Quote Originally Posted by RemVye View Post
I don't disagree with you about the bow and arrow argument, no doubt if I used a level 1 bow and warped arrows my damage would be lowered. My argument is about the stats (like Dex, Pie, Str, Mnd, Vit..) because the 1.20 patch notes stated they directly affected damage. They even gave us that nice little chart.

If I increased a stat by 20~30, should I not see a difference in damage? Going from memory I think I have 238~ish DEX on my arc, so 20~30 dex is 10% more or less increase.

Anyway... I'm not trying to argue but again (to me at least) stats make very little difference in overall performance.
They do affect, and it's somewhat noticeable. Sure, it might've been not as much due to enemy defense and other factors, and I'm not saying everything is perfect, but as Chard mentioned, your gear isn't the only factor that needs to be accounted for on the moogle battle.

Heck, you could've actually been doing less damage per hit, and due to that, having less hate problems allowing you to attack more often than normally. You could've been on a lucky critical streak row. Someone else might've been a bit sloppy, indirectly "increasing" your DPS count. We could stay here all day listing these sittuations. As chard said, parser numbers from moogle fight aren't exactly a good indicator of stat effectiveness; try parsing it out on strong, regular monsters and have a large enough sample: I can assure you there will be some difference that sure, could really need to be tweaked, but is there.

As for the overall performance, in a game where you can move freely to avoid damage, manage hate, crowd control, use positional combos, elemental weaknesses, deal with possible fight gimmicks and several other factors, stats should play an important role, but "skill" and knowledge of the mechanics involved on the game should be comparable to em, if not even more important.