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  1. #1
    Player
    Sneaky_Thing's Avatar
    Join Date
    Nov 2016
    Posts
    4
    Character
    Valentine Rose
    World
    Jenova
    Main Class
    Rogue Lv 70

    Summoner Action Overload

    Summoners have a lot of actions. I'd really like it if the following things happened.
    • Have Dreadwyrm Trance change into Deathflare when you cast it, with a small cooldown to prevent doubletapping
    • Have Enkindle change to Enkindle Bahamut when you use Summon Bahamut
    • While in DWT, change Ruin to Ruin III

    DWT and Deathflare are mutually exclusive: you can't cast Deathflare without being in DWT and if you can cast DWT you can't cast Deathflare because you're locked out of Aetherflow in DWT. I would like to have one button instead of two for actions related this way.

    Summon Bahamut dismisses your pet while Demi-Bahamut is active, so you can't regular Enkindle, it would be useful to just replace Enkindle with Enkindle Bahamut.

    Ruin III's cost is reduced to that of regular Ruin, but still has 50 more potency, so it's just always better in DWT. Outside of DWT, it's fine if there's still a seperate action for Ruin III so you can spend the extra mana for the extra potency if you want, but there's no point in Ruin being around while in DWT.
    (5)

  2. #2
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    i quoted your poste to this thread: if you were the boss what would you do?

    –__^ /
    (0)

  3. #3
    Player
    uvuvwevwevweonyetenyevweugwemu's Avatar
    Join Date
    Dec 2016
    Posts
    408
    Character
    Pa Lin'guine
    World
    Siren
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Sneaky_Thing View Post
    • While in DWT, change Ruin to Ruin III
    I think you mean the other way around for MP cost under DWT. Ruin cannot branch specific for SMN because it's ACN skill and shared with SCH.
    iirc "Ruin III" didn't use MP at all under DWT before SB. Maybe my memory fails but thats why the aetherflow was changed to no-fail.
    I agree it needs to be reduced but not that much, maybe more on par with Broil.
    (0)

  4. #4
    Player
    Ronove's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    252
    Character
    Rinh'sae Poales
    World
    Leviathan
    Main Class
    Summoner Lv 90
    Quote Originally Posted by uvuvwevwevweonyetenyevweugwemu View Post
    I think you mean the other way around for MP cost under DWT. Ruin cannot branch specific for SMN because it's ACN skill and shared with SCH.
    iirc "Ruin III" didn't use MP at all under DWT before SB. Maybe my memory fails but thats why the aetherflow was changed to no-fail.
    I agree it needs to be reduced but not that much, maybe more on par with Broil.
    It did use MP in DWT before SB it just used however much MP Ruin cost.
    (0)

  5. #5
    Player
    Sneaky_Thing's Avatar
    Join Date
    Nov 2016
    Posts
    4
    Character
    Valentine Rose
    World
    Jenova
    Main Class
    Rogue Lv 70
    Quote Originally Posted by uvuvwevwevweonyetenyevweugwemu View Post
    I think you mean the other way around for MP cost under DWT. Ruin cannot branch specific for SMN because it's ACN skill and shared with SCH.
    iirc "Ruin III" didn't use MP at all under DWT before SB. Maybe my memory fails but thats why the aetherflow was changed to no-fail.
    I agree it needs to be reduced but not that much, maybe more on par with Broil.
    Currently, Ruin II's mana cost is about 6 times that of Ruin outside of DWT, and is set to equal mana cost inside DWT. I don't understand what you mean by "Ruin cannot brenach specific, unless you mean that the Ruin action can't be changed, even though you bring up Broil, which replaces Ruin for Scholar.

    I mean literally replaces it. If you try to put Ruin on your bars it just changes into Broil automatically.

    I also don't want to change any MP costs, what I'm asking for is QoL changes, where the Ruin action on your hotbars gets replaced with Ruin III while you're in DWT.
    (0)

  6. #6
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    no I think he meant a change like in pvp - while in trance upgrade ruin to ruin 3 - like in pvp you got perm procs of ruin 4 while in dwt. ruin lll costs are the same like before in and out of trance just with a lower pot than in HW. and the the aetherflow change had nothing to do with ruin but with your stacks to build up bahamut.
    (0)

  7. #7
    Player
    Officer_Cat's Avatar
    Join Date
    Mar 2017
    Location
    Ul'Dah
    Posts
    28
    Character
    Officer Cat
    World
    Moogle
    Main Class
    Summoner Lv 70
    where the Ruin action on your hotbars gets replaced with Ruin III while you're in DWT.
    That would mean that no summoner can use Ruin 3 outside of DWT, that would end in a horrible dps drop.
    (2)

  8. #8
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Yeah they should do it like in pvp perm r4 procs in dwt- r3 would be a nerf like Cat said : /
    (0)

  9. #9
    Player
    KalinOrthos's Avatar
    Join Date
    Jul 2017
    Posts
    558
    Character
    Kalin Orthos
    World
    Mateus
    Main Class
    Gunbreaker Lv 80
    Integrating DWT with Deathflare, and Enkindle with Enkindle Bahamut should be no brainers. Ruin and Ruin3, though? Ehhh, not so much.
    (0)

  10. #10
    Player
    Sneaky_Thing's Avatar
    Join Date
    Nov 2016
    Posts
    4
    Character
    Valentine Rose
    World
    Jenova
    Main Class
    Rogue Lv 70
    Quote Originally Posted by Sneaky_Thing View Post
    Outside of DWT, it's fine if there's still a seperate action for Ruin III so you can spend the extra mana for the extra potency if you want, but there's no point in Ruin being around while in DWT.
    I'm not saying that Ruin II should only be accessible during DWT, I just think Ruin shouldn't be accessible during DWT.
    (0)

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