What if instead of adding new jobs, SE lets us branch off of existing ones like ARC getting to choose between Healer or DPS? Example, MCH getting to choose to stay DPS at lvl 80 or a gun wielding Chemist Healer? Just a thought.
What if instead of adding new jobs, SE lets us branch off of existing ones like ARC getting to choose between Healer or DPS? Example, MCH getting to choose to stay DPS at lvl 80 or a gun wielding Chemist Healer? Just a thought.
Not happening, they said they will never do anything like that again as they are having so many issues with SMN and SCH.
If SMN and SCH are anything to go by, that's not a welcoming idea.
Don't get me wrong, it seems cool, but that's what was in their minds with arcanist being able to go multiple paths. It became a balancing nightmare as you couldn't touch, say, half of scholar's kit without also touching summoner. Let's say black mage and summoner are doing too well, because of fire I and ruin I. You can easily fix fire I, but if you weaken ruin 1, now scholar got hit, even if it wasn't doing well.
while this was true, they've gotten very far away from this.If SMN and SCH are anything to go by, that's not a welcoming idea.
Don't get me wrong, it seems cool, but that's what was in their minds with arcanist being able to go multiple paths. It became a balancing nightmare as you couldn't touch, say, half of scholar's kit without also touching summoner. Let's say black mage and summoner are doing too well, because of fire I and ruin I. You can easily fix fire I, but if you weaken ruin 1, now scholar got hit, even if it wasn't doing well.
SCH doesn't have Bio/Miasma/Ruin III, SMN doesn't have Broil or Quickened Aetherflow.
Arcanist doesn't have either of those, which helps on my point... ish.
Basically, the fix to SCH and SMN's issue is to have traits transform as many class skills into job skills that they can. Broil was put in the game so they could balance ruin if needed. Bio/MiasmaIII is the same case, so they can change smn without touching sch. Some still exist though where touching one hurts the other, like Bane, Shadow Flare, Aetherflow, etc.
Honestly I'd like if we just got away from class system entirely and just got SCH and SMN split apart into their own sections.
all of which can be fixed with additional traits if they think it was a problem. Bane Mastery, Shadowflare Mastery, they can add whatever they want. none of the issues with SCH and SMN now are because they are linked.
they don't care about balance under Lv 60 anyway. the only thing they should change about ACN is make it a healer role and give regular carbuncle a cure.
It's still showing a failure if you need to give something a bunch of traits just to balance the two apart.all of which can be fixed with additional traits if they think it was a problem. Bane Mastery, Shadowflare Mastery, they can add whatever they want. none of the issues with SCH and SMN now are because they are linked.
they don't care about balance under Lv 60 anyway. the only thing they should change about ACN is make it a healer role and give regular carbuncle a cure.
The only other thing I can think of is just coding the job crystal to give different potency, but would Square do that?
They plan on removing classes ( by 5.0 launch if I remember correctly. May change who knows. ). This wont happen.
This isn't true either. They said they would think about removing classes only IF they can find a way to make the early game work without classes. But as of right now classes are too rooted in the early progression of leveling, lore and story.
If they didn't want to do away with the class system eventually all the new jobs would have started at level 1 with a class. Just my 2 cents. Their actions speak just about as loudly as Yoshi's words about disliking the class system.
Classes are an antiquated system from 1.0 that need to be overhauled. It would go a long way to helping Summoner/Scholar as well.
Last edited by Youkulm; 09-15-2017 at 01:23 AM.
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