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Thread: Healing Combos

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  1. #1
    Player
    Eldaena's Avatar
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    Mar 2011
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    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Focusing on healing combos could save mp in a fight if perhaps the combo would reduce mp and cause regen, or something. Also, if using cure would lead into a combo with cura that could be curing two players, one for a little and another player for a lot. Or if it cut down casting time in a combo for a quick-saving-the-fight kind of heal. It could make players think more tactically with heals, but I agree that more healing spells in game could help merit this idea.
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  2. #2
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    Claire_Pendragon's Avatar
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    Limsa Lominsa
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    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Heaven forbid healing be fun.
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    CLAIRE PENDRAGON

  3. #3
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    Estellios's Avatar
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    Mar 2011
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    Character
    Yoso Carrasco
    World
    Hyperion
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    Monk Lv 77
    I don't think the cures should be combo'd personally because like Blizzara they are meant to be reactionary rather than premeditated and set up, so to speak.

    If healing combos do become a thing, though, I would like seeing combos with Cure > Regen and/or Stoneskin, or Vice-versa. With Cure > Regen/Stoneskin, the 2nd spell's potency would be enhanced or its duration increased. If it was setup as Stoneskin/Regen > Cure, when cure landed it could "refresh" the previous spell if it was still active, essentially giving you up to 10 more seconds of regen or a few more hits of Stoneskin.
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  4. #4
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    Quote Originally Posted by Estellios View Post
    I don't think the cures should be combo'd personally because like Blizzara they are meant to be reactionary rather than premeditated and set up, so to speak.

    If healing combos do become a thing, though, I would like seeing combos with Cure > Regen and/or Stoneskin, or Vice-versa. With Cure > Regen/Stoneskin, the 2nd spell's potency would be enhanced or its duration increased. If it was setup as Stoneskin/Regen > Cure, when cure landed it could "refresh" the previous spell if it was still active, essentially giving you up to 10 more seconds of regen or a few more hits of Stoneskin.
    Exactly. Healing is meant to be done with good judgement and timing. I only see cure combos benefiting those who already just spam cure on the tank or whoever it is they are healing. Although the thought of buff combos is interesting. Stoneskin > Protect for duration effect would be nice.

    It's true, healing itself is boring, but CNJ have other dynamics to work with that it really isn't all that boring if you utilize them. Aeros bleed effect, Stones magic evasion down also they're ability to manage MP well. Do all these along with buffing and healing the party and I bet you wouldn't care as much about comboing your heals.
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    Last edited by Tsubaki187; 01-13-2012 at 02:10 PM.

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