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  1. #111
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    After all this, I gotta ask, what's the point in putting stats in the game at all then? Why not just turn it into a game of Street Fighter where accuracy is dependant solely on relative position and damage dependant on Light, Medium or Heavy Kick? Seriously, this is an RPG. Stats are meant to play a solid role in character progression.
    (2)

  2. #112
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    Quote Originally Posted by Xoo View Post
    After all this, I gotta ask, what's the point in putting stats in the game at all then? Why not just turn it into a game of Street Fighter where accuracy is dependant solely on relative position and damage dependant on Light, Medium or Heavy Kick? Seriously, this is an RPG. Stats are meant to play a solid role in character progression.
    Seems like a good question for SE.

    I'm guessing you'd just get a generic answer though. "Stats affect the following; blah blah blah yada yada yada" and any small increase even .01% they would say is an effective increase.
    (1)

  3. #113
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    Betelgeuzah's Avatar
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    Mar 2011
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    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Xoo View Post
    After all this, I gotta ask, what's the point in putting stats in the game at all then? Why not just turn it into a game of Street Fighter where accuracy is dependant solely on relative position and damage dependant on Light, Medium or Heavy Kick? Seriously, this is an RPG. Stats are meant to play a solid role in character progression.
    Stats supplement skill and enhance performance. They play a solid role, they just aren't crucial to success. However, with good enough gear you can make up for what you lack in skill, and achieve better results if somebody likes that sort of thing. Speedruns can be interesting especially if the game encourages you to do them.
    (2)

  4. #114
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    Quote Originally Posted by Betelgeuzah View Post
    Stats supplement skill and enhance performance. They play a solid role, they just aren't crucial to success. However, with good enough gear you can make up for what you lack in skill, and achieve better results if somebody likes that sort of thing. Speedruns can be interesting especially if the game encourages you to do them.
    A solid role? lol... when I do 1,000 less damage over the course of the moogle fight when I wear 0 gear opposed to my double melded gear, then I would argue stats hardly make a difference.

    1000 damage is nothing in a dynamic fight like this... 5 light shots or 1 barrage.
    (1)

  5. #115
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    AdvancedWind's Avatar
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    Mar 2011
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    Limsa Lominsa
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    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by RemVye View Post
    A solid role? lol... when I do 1,000 less damage over the course of the moogle fight when I wear 0 gear opposed to my double melded gear, then I would argue stats hardly make a difference.

    1000 damage is nothing in a dynamic fight like this... 5 light shots or 1 barrage.
    Three questions:

    1 - Your weapon was also a low level one?

    2 - The rest of the team also did the fight on the same conditions?

    3 - Did the battle end as quickly, easily and smoothly as usual?
    (1)

  6. #116
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    Quote Originally Posted by AdvancedWind View Post
    Three questions:

    1 - Your weapon was also a low level one?

    2 - The rest of the team also did the fight on the same conditions?

    3 - Did the battle end as quickly, easily and smoothly as usual?
    Sorry to interject, but in regard to point 1: Weapons are one piece of gear among many. In regard to 2 and 3: It's already been proven that a fight can go well with appropriate weapons and the right strategy.
    (1)

  7. #117
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    Quote Originally Posted by AdvancedWind View Post
    Three questions:

    1 - Your weapon was also a low level one?

    2 - The rest of the team also did the fight on the same conditions?

    3 - Did the battle end as quickly, easily and smoothly as usual?
    1.) I fibbed a little, I wasn't technically naked - I had Ifrit's Bow and paragon helm.
    2.) Everyone else was wearing their standard gear (i was getting b*tched @ for being nude)
    3.) The only real difference I noticed was I was getting hit by the moogle for slightly higher numbers... like 650 instead of 500... not really that big of a difference.
    (1)

  8. #118
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    Really? People use moogle parser as comparison? In moogle fights if you are one of the top DPS, the moogles will starts following you, forcing you to kite. Which is why using parses from moogle fight is silly because there are few scenario where some player will not be able to perform anything for few minutes.

    Of course unless you are such a bad DPS, you never had moogles following you.
    (1)

  9. #119
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    Quote Originally Posted by Chardrizard View Post
    Really? People use moogle parser as comparison? In moogle fights if you are one of the top DPS, the moogles will starts following you, forcing you to kite. Which is why using parses from moogle fight is silly because there are few scenario where some player will not be able to perform anything for few minutes.

    Of course unless you are such a bad DPS, you never had moogles following you.
    After memento I generally have 3-5 moogles flashing red chasing me. I still top dps.... every run. Combination of kiting / dpsing / shadowbinds / Cham + Quel Str / 2nd wind / cure myself / cures from my healers / featherfoot / decoy / sentinel... just playing the class basically.
    (1)

  10. #120
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    Quote Originally Posted by RemVye View Post
    After memento I generally have 3-5 moogles flashing red chasing me. I still top dps.... every run. Combination of kiting / dpsing / shadowbinds / Cham + Quel Str / 2nd wind / cure myself / cures from my healers / featherfoot / decoy / sentinel... just playing the class basically.
    Then you would know numbers fluctuates alot because of this scenarios. Numbers are not consistent enough to justifies stats arent working as intended with moogle parses.
    (1)

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