unlock skull sunder as combo and if i use from behind i unlocking Godsbane as combo.

    This would make the combo itself more important during fights, like having frontal combos more related to crowd control, side combos related to enfeebling effects, back combos for DDing and long range combos for AoE.

    yea, they didnt put much thogh into combos. for example riot blade increses def. The only time i use it is when i lose hate, its good cause its ranged. So why doesnt it have an enmity bonus to help reclaim.

    Another idea i had was multi-combo- combos link 2 combos together for added damage or something.
    (0)
    Last edited by syntaxlies; 01-04-2012 at 02:35 AM.

  4. #4
    Player
    BlaiseLallaise's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    545
    Character
    Blaise Lallaise
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Lienn View Post
    I would. Would be way better we having always 2-3 bonus options with different purposes. Here an example of how it would be nice for "Path of the Lol" WS:

    from behind = causes heavy effect (current one)
    from front = increased enmity
    from outside melee range = becomes AoE with increased radius.

    Also, would be nice different effects creating different combos, like if i use it from outside melee range i unlocking Whrilwind as combo, but if i use from front i unlock skull sunder as combo and if i use from behind i unlocking Godsbane as combo.

    This would make the combo itself more important during fights, like having frontal combos more related to crowd control, side combos related to enfeebling effects, back combos for DDing and long range combos for AoE.

    This would make up to the lack of actions the game has right now...like having combos triggered when you hit 2 or more mobs with an AoE WS, when you it 2 or more mobs with a line attack, when you have someone between you and the target, when you are between the mob and the ally with biggest enmity, etc.

    Position combo should be just one of many conditions.
    This...is actually a pretty good idea. I've been touting that they need to open up WS's to add more choice in how one can execute a combo, and this idea here just might be one of the best ideas I've read.
    (2)

  5. #5
    Player

    Join Date
    Jan 2012
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    Limsa
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    30
    Quote Originally Posted by syntaxlies View Post
    yea, they didnt put much thogh into combos. for example riot blade increses def. The only time i use it is when i lose hate, its good cause its ranged. So why doesnt it have an enmity bonus to help reclaim.

    Another idea i had was multi-combo- combos link 2 combos together for added damage or something.
    The WS itself is one of GLA highest damage WS, I think that's why SE didn't add enmity properties to the combo. But if you couple it with blindside when you lose hate, it can give you more enmity than Provoke, depending on what you're fighting.

    As for you're suggestion, I'm kind of on the fence about it. I see the good and bad. When doing straight tank and spank fights like Ifrit, it can be very beneficial since the target is stationary for the most part. But in fights like Moogle where mobs are constantly on the move or changing targets, getting WS off in the right position can be, at times, annoying and time consuming. Missing a WS due to target change or movement will mess up the combo so I'm wondering what's more efficient? Getting that HP drain from you're last WS or just healing yourself with Cure or Second Wind?

    Either way, I think it's an intriguing idea and you're right, we're still in the early stages of combos and who knows what direction SE will take it.
    (0)