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  1. #1
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    This kind of reminds me of World of Warcraft's move towards "active mitigation" for tanks, although I didn't stay long enough to experience it.

    Maybe tanks should be designed to have DPS/Enmity cooldowns and mitigation comboes. Kind of like Royal Authority combo puts up a damage shield and Rage of Halone gives a short mitigation self-buff. Then Rampart, Awareness, Sentinel, etc. are all DPS/Enmity buffs in various forms.

    I wonder if this kind of design would work.
    (0)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  2. #2
    Player
    Aomine1992's Avatar
    Join Date
    Aug 2015
    Posts
    829
    Character
    Daiki Sejuro
    World
    Behemoth
    Main Class
    Summoner Lv 80
    Ala mhigo? Lawd lol you can literally pull everything until you can't anymore and still take minimum damage lol this tank must of been horrible but idk I usually prefer my friend to go heal so I can turn the dungeon to a 15min run
    (0)

  3. #3
    Player
    Bacent's Avatar
    Join Date
    Nov 2013
    Location
    Kweh
    Posts
    1,834
    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    It comes off of sense from both the healer and the tank. If one doesn't pay attention at all, they die. A lot of times both parties get blamed for it. Just ask the tank to be careful more on their cooldowns on when to use them, and if they don't listen, then do what people said and jump out of the dungeon, OR you can attempt to vote kick the tank and ask friends for a replacement.

    Everyone knows there are players that act like trash in this game, no matter how much they play because they just 1-2-3-1-2-3 without thinking. Tooltips will only help the issue so much. If people don't care, it won't do squat.

    Also there's the fact that you don't have to dungeon run for EXP alone. Jump out of a dungeon? Spend your time NOT wasting time and go do fates for your level. I know that's what I've done for all my classes so far when I either have a long queue, or left a dungeon because of people being just plain dumb.

    And one last question. What kind of tone did you have with the group? If you actually had a nice tone, you would have simply needed to report it to the GMs and wait for someone to contact you, while telling them when you got in the dungeon, what dungeon was it, and who you were wish. They can look up chat logs from instances.
    (0)

  4. #4
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    I don't think tanking needs to be made any easier, I do think the one thing that doesn't get stressed enough through tank story quests is the importance of your gear being up to date.

    The only one I've seen to 70 is WAR (my bf mains it) but I doubt either other tank job stresses it much more. The problem would still persist though - bad tanks that don't read their tooltips are likely also bad tanks that don't read their tutorial pop ups.

    I just think calling for a nerf to "tank difficulty" is too broad. There are probably more good tanks out their than good healers and certainly more than good DPS if we define each role by their primary objective. To make the entire role easier to perform would just push more skiled players off of it which I doubt anyone wants.
    (1)

  5. #5
    Player
    spagthetapdancer's Avatar
    Join Date
    Aug 2014
    Posts
    106
    Character
    Futhaammah Nesro
    World
    Goblin
    Main Class
    Astrologian Lv 70
    @lvl60 in full ilvl 270, Embrace heals for 2.4k, which is not a lot of healing on trash. if your tank is double-pulling(hell, probably in single-pulls too) in early SB dungeons and expecting that to be more than a supplement, then you have an approach that is doomed to fail. unless lvl 70 bumps it up by a lot, I can't imagine it going that far unless the tank is just plain taking VERY little damage at the time.

    And on trash, your damage in is much more steady than in certain raid content. unless they're not pulling a fair deal(usually doublepulling is the sweet spot) then you should be making up the deficit with your cooldown heals.
    (0)

  6. #6
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    I think SCH is actually inferior in some situations Times where your cohealer dies and you're left trying to heal through an AoE and intom is on CD, you will be screwed. AST/WHM can spam medica. SCH can't. I have wiped countless times in progging savage content(esp o4s) from that exact situation. One emergency tactics isn't enough and succor heals for far too little and has way too high an mp cost. Other than that I'd say sch is pretty okay.
    (2)
    http://na.finalfantasyxiv.com/lodestone/character/12116351/


  7. #7
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,971
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Quote Originally Posted by RLofOBFL View Post
    I think SCH is actually inferior in some situations Times where your cohealer dies and you're left trying to heal through an AoE and intom is on CD, you will be screwed. AST/WHM can spam medica. SCH can't. I have wiped countless times in progging savage content(esp o4s) from that exact situation. One emergency tactics isn't enough and succor heals for far too little and has way too high an mp cost. Other than that I'd say sch is pretty okay.
    Deployment Tactics (and whatever fairy buffs you have not on CD) off of Eos, and soil is your game changer in that situation where if there are AoEs to survive but people might not be in the best shape. Surviving the initial hit(s) and then recovering with what you have if Indom/ET is on CD.

    I've soloed O4S ExDeath as SCH with the other healer dead for all of white hole and black holes, but I am i339 so that played a part I'm sure.
    (0)

  8. #8
    Player
    Astral145's Avatar
    Join Date
    Mar 2015
    Posts
    375
    Character
    Astral Flame
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Give tanks more damage by removing the reduced x% damage in tank stance... this will make tanks feel like a dps. This will not break the game in no way shape or form this will get more players to try out tanking.

    We need parcers period. I run into way too many dps that think they are hot stuff but are taking for ever to kill mobs/boss. This puts more stress on the healers and tanks. Its 2017 and FFXIV is still in the dark ages when it comes to parcers.

    END RANT...

    There is no reason why a tank should die but the fact is players don't have the best tools to help them learn how to play their job well.
    • A tank parcer can show damage out and how much damage is being reduced by throwing up buffs ect...
    • A DPS parcer can show damage out and percentages of group buffs.
    • A healer parcer can show how much damage each player is receiving so they dont over heal. It can also show how much over heal is being done and how much mitigation is being done by using shield heals...ect.

    All of the above will give a clear reading as to how well you are playing at any given time. I dont care if you dont like parcers. Facts are facts half of the player base simply does not know how to play their jobs correctly. All I see on the forum is players complaining about other players not doing their jobs. Well fun fact PS4 players have no way to gauge their progress at any given time with actual numbers so as they level up they can't really see if they are improving so they guess. This leads to some of the players getting into bad habits and by the time they get to end game they are horrible players and good luck breaking the bad habits.

    Basically you are telling players to get better but all the devs hand them is a hammer and screws. Will a hammer get the job done eventually but it will be a headache because you will end up losing half of the screws while banging your head in with the hammer
    (1)
    Last edited by Astral145; 09-19-2017 at 01:11 PM.

  9. #9
    Player
    Sylvina's Avatar
    Join Date
    May 2017
    Posts
    1,102
    Character
    Sylvina Eon
    World
    Exodus
    Main Class
    Warrior Lv 90
    I think tanking is fine, I'd like them to look at DPS instead. I can do more dps more easily as a tank or healer than I can as a dps.

    Lack of tank skill is just far more obvious than lack of dps skill.
    (0)
    Last edited by Sylvina; 09-23-2017 at 01:14 AM.

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