
Originally Posted by
Phoenicia
I can argue that DRK is NOT the AoE king in any form. Specially if you know the aggro on their AoE moves lol. However, they are really fun in AoE and if the resources are juggled right they can go on forever. But the same is true for the other 2 tanks as well. If anything DRK has the weakest defense in sustained AoE situations even with DAAD which cannot be sustained for too long because of the MP restraints. TBN only adds to the MP restraints if it fails to pop (it shouldn't fail) and its CD is not short enough to cover the CD gaps between the horrible ones (Shadow Wall and LD). A DRK WILL definitely have trouble carrying a bad healer where WAR and PLD may not, and dropping Grit can be a problem with average healers.
I have never run out of TP on WAR, I'm even surprised it's mentioned here as an issue. Just like DRK where you need to Siphon Strike here and there to regain MP (AoE downtime), WAR SHOULD do Storm's Eye to get the 20% damage buff and doing Storm's Path here and there for gauge is not a bad idea. WAR's AoE doesn't come from Overpower alone, but also from the 2.5 times stronger Steel Cyclone (remember ignores defiance penalty and heals 25% of damage done) and Decimate. If you are spamming only overpower, that's like a DRK spamming only Unleash and then wonder why they're out of resource and their DPS is crap. And if you went overboard on TP (and you never need to) you have Deliverance Equilibrium. TP also regens, and fast, unlike DRK's MP. As far as mitigation goes, WAR has the highest personal mitigation between the through their shorter CDs, not counting Defiance-locked tools (Inner Beast, heals from Steel Cyclone and Equilibrium).
Heck, even PLD is not bad in AoE, you Flash once which generates twice the enmity Abyssal Drain, drop Shield Oath and spam Total Eclipse until near out of TP. You have enough CDs to cycle for the AoE damage intake without Shield Oath. Once you're out of TP, you stop your AoE (Like every other tank) and pick a target to Holy Spirit their face under requeisat, or even cycle through the targets with it to damage multiple ones and never fall behind on enmity, by the time you're out of MP, the pack should be dead or you have enough TP to hit more. If not, replace your DPS and maybe tell your healer to DPS more. You have Hallowed Ground for a reason, and it's not for them to watch you while their MP is full.
All in all, none of the tanks is bad at AOE and the gap between them is totally negligible. And DRK is definitely not the best among them at it. if I wanna rank them:
Mitigation: PLD = WAR > DRK. PLD has some passive mitigation and HG, WAR has more CDs to cycle and self healing on WAR doesn't stop its AoE DPS.
Aggro: WAR > DRK > PLD. Overpower has a 10x multiplier on its 120 potency (1200) and can crit and DH, also Steel Cyclone is roughly 750 potency. Equilibrium alone is insane aggro. PLD is worst at enmity because Total Eclipse has no enmity multiplier but it's still a 110 potency spammable. DRK's Unleash is bad for DPS at 50 potency and its their highest AoE enmity at a multiplier of 20.6, AD has a 6x which is half a Flash/Overpower.
DPS: WAR >= DRK > PLD. The difference isn't huge. Not huge enough to make a whole minute difference on a dungeon run anyways. Specially if you take their mitigation and healer's DPS contribution. As explained earlier, WAR can decimate, literally and figuratively, packs with big bursts. PLD only drops in AoE because of Holy Spirit, but that's very high single target burst DPS. And DRK is a cycle of sustained AoE then MP regen then sustained AoE again with slight bursts.
Ease of use: PLD > WAR > DRK. Should be quite obvious why.
A lot of the above has my opinion and personal experience, so take what you don't like with a grain of salt.
~ Phoenicia ~