Quote Originally Posted by Trunks View Post
I'd be interested if you have an idea for how it could be changed, because I've given it a considerable amount of thought and have come up empty.
Yeah it's tricky as the overall system is a bit of a mess now, I do think there is room to streamline things tho, but perhaps not as much as I'd like.

Draw, redraw, royal road and spread are pretty much unchangeable. Sleeve draw is a longer cooldown so that's a fair addition.

This leaves us with 4 hotkeys where I think work can be done (Undraw, Minor Arcana, Empty Road and Undraw Spread)

First up, I think Minor Arcana should have been rolled into Undraw's functionality whilst also streamlining the lord/lady cards into existing abilities.
So for example, undraw gets auto upgraded to minor arcana at 66 rather than being 2 separate hotkeys, pulling a lord card could double the damage potency of your next offensive ability whilst a lady card could reset the cooldown on Essential Dignity. That makes minor arcana a bunch more appealing and gets rid of one hotkey.

Secondly, for Undraw Spread and Empty RR, the easy solution there is to put the cards back on the buff bar as well as the new AST ui element and allow us to manipulate them with macros again. Another option that might be a step too far would be to have Empty RR and Undraw Spread's functionality on the same ability hotkey.

It could be something like a long or short press deciding which gets removed.

Even just a toggle that highlights each Card UI element in turn, leaving that element highlighted and then hitting undraw/minor arcana would chew that selected element instead of the middle drawn card adding further functionality whilst also streamlining 4 hotkeys down to a more palatable 2.