Personally, I really feel like the mages could just use some more variety in their spells. ESPECIALLY Thaumaturge which has become dangerously boring and narrow-focused post-patch.

I agree that having too many useless spells is just pointless but it's really pretty easy to think of 4-5 that are a mysterious absent from THM. Drain HP/MP, Poison and Silence seem like some obvious choices.

"Thaumaturge is fine how it is." is not wrong in the sense that it can do it's job well, which is dealing damage, but more importantly is it fun to play? In my opinion, no it's not.

Someone is going to argue that THM will be getting new skills when BLM arrives next month, but let's look at the BLM skills:

- Burst
- Flare
- Freeze
- Sleepga
- Convert


WTF? Just more elemental spells and an AoE sleep? All of which we had before 1.20 anyway. Convert is definitely a plus at least, but it looks like BLM will still be lacking variety. All the other jobs seem to be getting far more interesting and unique abilities in my opinion.