It's a shame, I'd really welcome multiple job stones on a single class.




It's a shame, I'd really welcome multiple job stones on a single class.
http://king.canadane.com
It is but they can't balance it, I look forward to overhauling SMN and SCH from splitting them once in for all, the balance issues is madding.
I doono what "ARC getting to choose between Healer or DPS" means though... but now that I looked in the game and saw "ACN" is the TC talking about the ACN/SCH/SMN thing? because that is exactly why it shouldn't happen, lol




SCH and SMN are already so split from each other. Differing traits and basic abilities.It is but they can't balance it, I look forward to overhauling SMN and SCH from splitting them once in for all, the balance issues is madding.
I doono what "ARC getting to choose between Healer or DPS" means though... but now that I looked in the game and saw "ACN" is the TC talking about the ACN/SCH/SMN thing? because that is exactly why it shouldn't happen, lol
And since we removed the bonus stat points from the game, even less reason to avoid more job stones per class.
http://king.canadane.com
I've always been in favour of the class+split-jobs system, so it's sad to see them turn against that.
Honestly, classes are the better-designed facet of the game to me as it is (and when cross-class skills were a thing, even more-so) while jobs just felt tacked on and many of them just seem... off, for lack of a better term...
Flipping the roles of Thaumaturge and Conjurer way-back-when simply to have them go to Black Mage and White Mage respectively wasn't cool either, IMO, but whatever. :-/
Granted, the whole Arcanist->Scholar/Summoner was kind of wonky from the get-go, but Arcanist at its core just seems kind of random and poorly-thought-out to me (with Summoner and Scholar being the most 'forced' of all evolving jobs on top of that).
Lorewise, I'm not sure why the Biomancy angle was even there, and even the carbuncle summon was more like a "Naturally, our studies lead to the summoning of Carbuncle... Naturally" kind of justification than anything that actually seemed... well... natural.
The current lore would seem to lend itself more to an AoE trap-master style of gameplay to me, but eh...
Disregarding that though, I still say that arcanist should have been split from the start with both splits getting branching jobs.
1) Take the biomancy half and build a class around that, then evolve it into Scholar (ideally with a plague-doctor motif) and and DoT-heavy 'plague-bringer' kind of class.
2) Take the summoning half and build a class around that, then evolve it into a proper summoner, and possibly a new take on Blue Mage (Summoner could be like Ellen from Folklore, while Blue Mage could be more like Keats).
If we did get continue with classes and split jobs though, we could have had
1) A proper gunner/musketeer that could become a machinist or a sniper (still salty about this one. Musketeers already had a damned guild!)
2) Archer could split into Bard or Ranger (though with better foresight, the whole Archer->Bard thing could have been avoided too)
3) Necromancer could be an alternate path to white mage (And I still say both should have come from Thaumaturge, but eh...) Ship's already sailed here though, TBH. They wasted the character best suited to being the teacher here.
4) We could have had advanced jobs where Red Mage was actually unlocked by progressing to a certain point with White Mage and Black Mage.
Basically, I'd say we should start over and retcon everything that's already been shoved into the lore about them so classes and jobs can make more sense. >_>
Which isn't going to happen, granted, so at least it would be nice to see new classes/jobs/splits handled well rather than abandoning the core basis of it because they didn't handle Arcanist properly (and because they don't want to make anyone start at level 1 again).


Because specs suck and can't be balanced. See SMN & SCH or WoW for examples.




Yeah of anything, traits are exactly how the balance should happen.
http://king.canadane.com

VIT wasn't calculated into Tank damage until later in the patches, right? Im genuinely asking. I dont remember. Before NIN, DEX was strictly an Archer/Bard stat. SE modified it afterwards. A Chemist in this example could use DEX as its main healing potency stat (throwing potions n all). SE has made changes to stats quite a few times already. For discussion's sake, anything could happen. The DPS role has different stats for determining damage for the different jobs (strength, dex, int...) Why cant healers use different stats too? DPS are split into melee, ranged physical, range magic or whatever. Tanks n Heals could too. Just saying. Arcanist => Scholar/Summoner was a mess but it shouldnt be the excuse for SE as to why branching can never happen again. I love gunplay classes in MMORPGs and would be disappointed if MCH is the only one to play as such in the life of the series.


It won't happen, SE already admitted they goofed with it for SUM and SCH due to the balancing nightmare it caused. I doubt too they would want to redesign the class systems to put in a talent tree and spec system to pull it off either. It's easier for them to just design a new job and call it a day.

I'm in favor of removing classes, but my only concern would be my lvl. Only drk, mch, ast, rdm, and sam are jobs. The rest was spent lvling a class I.e. Always getting gladiator xp and never getting pld xp. I don't want to re-lvl anything so if the Xp can be transferred I'd be ok with it.




They'll simply change the names and nothing else. Think of it like how the job tab in our character menu now lists actually jobs once unlocked instead of the classes.I'm in favor of removing classes, but my only concern would be my lvl. Only drk, mch, ast, rdm, and sam are jobs. The rest was spent lvling a class I.e. Always getting gladiator xp and never getting pld xp. I don't want to re-lvl anything so if the Xp can be transferred I'd be ok with it.
Anywho, they will never implement branching jobs/classes because it's essentially developing a whole new job. Why have a Machinist who can be a healer when you can just design an actual Chemist to be said healer? That is how FFXIV handles class deviation. You simply switch to another one entirely.
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