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  1. #1
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,987
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100

    Job Idea: Blue Mage (Healer)

    *Please note, this was designed purely for fun and I do NOT expect SE to implement it in any way, shape, or form.*

    Blue Mage (BLU)
    Absorption and Damage Conversion Healer
    Weapon: Forks. Special forks that absorb and store enemy aether for the Blue Mage to use for their Magic
    Attack Type: Pierce, Close Range
    Armor: Healer Gear
    Limit Break: Angel Whisper (Healer)
    Cross Role: Healer
    Important Stats: MND for damage (Magical and Physical), MP for spells, TP for weaponskills
    Inspiration: Quina from FFIX, Blue Mages in-general, Vampire from Bravely Default, Patissier from Bravely Second



    Do NOT let their whimsical outfits and obsession with food fool you, these culinary-magi mean to make their enemies the main course in their conquest for power!
    While practitioners of White and Black magicks use the aether surrounding them and those of the Red use their own, a Blue Mage instead takes aether from other living thing then either absorbs it for themselves or grants it to another.
    The aether they absorb is converted into substances called Special Ingredients, which are used to fuel the user's more powerful Blue Magicks. There are two Special Ingredients: Aetheric Sugar and Aetheric Spice.
    Aetheric Sugar is converted to be used for mending and supportive magick, while Aetheric Spice damages and erodes enemies.
    Blue Mages are the masters of turning the enemies' loss into the party's gain, having magick that can convert damage into health or vice versa.


    Special Mechanics
    Special Ingredients
    Concentrating the aether they steal from enemies, Blue Mages can create special ingredients to use as catalysts for their Blue Magick.
    There are 2 types of ingredients, Aetheric Spice and Aetheric Sugar
    Each type is gained by using different Spells, Weaponskills, and Abilities.
    Spice deals with Offensive spells and abilities and Sugar deals with Supportive spells and abilities.
    Players can hold up to 4 of either Ingredient at a time.
    Special Ingredients are carried over into new locations.

    Special Gauge(s): Blue Mage's Plate
    The gauge is an ornate plate that has four slots, each one corresponding to one of the 4 Special Ingredients the user can have.
    A slot will turn either Blue for Aetheric Sugar or Red for Aetheric Spice.

    Skills, Spells, and Abilities
    Basic Healing Spells and Abilities
    - Life: Spell. Revive a selected target to weakened condition. 8 second cast time. 2.5 second recast.
    - Magic Fruit: Spell. Heal a selected target. Additionally, Gain 1 Aetheric Sugar. Potency of 400. 2.5 second cast time. 2.5 second cooldown.
    - Pollen: Spell. Heal a selected target. Additionally, Gain 1 Aetheric Sugar. Potency of 200. Instant cast time. 5 second cooldown.
    - Wild Oats: Spell. For 21 seconds, whenever a selected partymember damages a selected target, they recover 25% of that damage as HP. Additionally, grant a 50% chance every time the effected deals critical damage that the user gains an Aetheric Sugar OR Aetheric Spice. Instant cast time. 25 second cooldown.

    Healing and Supportive Blue Magick
    - Angel's Snack: Ability. Uses 2 Aetheric Sugar. Removes a single detrimental effect from all partymembers with in 25 yalms of the user. Instant cast time. 60 second cooldown.
    - Diamond Hide: Ability. Uses 4 Aetheric Sugar. Magically Link the user and a selected partymember. While linked, the user will absorb any damage (minus Damage-over-time and ground effect damage) the partymember receives equal to 50% of the user's Maximum HP. Additionally, damage the selected partymember receives will be decreased by 10%. Not all attacks can be absorbed. Duration: 10 seconds. Instant cast time. 180 second cooldown.
    - Diffusion: Ability. Uses 4 Aetheric Sugar. Places a barrier on a selected partymember that will distribute the damage of the next Spell, Weaponskill, or Ability (excluding Damage-over-time effects) to hit them between the whole party (minus pets). Duration: 10 seconds. Instant cast time. 300 second cooldown.
    - Mighty Guard: Ability. Uses 1 Aetheric Sugar. Decrease damage all partymembers with in 25 yalms of the user receive by 10% for 15 seconds. Instant cast time. 60 seconds cooldown.
    - Plenilune Embrace: Ability. Uses 2 Aetheric Sugar and 1 Aetheric Spice. Place a Regen-effect on a selected target for 21 seconds. Additionally, damage all enemies with in 5 yalms of the affected equal to 50% of each Regen-tic. Potency of 200. Instant cast time. 120 second Cooldown.
    - Vampire: Ability. Uses 1 Aetheric Sugar and 1 Aetheric Spice. For 12 seconds, whenever a partymember damages a selected target, convert 50% of that damage into HP for them. Instant cast time. 30 second cooldown.
    - White Wind: Ability. Uses 1 Aetheric Sugar. Heals all partymembers with in 20 yalms of the user. Potency of 300. Instant cast time. 60 second cooldown.

    Weaponskills and Physical Abilities
    - Doink!: Weaponskill. Damage a selected target. Additionally, Gain 1 Aetheric Spice. Potency of 150. Instant cast time. 2.5 second cooldown.
    - Flambe: Weaponskill. Damage all enemies with in a 5-yalm cone of the user. Gain 1 Aetheric Spice. Potency of 100. Instant cast time. 2.5 second cooldown.
    - Queasyshroom: Weaponskill. Damage a selected target. Additionally, deal damage-over-time for 18 seconds. Can be preformed from long ranged. Potency of 50, 30 for the damge-over-time. Instant cast time. 2.5 second cooldown.
    - Blood Drain: Ability. Damage a selected target, then restore 200 TP to the user. Can be preformed from long ranged. Potency of 100. Instant cast time. 15 second cooldown. Shares a cooldown with Drain Kiss.
    - Devour: Ability. Damage a selected target, then convert 150% of that damage into HP for the user. Can be preformed from long ranged. Potency of 150. Instant cast time. 15 second cooldown.
    - Drain Kiss: Ability. Damage a selected target, then restore 10% of the user's MP. Can be preformed from long ranged. Potency of 100. Instant cast time. 15 second cooldown. Shares a cooldown with Blood Drain.

    Offensive Blue Magick
    - Gastro-Acid: Ability. Uses 1 Aetheric Spice. Increase damage done onto a selected target by 5% for 30 seconds. Instant cast time. 60 second cooldown.
    - Goblin Punch: Ability. Uses 1 Aetheric Spice. Damage a selected target. Potency of 100. Instant cast time. 15 second cooldown.
    - Mustard Bomb: Ability. Uses 2 Aetheric Spice. Damage a selected target and all enemies with in 5 yalms of them. Potency of 200 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies. Instant cast time. 5 second cooldown.
    - Plasma Charge: Ability. Uses 3 Aetheric Spice. For 18 seconds, place a Barrier on all partymembers within 15 yalms of the user that will damage any foe that damages the them. Potency of 100. Instant cast time. 60 second recast.
    - Pumpkin Head: Ability. Uses 1 Aetheric Sugar and 2 Aetheric Spice. Damage a selected target, then heal all allies with in 20 yalms equal to 50% of the damage. Potency of 600. Instant cast time. 60 second cooldown.

    Other Abilities
    - Glace: Ability. Double the amount of Special Ingredients you receive from the next Magic Fruit, Pollen, Doink!, or Flambe you use. Duration Time: 10 seconds. Instant cast time. 180 second cooldown.
    - Limit Glove: Ability. Uses 4 of either Special Ingredients. Place a shield on a selected partymember that will absorb the next damaging Spell, Weaponskill, or Ability used on them and spread out the damage it would have done over 30 seconds. Not all Spells, Weaponskills, and/or Abilities can be absorbed. Duration: 10 seconds. Instant cast time. 180 second cooldown.
    - Harvest: Ability. Grant the user full, random Special Ingredients. Instant cast time. 180 second cooldown.
    - Rippler: Ability. Switches all the user's Aetheric Sugar into Aetheric Spice and vice-versa. Instant cast time. 15 second cooldown.
    - Transfusion: Ability. For 30 seconds, spread the user's Blood Drain, Devour, and/or Drain Kiss restorative effects to all partymembers with in 20 yalms of the user (%-based restorative effects are based off the user's Damage or Maximum MP, respectfully). Instant cast time. 60 second cooldown.


    Skill Levels and Traits
    Skill Levels
    1. Doink!
    2. Magic Fruit
    4. Queasyshroom
    6. Blood Drain
    10. Gastro-Acid
    12. Drain Kiss
    15. Devour
    18. Goblin Punch
    26. Life
    30. Transfusion
    30. Wild Oats
    34. Pollen
    35. Flambe
    40. White Wind
    42. Glace
    45. Vampire
    50. Harvest
    50. Limit Glove
    52. Mustard Bomb
    54. Rippler
    56. Angel's Snack
    58. Mighty Guard
    60. Plenilune Embrace
    62. Plasma Charge
    64. Pumpkin Head
    66. Diamond Hide
    70. Diffusion


    Traits
    10. Special Ingredient: Allows the user to stack up to four Special Ingredients.
    20. Enhanced Mind: Increase MND by 8.
    20. Maim and Mend: Increase base action damage and HP Restoration by 10%.
    40. Enhanced Mind II: Increase MND by 16.
    40. Maim and Mend II: Increase base action damage and HP Restoration by 30%.
    50. Hunger: Whenever the user lands a Critical Hit with Blood Drain, Devour, or Drainkiss, there is a 50% chance that they will receive either a Aetheric Sugar or Aetheric Spice.
    60. Enhanced Mind II: Increase MND by 24.
    (1)
    Last edited by Mimilu; 09-13-2017 at 08:22 AM.

  2. #2
    Player
    Saiah's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    205
    Character
    Saiah Brea
    World
    Moogle
    Main Class
    Paladin Lv 70
    I really, REALLY hated Quina.
    (2)

  3. #3
    Player
    Mimilu's Avatar
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    Nov 2013
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    3,987
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Saiah View Post
    I really, REALLY hated Quina.
    But Quina loves you. ;w; ♥
    (1)

  4. #4
    Player
    Clicked's Avatar
    Join Date
    Aug 2013
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    206
    Character
    Edge Vice
    World
    Leviathan
    Main Class
    Arcanist Lv 83
    I like the inspiration, but I think it'll feel kind of Brewmaster Monk from WoW where it's thematically a bit TOO whimsical and out of place (that spec uses alcohol and tea to breathe fire and avoid damage). Granted, Blue Mages are meant to stick out like a sore thumb and that's what makes them special.

    I do like BLU as a healer though since their more well known spells are healing/damage/support. I see a lot of BLU concepts based around tanking which I think is not the right place for the Blue Mage at all.
    (3)

  5. #5
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
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    3,987
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Clicked View Post
    I like the inspiration, but I think it'll feel kind of Brewmaster Monk from WoW where it's thematically a bit TOO whimsical and out of place (that spec uses alcohol and tea to breathe fire and avoid damage). Granted, Blue Mages are meant to stick out like a sore thumb and that's what makes them special.
    That's kind of what I was aiming for actually. I wanted to bring the whimsy of IX and Bravely Default and Second and bump it up, making the job seem almost too sweet. I wanted it to play off that you are pretty much an aetheric-vampire.
    (0)

  6. #6
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
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    5,263
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    It's nice theorycrafting, but for any actual implementation it would need to be dialed way back. It would be too overpowered and it has far too much utility in comparison to the established healer classes. Plus SE has struggled to keep the three we have in balance. I'm rather glad they didn't add another in SB.
    (4)

  7. #7
    Player
    Joe777's Avatar
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    Dec 2016
    Location
    Kugane
    Posts
    673
    Character
    Joe Ultima
    World
    Coeurl
    Main Class
    Rogue Lv 70
    Just throwing this out there: I fully expect Blue Mage will come as DPS. However, I also expect it will have a healing spell or 2. White Wind for example is a recurring Blue Magic spell.
    (4)
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

  8. #8
    Player
    Quintalian's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    205
    Character
    Quintalian Palidor
    World
    Sargatanas
    Main Class
    Rogue Lv 90
    What?! All those culinary-based skills, and yet I see no Frypan?
    It was in FFXI, at least. I'm sure there's a way to squeeze it in there somehow...
    (1)

  9. #9
    Player
    Sarteck's Avatar
    Join Date
    Jun 2017
    Posts
    68
    Character
    Delsinadina Tec'k
    World
    Behemoth
    Main Class
    Pugilist Lv 70
    I thought the whole concept of Blue Mage was learning and using monster abilities. O.o

    Other than Quina, where'd the cooking concept come in? Was it some XI thing? (I've never played XI.)

    The FFV Job, Gau, Relm (to a degree, anywho), Quistis, Kimahri, etc.
    (2)

  10. #10
    Player
    Rinuko's Avatar
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    Jan 2015
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    1,212
    Character
    Lele Inoch
    World
    Zodiark
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Sarteck View Post
    I thought the whole concept of Blue Mage was learning and using monster abilities. O.o

    Other than Quina, where'd the cooking concept come in? Was it some XI thing? (I've never played XI.)

    The FFV Job, Gau, Relm (to a degree, anywho), Quistis, Kimahri, etc.
    Yes. Blue Mage get their spells from other enemies if we look back to the previous FF.
    I don't see how this would work as a healer nor don't i think we ever going to see it in XIV. Not like we're used to it anyhow.
    (1)

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