I find it much more likely they'll eventually build up the job trait options to the point where we can customize characters based on the traits selected.
I find it much more likely they'll eventually build up the job trait options to the point where we can customize characters based on the traits selected.
I saw something along the line in another game but it doesn't ended up so well, I mean, everyone just equipping the "right" stuff and all content runned by same copy&paste skillset.
I've seen it succeed, I've seen it fail. I obviously can't say they'll do anything like it with certainty but based on their existing decisions with skill culling and job skills, it seems like an obvious avenue for them to try. It sidesteps the skill bloat, gives a means of customization and creates an easy way for jobs to differentiate themselves in group content. Ex: Two of the same tank, one can spec to MT with more defensive buffs, the other can spec to DPS with more damage buffs or dps can spec towards group utility or personal buffs.
I see potential in the system...but the devil is in the details and SE isn't known for their flawless execution of ideas sometimes.
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