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  1. #19
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    We need a bit more variety on our spells, that I do agree. Having our number of learned spells be equal to the number of melee abilties is far too limiting, I too agree with that.

    However, more variety does not / should not equal having 50+ spell out of which you will still only really need 10~15 for 95% of the content and then *ohhh* that one NM uses that one ability that might require me to use that one spell I last used 2 months ago, so deeeep. But that's what a few people seem to want.

    We also don't need variables out of our control to get a level 4 spell (Your initial town is 3rd place? Go to the other side of the goddamn world on your level 4 Black Mage to get a incredibly basic skill or hope that a good soul is selling this thing for a price you can afford, taking into account you're likely starved on gil at this point. Brilliant game design!).

    Come on guys, it's 2011. Jobs are already going to require quests that (hopefully) are both engaging and sufficiently challenging, future skills might even require incredibly hard as hell battles (hopefully), and the battle system (hopefully) will be refined further with the comeback of Regimens and the next level cap.

    We don't need 50 abilties and random spell drops to have an engaging battle system and character progression.
    (1)
    Last edited by AdvancedWind; 01-04-2012 at 11:31 AM.