Whistle System
The whole whistle system is cool, as it's supposed to be a reversed Inner Quiet for Synthesis instead of Quality, but as everyone's said since it's release it's currently much too double edged for what you're getting out of it. I'd really like to see some buffs or changes made to it to make it a little more enticing to use. I'm not asking for all these changes to be made (that would make it overpowered) but maybe just one would be great.
Change #1: Reduce all of the CP costs for it by 30-50%. It feels like a gigantic CP hog and all you get out of it is some minor buffs to Synthesis. you can get even more progress out of Synth w/o using it thanks to Rapid Synth II / Piece by Piece and for far less CP in the big picture.
Change #2: Adjust the Synthesis gain from +50 potency to EITHER +100/+150/+200 potency for their respective stacks, or +50%/+75%/+100% potency (multiplicative) for their respective stacks. Currently the bonus means nothing to people who use Rapid Synth as the gain is very minor, but this buff would make it more enticing for all Synthesis abilities regardless of base potencies.
Change #3: Remove CP cost for Crafter Heart OR lower the CP cost and Good rates while making the buff permanent as long as Whistle is active.
Mainhand/Offhand
Probably a bit controversial but this is more of a gameplay change to help break up monotony and grind a little bit. Part of me is on board, part of me isn't so don't roast me alive if you don't like it haha! But I'd like to see a finer line of gameplay differences between Primary tools(currently used for 70/80 Durability crafts) and Offhand tools(currently used on 35/40 material crafts). One idea would be to grant certain abilities to be only used for certain tools. Such as Tricks of the Trade only being used on primary crafts or Muscle Memory only working on Offhand tools. Just idea, haven't really thought TOO much about it though. would like to see what everyone says about it.
Second Quality Bar
This would be the biggest change, but I think it would be a great "end game" for crafters to push into a second quality bar after completing a 100% HQ craft. NOT to be another increase in stats, but instead the second Quality Bar would open up your overmeld slots instead. Pushing two quality bars for current meta, I think, would be nearly impossible but instead open up crafters to try and push their ability and luck to see how many Materia slots they can open up. Here's just a quick idea on how it could work.
-First, reaching 100% Quality will "lock" into place so you aren't worried about losing your HQ anymore.
-After reaching 100% Quality, you can activate an ability that resets quality back to zero (Current buffs, stats, and HQ is still locked in though!) and you lose one of your two open materia slots, and the other four are obtained through pushing the second quality bar. The reason for the ability is so that if you don't have confidence of getting any more quality, you don't have to activate it and still get your two freebie materia slots (but remember, using the reset causes your to lose ONE of those freebie slots so it's a gamble to get it back).
-The % by the end of the craft will be the chance you get a materia slot. The percentages also work sequentially (correct word usage?) meaning if you get 40% then you get a 40% chance to unlock a slot. If passed, then the next slot is rolled. If failed then no more slots will unlock. Kind of like the doors in Aquapolis?
Glamour Polish system
This one is pretty straightforward. I'd really like for crafters to wipe the stats from a piece of equipment and allow it to be stored into the Armoire for future glamour and safe keeping so that we don't have to throw away that pretty raid gear we worked so hard to get, only for it to be junk in the next update. They could even add a little bit of crafter gameplay to it somehow to make it a little more fun only if it wasn't a pain in the butt?
Curious what you guys think about these ideas? I know there's probably some controversy behind some of them but still I'd like to see any concerns or adjustments on them. If people like them maybe we could push to get the devs to implement them?![]()