What are you excited for? What changes are you hoping/looking forward to?
What are you excited for? What changes are you hoping/looking forward to?
Only very slight adjustments to DRK, like about 50-100DPS increase and an additional cooldown with low strength (10%) and low recast (60s) for about 10s
Other than that, tanks are all pretty a-ok in terms of balance.
Thunder God Cid armors.
Personally I'm hoping for some dark knight buffs. I think my number 1 would be to allow dark knight to benefit from party mana refresh abilities while darkside is active. Number 2 would be additional effects/adjustments on delirium/bloodspiller/TBN/blood weapon/blood price, and number 3 I would like to see an adjustment to sole survivor that does not involve an add dying.
PLD and WAR seem fine for single targets, DRK on the other hand does need a couple of buffs to somewhat graze at least PLD's damage. Would it be broken if Darkside give another 5%? Maybe shorter CD for Delirium? Shadow Wall needs a buff, either making it the same as Sentinel or at least extends duration would be good. Bulwark is pretty bad for its CD.
I would say that either PLD/WAR or DRK needs to be adjusted for 4man dungeons. DRKs sustaining a lot more than PLD/WAR without dropping/delaying their dps seems pretty questionable. Maybe DA shouldn't do anything to Abyssal Drain so it's somewhat more equal for the tank jobs, also increase the mana consumed for Abyssal Drain.
More STR on accessories would be good but I would assume the change is more convenient for 4.2++. I hope that DH can be added for every role in their gear as well, it's dumb that tanks/healers don't get them naturally. Still not convince with Tenacity, so that's tentative to the expansion for now.
Other than that, I'm just hyped for the Ultimate series.
I've been interested to see what they're gonna do to shake it off. That's really about it. Drk needs some help to stay relevant in the high end raiding meta, but I don't think they have any intention (or are even aware of the issue) of fixing it, and it's not a huge deal at all anyway so it's kinda whatever.
Though I doubt it will happen, I'd love to see:
- A general reduction in cooldown times for defensive abilities (or at least for skills like Tempered Will and Bulwark).
- Making it all feel a bit more cohesive; e.g. Paladins got some nice new tools (and changes) in 4.0, but a lot of them (especially the gauge) feel rather disjointed and / or tacked on.
- A re-working of the cross-role abilities to provide some actual choice (as opposed the numerous 'must-have' and 'mostly-unless' abilities we current have).
DRK damage buff. TBN adjusted to be slightly longer, maybe make barrier 20% of person targeted's hp. Maybe unlock Blood price, the miniscule blood and mp wouldn't be game breaking, even if Delirium affected both Bw and Bp at the same time you'd only get 1 extra Bloodspiller and almost 1 extra DA per window. Rework Sole Survivor to not require add dying. Shadow wall buffed to 2 mins.
WAR shake it off change and maybe an ever so slight dps buff, maybe 10 pot on Heavy Swing, Maim, path or eye.
Bulwark CD reduced to 120 or 90. Tempered Will reduced to 1 min or less. It would also be nice if Passage of Arms's effect applied to the party faster but I guess all barrier effects have that issue.
Just wishful thinking but it would also be nice if we could spend gauge on more defensive options like 100 gauge for Divine Veil but only in Shield Oath or something.
{Scourge} {Where?}
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