Quote Originally Posted by KalinOrthos View Post
Awesome. So, say for progression Omega, should I formulate my song order for incoming attacks, or should I focus more on personal DPS?
Just do the regular song cycle. There's not going to be anything in the game where Troubadour is required for survival, and Troubadour is such a long cooldown that you're typically only going to be able to get 2 or 3 uses of it in a given fight regardless. So it's more about finding the best spots for Troubadour within the constraints of your regular cycle - the added value in twisting your cycle around for Troub's sake is far too minimal in the grand scheme of things, when any actual healing struggle can be handled just by better healing plans or better placement of Reprisals, Addles, etc.

That said, what you might do - more for general timing things but also possibly for Troub - is to extend an Army's Paeon to 25-30s at some point. In O4S for example, going 30s on your first AP gives you a little more mental space on the first Emptiness, avoids a problem timing with Light and Darkness later, and can get your pre-GCOmega AP to last all the way to the cast rather than getting stuck songless wanting to avoid burning WM for just 10s of uptime.

In O2S, there's some Troub Value (a 2:00 Troub will hit two GWaves) in doing this, and it can get you around a mid-gaze Ballad apply at about that time as well. That one's a bit more debatable but the option is there especially if you have a sense of your likely clear times to know whether or not it will cost you any WM time in the long run (the tail end of AP is okay power wise, 20s APs are more about maximizing WM than minimizing AP. So if you won't lose WM for it, playing out an AP for some other gain is fine).