If as healer were not able to keep tank alive, it is tank's fault.
Or I decided it must die for party's sake. It may happen. Turtle killers are first of the list.
If as healer were not able to keep tank alive, it is tank's fault.
Or I decided it must die for party's sake. It may happen. Turtle killers are first of the list.
manage you defensive skills are part of the tank job yes thats something pretty important, but the actual meta actually "force you" to reduce you defense and emity generation in order to dealt more DPS, and thats one of the biggest isues with tanks for know, im starting to leveling my WHM just for do something and have a healer, im lvl 44 and yesterday doing dungeons i find 3 tanks, one in haukker mannor and 2 on stone vigil how refuse to use the tank stance after pulls (they forgeth turn it on after) bcs they want to be "good tanks" making me want to kill them my self (they pull a lot in those pulls, the ice spirits more dragons are ughh)more bcs they only have that job at that lvl or other jobs around the same lvl.
so yeah tanks problems start for dont doing they job properly and following a meta how reduce you defensive and emity even more, yes tank survivol is a 2 person job but in my opinion tanks shouldt have to reduce they defense in order to mid max they dps, tanks in my opinion need to be able to dealt they max dps without reducing defense making tanks and team sinergy being able to mid max they DPS without adding extra weight on the other 7 members of the team and prevent the gap skill we are having right now on new-regular tanks
Leave and queue after penalty, if a vote kick is not accepted. Some teams are more worth the 30-minute penalty than they're worth the headache they cause.
There's no single solution to people having no clue how to play their jobs, tanks or otherwise.
if the tank got hit for more damage than you can heal then the tank was either pulling more than one group or you were in savage content. i guess it's the first case.
SE can not do much about it. it's a problem caused by the community. when a tank thinks "i am not good enough, i should pull small", then the next DD or healer will run ahead and pull the next group of enemys. a tank don't really have a choice. either he pulls big or the party pulls big for him. but if he can't handle big pulls yet, it will probably lead to a wipe.
i remember when i was new at tanking and the healer and both DDs were running ahead, pulling the next group and let me die. if you pull small as a tank you do it wrong. and if you start pulling big because your teammates force you, you are wrong too, because you are not ready for these pulls.
SE can not do much about it, maybe put even more walls into the dungeons? but i don't think that is what we want...
I was leveling my WAR yesterday and got a DRK in trial roullete (susano normal). First Pull I noticed he don't put his tank stance up and I wwas w/e I'll pull. First phase was a breeze, at sword phase I got first sword and noticed he was not getting the orbs, forcing a healer to do so, after that he do not got the second sword and a wipe.
Before second pull I asked him if he knew what to do and he answered "YES". So I pulled again. Second phase again, he dind't get orbs and at sword phase a dps got the second sword preventing the wipe. At third phase he started to provoke thje boss at random times (I was tanking at deliverance at that point) but fortunelly I managed to keep the boss on me.
Thanks for those awesome jump potions Yoshida-san.
I think the job jump potions should not allow a new player to jump as a healer or a tank, just saying...
You shouldn't be spamming physick. Adlo spam is waaaaaaaaay better in situations where the tank is constantly taking big damage (like big dungeon pulls with bad tanks who don't use their defensive CDs).
If a tank doesn't use CD you already know your going to have a hard time. As a healer you can do those call outs and explain specially if they are a sprout and are under geared. When I heal first thing I check is tank gear, if I'm having a hard time healing and tank isn't using CD I call them out on it. Not to be criticizing them, being I also tank I back it up as tanking 101. Same works vise versa, if I'm a tank and a healer cast during a pull and is making my job harder I let them know. While personality types do play a huge role, there should always be some type of common sense, then again common sense is a dying trait.
There's..already so many in-game ways for you to learn your job. Nothing else can be done that will change that. I remember doing the Gladiator quest-line. I've never tanked in any MMO before and I was too stubborn to ask for help. I failed it a few times because I kept just DPS'ing the guys. Through reading tool tips on the abilities I had and getting some clarification on some things I didn't understand, I was able to go back and finish the quest no problem. That quest stood out to me because I understood more how to hold hate.
So, some quests do prepare you for your job and just simple things (proper rotation for example) but GuildHests did a lot too.
Basic Training: Enemy Parties & Under the Armor. Both have wonderful concepts and teach you. The problem, is these concepts can be ignored and result in no one learning anything.
Lets take now the Hall of Novice where they actually tell you what you should / could be doing in a party as a certain role. They even say healers dps if you're comfortable and meet these requirements.
The game does a great job to teach, you can always ask questions. What this game can't do is make someone care, no matter how much you adjust it. This goes for healers / tanks / dps. You're right to be frustrated.
Last edited by Leigaon; 09-14-2017 at 10:25 PM.
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