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  1. #1
    Player
    Ishim's Avatar
    Join Date
    Aug 2017
    Posts
    1
    Character
    Shenzi Windsong
    World
    Sargatanas
    Main Class
    Black Mage Lv 70

    Way to offer better leveling for crafters.

    Simple, an item that you can get in-game or in the shop that fills your leves by so much... let's say 20? Ingame it would probably be purchased with red/blue scripts, beast tribes or gil. It could also be offered on the mog station if those aren't options SE agrees with. I love the crafting system and would like to level without being restricted to 30min - 24hour timers. Maybe there could be some kind of crafting event 'dungeon' that requires a team to fulfill requirements to pass areas and maybe even bosses that are like the one in the steppes that's pure mechanics. Anything to make the grind more bearable.
    (0)
    Last edited by Ishim; 08-26-2017 at 01:00 PM.

  2. #2
    Player
    Caimie_Tsukino's Avatar
    Join Date
    Feb 2014
    Posts
    1,148
    Character
    Caimie Tsukino
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    I actually dislike this idea of having a leves refill... If you can unlimitedly increase leves, that means as long as you have the gil, you can keep buying the items from MB, and then turn in at the levemete. This means as long as you have the gil, you can clear the MB for every single leves item (regardless of leves levels), and throw everything at the levemete without much thoughts. And you can do this for all your classes... which means as long as you're loaded with gil, you can level all classes to level 70 within a day or two. It doesn't sound like a fun game to me, and it promotes gil-selling activities.

    I think grinding is a process that has to be there, whether it's DoH or DoL or battle classes. If you remove this component, the game will break.

    Sorry, but I don't quite understand what you mean by the 30min - 24hour timers restriction. What are you referring to?

    Crafting 'dungeons' could be interesting. It's just something that very hard to implement.
    (6)

    “The best crafter is not the one with the best stats, but the one who makes the best use of one’s stats” – By Caimie Tsukino

  3. #3
    Player
    TitaniaZero's Avatar
    Join Date
    Aug 2013
    Posts
    434
    Character
    De'anair'a Solanae
    World
    Hyperion
    Main Class
    Ninja Lv 70
    I believe he is unhappy about the rate at which level allowances recharge. As one who uses mine sparingly, I would not care about this idea either. At one time I did wish for the level allowances to recharge better, but with collectibles and GC turn ins now I have no need to drain my Leve Allowances at least. Heck... some of my classes level just me making my own gear. ><

    As to the dungeon idea... that get's a meh from me. Kinda like how the FC Workshop does as well. Oh can't do this. Need 3 others who may or may not be avail/interested.
    (0)

  4. #4
    Player
    Elamys's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    1,566
    Character
    Song Sparrow
    World
    Balmung
    Main Class
    Goldsmith Lv 90
    If this item was added it shouldn't be available in the Mog Station. The shop should be for cosmetic items only.

    That being said, I don't like this idea. I would rather see a slight buff to the rate at which leves recharge. However, I don't see any real problem with the rate at which you can level a crafter right now anyways. It's actually ridiculously fast.

    When your leves run out, do collectibles.
    (3)

  5. #5
    Player
    Jelly_Baby's Avatar
    Join Date
    Jul 2017
    Location
    Ul'Dah
    Posts
    53
    Character
    Jelly Baby
    World
    Midgardsormr
    Main Class
    Miner Lv 70
    Quote Originally Posted by Elamys View Post
    I don't see any real problem with the rate at which you can level a crafter right now anyways. It's actually ridiculously fast.
    Exactly, I levelled my culinary from 60-64 in only a few leves, perhaps less than 10. its really fast with HQ turn ins.
    (0)

  6. #6
    Player
    Caitlinzulu's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    889
    Character
    Caitlin Seraphim
    World
    Shiva
    Main Class
    Archer Lv 100
    and when you get to 70 people can start complaining there is nothing to do, and they prop still wont be able to get a good rotation going.
    i think leve recharge is fine as it is. If anything leve's are too powerfull, leveling felt over way to quick
    (3)

  7. #7
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,586
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Bad idea, levelling was and is already is far too quick, only real gate is actually gathering the resources or having the gil to purchase resources. With the buffs they done you shouldn't really even need leves until around level 44, and that I blame on the cost of materials more than being a pure grind. I'm personally more inclined to say it should be a little more difficult to level, at least in Stormblood. I can say Heavensward is much more grindy, you can't just craft away.. Timed node after timed node..

    I'm inclined to say that 55+ should be done entirely using House of Splendors. It's longer, but the amount of materia you can get from it...
    (1)

  8. #8
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    We already have a better way. Red scrip turn ins are a fine way to level once you run out of leves.
    (3)

  9. #9
    Player
    Shadygrove's Avatar
    Join Date
    Mar 2011
    Posts
    1,429
    Character
    Alya Mizar
    World
    Sargatanas
    Main Class
    Marauder Lv 72
    Quote Originally Posted by Ishim View Post
    Simple, an item that you can get in-game or in the shop that fills your leves by so much... let's say 20? Ingame it would probably be purchased with red/blue scripts, beast tribes or gil. It could also be offered on the mog station if those aren't options SE agrees with. I love the crafting system and would like to level without being restricted to 30min - 24hour timers. Maybe there could be some kind of crafting event 'dungeon' that requires a team to fulfill requirements to pass areas and maybe even bosses that are like the one in the steppes that's pure mechanics. Anything to make the grind more bearable.
    Lets go through your ideas one by one.

    Gil or Mogstation = pay to win. Strictly a no.

    Red scrips isn't bad but it would have to be diminishing returns. As in one extra leve would have to cost more than the highest returns for one HQ levequest item, otherwise its broken.

    Beast tribes could work but it would have to be the crafting tribes only. Perhaps the reward for all three turnins / day would get you one, perhaps each turnin would get one. That would be a balance issue.

    Dungeons... there were crafting dungeons in XI through the moblin maze makers. The whole MMM thing was a one month wonder. I would love to see crafting and gathering dungeons here but don't expect to. Diadem offered gathering and crafting options, the crafting options were the least utilized and diadem itself was a bit of a flop.

    The best we can reasonably hope for is that SB beasttribes will be released soon and that there will be a crafting one.
    (0)

  10. #10
    Player
    Mirarara's Avatar
    Join Date
    Jul 2017
    Posts
    52
    Character
    Mira Rara
    World
    Tonberry
    Main Class
    Carpenter Lv 70
    I don't agree with making leve recharge a cash item. That would make this extremely pay 2 win.
    (2)

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