And when there is a fight which requires 24k dmg within 5 seconds ARC will be lol and THM will be woot?
You guys seriously need to look at the situation these jobs are in and not just what is in the now.
And when there is a fight which requires 24k dmg within 5 seconds ARC will be lol and THM will be woot?
You guys seriously need to look at the situation these jobs are in and not just what is in the now.
nobody said the other way was wrong. i just stated it was boring to me. that doesn't make it wrong for others to enjoy to do major burst damage then stand and wait.
i started with rpg games, but i have been doing mostly fps games for the last few years. the constantly being active that thm had originally was more fun to me. that is not saying that my opinion should be everyone's opinion. it just says i enjoy constantly doing something just like someone else saying they prefer to tank. each person that plays a game is not going to have the same idea of what they enjoy doing. if they did there would be only one class.
http://crystalknights.guildwork.com/
I think the Thunder line is fine because you typically go Thunder > Thundara as your normal nuke sequence and the Combo from Thundaga is pretty much solely intended as a gigantic focused damage spike when all your abilities are up. Burst seems to be specifically tailored to be used right after you Convert, too. I would personally like to see Thundara stun more often, it doesn't seem to stun at all but I have only been using it in combos. If the stun works often enough like the debuffs from the Blizzard spells it could have some more utility in battle.
The Fire line could probably use something added to it for utility but I see it designed as a fast paced "burn your MP" Combo line as each step in the combo reduces the recast time so you can continuously be casting. If battles end up becoming more against multiple enemies I could see this spell line becoming your staple nuke when a PLD is in the group and has solid hate on a horde of enemies.
I think CNJ is better designed in the nuke department because you have reasons to use the -ra spells outside of Combos, but having some abilties exist solely for combo use isn't a bad idea. This stuff is also implemented with the long-term in mind so we might not get the reasoning behind certain abilities until new content arrives.
In FF4 you didn't have to buy spells. Palom, Porom, Rosa, Cecil, and Rydia just 'learned' them as they levelled.
Tellah 'remembered them'
I am okay with learning spells as part of a level up.
Unless you have to go learn weapon skills I can't agree.
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