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Thread: Magic

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  1. #1
    Player
    ninesunz's Avatar
    Join Date
    Aug 2011
    Location
    U-DA!
    Posts
    339
    Character
    Nine Sunz
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    And when there is a fight which requires 24k dmg within 5 seconds ARC will be lol and THM will be woot?

    You guys seriously need to look at the situation these jobs are in and not just what is in the now.
    (1)

  2. #2
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by ninesunz View Post
    And when there is a fight which requires 24k dmg within 5 seconds ARC will be lol and THM will be woot?

    You guys seriously need to look at the situation these jobs are in and not just what is in the now.
    nobody said the other way was wrong. i just stated it was boring to me. that doesn't make it wrong for others to enjoy to do major burst damage then stand and wait.

    i started with rpg games, but i have been doing mostly fps games for the last few years. the constantly being active that thm had originally was more fun to me. that is not saying that my opinion should be everyone's opinion. it just says i enjoy constantly doing something just like someone else saying they prefer to tank. each person that plays a game is not going to have the same idea of what they enjoy doing. if they did there would be only one class.
    (1)


    http://crystalknights.guildwork.com/

  3. #3
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    I think the Thunder line is fine because you typically go Thunder > Thundara as your normal nuke sequence and the Combo from Thundaga is pretty much solely intended as a gigantic focused damage spike when all your abilities are up. Burst seems to be specifically tailored to be used right after you Convert, too. I would personally like to see Thundara stun more often, it doesn't seem to stun at all but I have only been using it in combos. If the stun works often enough like the debuffs from the Blizzard spells it could have some more utility in battle.

    The Fire line could probably use something added to it for utility but I see it designed as a fast paced "burn your MP" Combo line as each step in the combo reduces the recast time so you can continuously be casting. If battles end up becoming more against multiple enemies I could see this spell line becoming your staple nuke when a PLD is in the group and has solid hate on a horde of enemies.

    I think CNJ is better designed in the nuke department because you have reasons to use the -ra spells outside of Combos, but having some abilties exist solely for combo use isn't a bad idea. This stuff is also implemented with the long-term in mind so we might not get the reasoning behind certain abilities until new content arrives.
    (0)

  4. #4
    Player
    auritribe's Avatar
    Join Date
    Jan 2012
    Posts
    233
    Character
    Silent Protagonist
    World
    Hyperion
    Main Class
    Thaumaturge Lv 8
    In FF4 you didn't have to buy spells. Palom, Porom, Rosa, Cecil, and Rydia just 'learned' them as they levelled.

    Tellah 'remembered them'

    I am okay with learning spells as part of a level up.
    (0)

  5. #5
    Player
    SnickleWhiskers's Avatar
    Join Date
    Nov 2011
    Posts
    245
    Character
    Loridion Lenchvire
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Unless you have to go learn weapon skills I can't agree.
    (1)

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