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Thread: Magic

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  1. #1
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Quote Originally Posted by UmJammerSully View Post
    "Thaumaturge is fine how it is." is not wrong in the sense that it can do it's job well, which is dealing damage, but more importantly is it fun to play? In my opinion, no it's not.
    I respectfully disagree with this opinion.
    They took thm from a middling hodgepodge of debuffs of varying ineffectiveness and forged it into a pure magical murder machine. The Blm spells/skill will serve to further the mayhem. The Debuffs that actually mater to play style of the MMM were nested beautifully into the additional effects of spells.
    (0)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  2. #2
    Player
    darkstarpoet1's Avatar
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    Mar 2011
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    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Griss View Post
    I respectfully disagree with this opinion.
    They took thm from a middling hodgepodge of debuffs of varying ineffectiveness and forged it into a pure magical murder machine. The Blm spells/skill will serve to further the mayhem. The Debuffs that actually mater to play style of the MMM were nested beautifully into the additional effects of spells.
    yes, they turned it into a magical burst machine that spends alot of time standing around doing absolutely nothing in longer fights. that is what makes it boring. it doesn't matter if they added more of the original dot's and lowered damage and mp costs some as long as you are not just standing and doing nothing. that is quite boring and not fun to play.

    let me figure out this complex combo.....fire........fire.......fire
    (0)


    http://crystalknights.guildwork.com/

  3. #3
    Player
    AdvancedWind's Avatar
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    Mar 2011
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    Limsa Lominsa
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    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by darkstarpoet1 View Post
    yes, they turned it into a magical burst machine that spends alot of time standing around doing absolutely nothing in longer fights. that is what makes it boring. it doesn't matter if they added more of the original dot's and lowered damage and mp costs some as long as you are not just standing and doing nothing. that is quite boring and not fun to play.

    let me figure out this complex combo.....fire........fire.......fire
    Stone, Thunder, Excruciate, Thundara, Dark Seal, Parsimony, Necrogenesis if needing, Thundaga. Blizzard, Cure, Thunder, Thundara, Thunder, Fire, wait just a lil bit for MP, Thunder, Thundara...oh ****, my HATE is high, gotta stop a while (...)
    (0)

  4. #4
    Player
    Estellios's Avatar
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    Mar 2011
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    Ul'dah
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    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    What spells did they add one patch and remove the next? The only ones that come to mind are Curaga II and Raise II + Rebirth. I don't think that qualifies really since they are redundant with the new system and they were put in to help balance mechanics while they were finalizing the action revamps.
    (1)

  5. #5
    Player
    darkstarpoet1's Avatar
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    Mar 2011
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    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Estellios View Post
    What spells did they add one patch and remove the next? The only ones that come to mind are Curaga II and Raise II + Rebirth. I don't think that qualifies really since they are redundant with the new system and they were put in to help balance mechanics while they were finalizing the action revamps.
    how does that not qualify? they added something and then removed it. that is not a set direction. that is the exact opposite of it.

    the point is they should have had a plan on what to do before they started doing things. you don't fix a car's engine by tearing it apart before you know the problem and the steps needed to fix it.
    (0)


    http://crystalknights.guildwork.com/

  6. #6
    Player
    AdvancedWind's Avatar
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    Mar 2011
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    Limsa Lominsa
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    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    We need a bit more variety on our spells, that I do agree. Having our number of learned spells be equal to the number of melee abilties is far too limiting, I too agree with that.

    However, more variety does not / should not equal having 50+ spell out of which you will still only really need 10~15 for 95% of the content and then *ohhh* that one NM uses that one ability that might require me to use that one spell I last used 2 months ago, so deeeep. But that's what a few people seem to want.

    We also don't need variables out of our control to get a level 4 spell (Your initial town is 3rd place? Go to the other side of the goddamn world on your level 4 Black Mage to get a incredibly basic skill or hope that a good soul is selling this thing for a price you can afford, taking into account you're likely starved on gil at this point. Brilliant game design!).

    Come on guys, it's 2011. Jobs are already going to require quests that (hopefully) are both engaging and sufficiently challenging, future skills might even require incredibly hard as hell battles (hopefully), and the battle system (hopefully) will be refined further with the comeback of Regimens and the next level cap.

    We don't need 50 abilties and random spell drops to have an engaging battle system and character progression.
    (1)
    Last edited by AdvancedWind; 01-04-2012 at 11:31 AM.

  7. #7
    Player

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    I never said anything about having 50 skills I was just comparing it ^.^. I also said jobs abilities will be learned through quests as well. I also said I would like to learn magic through gil, quests, guild marks. Doesn't matter to me, just adds more content for people to do.
    (1)

  8. #8
    Player
    Estellios's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    It was a few months between them adding those spells and removing them. Raise II and Rebirth got overwritten with the current Enhanced Raise trait. Curaga got added and II was removed because now spells scale with potency. The battle revamps were not finished and they added the new spells in the meantime because as it was AOE healing was retarded overpowered and needed to be dealt with if content was to have any semblance of difficulty as well as what I see as offering us a bone and beginning to carve out a niche for CNJ.

    At the end of the day we still have Rebirth in spirit and much better than it was before and Curaga is still around with different mechanics, so those added spells never left in the first place. That's why I don't understand why you claim they are switching around stuff without a plan because the spells they did add were pretty much leading up to how spells act now. The devs were talking about (and letting us know that they were talking about) battle revamps for a very long time.
    (3)
    Last edited by Estellios; 01-04-2012 at 12:40 PM.

  9. #9
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    I think they said that your job quest is part of questing your abilities. I'm good with that. Games actually good on magic.

    Now,

    That blue mage thread i belive was my thread. And actually it would work pretty nicely. I've thought up even more on that and MY vision for blue mage would make an excellent addition to game play. but of course its my Opinion. I'll share.

    Jobstone: BLU
    Classes: GLD CNJ PET
    (IF a 2+:1 ratio, you may switch your style between classes as a blue mage. if that were possible with the job system, I personally would never play another game because of the sheer depth that it adds to both the armory and job systems.)

    Each job gets 5 abilities as of right now.
    Magic 1 - Magic Slot
    -> Learn a new "blue magic"
    Magic 2 - Magic Slot
    -> Learn a new "blue magic"
    Magic 3 - Magic Slot
    -> Learn a new "blue magic"
    Ability 1 - Azure Oblivion
    -> Your next blue magic will be used at maximum capacity. Afterwards the ability will be forgotten. Fills HP MP and TP to the top. (this is a desperation skill at best, it is not overpowered because the glory of it is you have to learn your magics again, which takes time, and we all know, time is money ^^)
    Weapon Skill 1 - Beast Bane
    Attack with weapon in hand, dealing damage based on your currently equipped magic and monster family.
    (Essentially, this skill takes the monster property of the magic you currently know, and uses their monster properties to deal advantageous damage.
    (0)

  10. #10
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by AceofRains View Post
    I think they said that your job quest is part of questing your abilities. I'm good with that. Games actually good on magic.

    Now,

    That blue mage thread i belive was my thread. And actually it would work pretty nicely. I've thought up even more on that and MY vision for blue mage would make an excellent addition to game play. but of course its my Opinion. I'll share.

    Jobstone: BLU
    Classes: GLD CNJ PET
    (IF a 2+:1 ratio, you may switch your style between classes as a blue mage. if that were possible with the job system, I personally would never play another game because of the sheer depth that it adds to both the armory and job systems.)

    Each job gets 5 abilities as of right now.
    Magic 1 - Magic Slot
    -> Learn a new "blue magic"
    Magic 2 - Magic Slot
    -> Learn a new "blue magic"
    Magic 3 - Magic Slot
    -> Learn a new "blue magic"
    Ability 1 - Azure Oblivion
    -> Your next blue magic will be used at maximum capacity. Afterwards the ability will be forgotten. Fills HP MP and TP to the top. (this is a desperation skill at best, it is not overpowered because the glory of it is you have to learn your magics again, which takes time, and we all know, time is money ^^)
    Weapon Skill 1 - Beast Bane
    Attack with weapon in hand, dealing damage based on your currently equipped magic and monster family.
    (Essentially, this skill takes the monster property of the magic you currently know, and uses their monster properties to deal advantageous damage.
    Unfortunately jobs are confirmed to be 1:1 and locked to the class that unlocks them, at least for the ones coming in the 1.21 patch.
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

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