Page 1 of 8 1 2 3 ... LastLast
Results 1 to 10 of 77
  1. #1
    Player
    Trufrost's Avatar
    Join Date
    Jul 2017
    Posts
    19
    Character
    Rancid Vice
    World
    Goblin
    Main Class
    Summoner Lv 70

    4.1 and us tanks

    What are you excited for? What changes are you hoping/looking forward to?
    (0)

  2. #2
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Trufrost View Post
    What are you excited for? What changes are you hoping/looking forward to?
    More strength on right side pieces
    (6)

  3. #3
    Player
    Aletin's Avatar
    Join Date
    Nov 2015
    Posts
    29
    Character
    Aletin Ves'ser
    World
    Tonberry
    Main Class
    Dark Knight Lv 90
    Only very slight adjustments to DRK, like about 50-100DPS increase and an additional cooldown with low strength (10%) and low recast (60s) for about 10s
    Other than that, tanks are all pretty a-ok in terms of balance.
    (5)

  4. #4
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Thunder God Cid armors.
    (3)

  5. #5
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Personally I'm hoping for some dark knight buffs. I think my number 1 would be to allow dark knight to benefit from party mana refresh abilities while darkside is active. Number 2 would be additional effects/adjustments on delirium/bloodspiller/TBN/blood weapon/blood price, and number 3 I would like to see an adjustment to sole survivor that does not involve an add dying.
    (0)

  6. #6
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    PLD and WAR seem fine for single targets, DRK on the other hand does need a couple of buffs to somewhat graze at least PLD's damage. Would it be broken if Darkside give another 5%? Maybe shorter CD for Delirium? Shadow Wall needs a buff, either making it the same as Sentinel or at least extends duration would be good. Bulwark is pretty bad for its CD.

    I would say that either PLD/WAR or DRK needs to be adjusted for 4man dungeons. DRKs sustaining a lot more than PLD/WAR without dropping/delaying their dps seems pretty questionable. Maybe DA shouldn't do anything to Abyssal Drain so it's somewhat more equal for the tank jobs, also increase the mana consumed for Abyssal Drain.

    More STR on accessories would be good but I would assume the change is more convenient for 4.2++. I hope that DH can be added for every role in their gear as well, it's dumb that tanks/healers don't get them naturally. Still not convince with Tenacity, so that's tentative to the expansion for now.

    Other than that, I'm just hyped for the Ultimate series.
    (2)

  7. #7
    Player
    Hruodig's Avatar
    Join Date
    Sep 2015
    Posts
    225
    Character
    Hruodig Hruodiger
    World
    Ultros
    Main Class
    Warrior Lv 80
    I've been interested to see what they're gonna do to shake it off. That's really about it. Drk needs some help to stay relevant in the high end raiding meta, but I don't think they have any intention (or are even aware of the issue) of fixing it, and it's not a huge deal at all anyway so it's kinda whatever.
    (0)

  8. #8
    Player
    Acidblood's Avatar
    Join Date
    Jun 2016
    Posts
    359
    Character
    Sylvaria Molkot
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Though I doubt it will happen, I'd love to see:
    - A general reduction in cooldown times for defensive abilities (or at least for skills like Tempered Will and Bulwark).
    - Making it all feel a bit more cohesive; e.g. Paladins got some nice new tools (and changes) in 4.0, but a lot of them (especially the gauge) feel rather disjointed and / or tacked on.
    - A re-working of the cross-role abilities to provide some actual choice (as opposed the numerous 'must-have' and 'mostly-unless' abilities we current have).
    (0)

  9. #9
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    DRK damage buff. TBN adjusted to be slightly longer, maybe make barrier 20% of person targeted's hp. Maybe unlock Blood price, the miniscule blood and mp wouldn't be game breaking, even if Delirium affected both Bw and Bp at the same time you'd only get 1 extra Bloodspiller and almost 1 extra DA per window. Rework Sole Survivor to not require add dying. Shadow wall buffed to 2 mins.

    WAR shake it off change and maybe an ever so slight dps buff, maybe 10 pot on Heavy Swing, Maim, path or eye.

    Bulwark CD reduced to 120 or 90. Tempered Will reduced to 1 min or less. It would also be nice if Passage of Arms's effect applied to the party faster but I guess all barrier effects have that issue.

    Just wishful thinking but it would also be nice if we could spend gauge on more defensive options like 100 gauge for Divine Veil but only in Shield Oath or something.
    (0)

  10. #10
    Player
    Mirch's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    810
    Character
    Mirchea Luslec
    World
    Odin
    Main Class
    Conjurer Lv 70
    {Scourge} {Where?}
    (4)

Page 1 of 8 1 2 3 ... LastLast