Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast
Results 31 to 40 of 43

Hybrid View

  1. #1
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Dark-Saviour View Post
    Conjurer and Thaumaturge
    Conjurer had Protect, Shell and healing spells in 1.0 so it fits for them to evolve into White Mage, and in most cases WHM can use some element-aspected spells. Not sure if they were referred to as healers in the 1.0 lore though.
    But yeah, how Thaumaturge becomes Black Mage is a bit of a stretch when Conjurer had all the element-aspected spells at 1.0 launch but it's a thing of the past now. It's just aesthetic though.

    Summoner and Scholar
    For Summoner...yeah I feel like they should rewrite the lore to unrestrict the variety for summoning, but before that they have to give the job at least Leviathan, Ramuh and Shiva summons.

    And yeah, Scholar is more of a war tactician and medic actually than a literal bookworm. It makes it interesting in my opinion.

    Thancred still calls himself a Bard
    I think he's referring to him being just a bard and not Bard as a job.

    I can't say anything about Arcanist or Machinist though since their lore didn't interest me that much to remember, but I should read on the lore of every job to refresh my memory.
    (0)
    Last edited by dinnertime; 09-15-2017 at 11:20 AM.

  2. #2
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    Arcanists don't really have lore. They're just customs officials that employ Carbuncles as a means of enforcement. Literally they could use any other means of defense. They weren't a pet class nor a tome weilding job in 1.0.


    It's really odd since all the other classes have major city-state lore intermingled within them. Limsa's is the odd one out in this regard, at least until Rogue happened.
    (0)

  3. #3
    Player
    Dark-Saviour's Avatar
    Join Date
    Dec 2013
    Posts
    690
    Character
    Dark Saviour
    World
    Cactuar
    Main Class
    Carpenter Lv 80
    Quote Originally Posted by Ametrine View Post
    Arcanists don't really have lore. They're just customs officials that employ Carbuncles as a means of enforcement. Literally they could use any other means of defense. They weren't a pet class nor a tome weilding job in 1.0.
    Their concept is using math and symbology to manipulate Aether though. Which to me would make sense with creating traps or much more crude constructs.
    The way they just tack on "And thus they can summon Carbuncle" just feels kind of lazy and shoehorned... And the other abilities don't even really get any focus or explanation as to how they are related to geometric manipulation of Aether at all. It's basically just handwaved out-of-game as "Yeah, they have 'miscellaneous abilities' and stuff" and not even touched on to that extent in-game from what I remember.

    That said, I don't have the supplemental lore book that was released, so it's possible there's more in there about it.
    (1)

  4. #4
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,440
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Having multiple different job on same class would help leveling if dps class can play tank or healer job. Thats what i like about smn. Even if i do dungeons as scholar i could level my summoner.
    (0)

  5. #5
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 100
    Ok, so, yeah, we all point at SMN/SCH as the textbook reason not to combo jobs, but, would they be less problematic if the supposed jobs were of the same role? The balancing problems of SMN/SCH are largely due to the dps/healer schism.

    And, now that they're aware of the problems common to such a system, maybe they'd have a better chance to future-proof any base classes.

    Of course, that requires more work and effort and time and money, when they could just skip the depth and complexity and jump straight to the jobs people actually want.
    (0)

  6. #6
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,405
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    they can balance this, when they change every single skill when you equip a job crystal.

    for example you play the base class and all your skills are in the "class" layer. now you equip a job crystal on that class and all your skills in the "class" layer are gone, instead you get a whole pack of new skills in the "job" layer. that can be the same skills, same anmimations, same potencys, or adjusted potencys or whatever and of course new skills.
    now you can balance this job without touching the base class and you can add as many jobs as you wish on that same base class.
    (3)

  7. #7
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Tint View Post
    they can balance this, when they change every single skill when you equip a job crystal.

    for example you play the base class and all your skills are in the "class" layer. now you equip a job crystal on that class and all your skills in the "class" layer are gone, instead you get a whole pack of new skills in the "job" layer. that can be the same skills, same anmimations, same potencys, or adjusted potencys or whatever and of course new skills.
    now you can balance this job without touching the base class and you can add as many jobs as you wish on that same base class.
    I recall thinking the same thing before but didn't say it as simple or concise. Nice, but idk if SE wants complexity over simplification.
    (0)

    Adventure Journey Concept: http://goo.gl/b6SyTh

    Skillchain Concept: http://goo.gl/tts8Cz

    Power Modifier Concept: http://goo.gl/Md3UAB

  8. #8
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Tint View Post
    now you can balance this job without touching the base class and you can add as many jobs as you wish on that same base class.
    And the question becomes: Why even bother tying it to the base class then?

    At that point, you have effectively two separate jobs. The only benefit of tying them to a base class then is to reduce the leveling load for leveling all jobs because you level two for the price of one. You could just adjust XP gains and requirements instead, same effect.
    (1)

  9. #9
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    I'm inclined to think 5.0 gets rid of the "soul" and we all get just "jobs" from level 1. It will be an headache do it for existing acn/sch/smn but I think it is for sake of less trouble on further development of them.
    (0)

  10. #10
    Player
    Alien_Gamer's Avatar
    Join Date
    Nov 2015
    Posts
    903
    Character
    Cynehild Westknight
    World
    Jenova
    Main Class
    Warrior Lv 96
    I find it much more likely they'll eventually build up the job trait options to the point where we can customize characters based on the traits selected.
    (2)

Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast