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  1. #1
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    It's very obvious that either a new developer made RDM and SAM, of they simply chaired more for them.

    All the jobs in ARR are littered with hindrances to their jobs, drawbacks, clunky mechanics etc.
    SAM and RDM both have no clunky mechanic or resources to stare at. And when a boss becomes untargetable, their DPS doesn't plummet because all of their buffs dropped off.
    There's no drawbacks on their buffs like Monk's RoF or DRGs B4B. Really it's just overall better jobs, and I hope somewhere down the line we all get this treatment.
    (1)

  2. #2
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Exiled_Tonberry View Post
    It's very obvious that either a new developer made RDM and SAM, of they simply chaired more for them.

    All the jobs in ARR are littered with hindrances to their jobs, drawbacks, clunky mechanics etc.
    SAM and RDM both have no clunky mechanic or resources to stare at. And when a boss becomes untargetable, their DPS doesn't plummet because all of their buffs dropped off.
    There's no drawbacks on their buffs like Monk's RoF or DRGs B4B. Really it's just overall better jobs, and I hope somewhere down the line we all get this treatment.
    I agree with this ^
    (0)

  3. #3
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Exiled_Tonberry View Post
    Really it's just overall better jobs, and I hope somewhere down the line we all get this treatment.
    i sadly have to disagree here... if all jobs would be that simple they would be all the same and the game itself would get absolutely boring... also if there wouldn't be different mechanics and skill level to master a certain job there wouldn't be any indications of how talented or how ambitious someone is on a certain job. imagine everybody would play like a potd-made char because you don't have to dispute you any longer with in-depth systematics.... that would be awful... really really awful... – in my personal view RDM/SAM are just some kind of "beginners cls" but they shouldn't set the standart for every other cls - hell no, pls not.

    Quote Originally Posted by Karshan View Post
    Yes you can clearly see they were created with the simplification in mind from the start. Basic and optimal rotations are not so far apart (at least for red mage).
    Whereas existing jobs got slapped with the simplification wish, and devs kinda screwed up big time for some of them. Even now with the patches, some still feel clunky and some combat situations are a real pain.
    they simply turn the wrong way... I never understood why they made everything easier... well k they say they wanna make it more interesting for new player to keep up - but on the other hand its just a slap for the veterans - which if we are honest are a much more reliable payment source than newbies who quit after the test-abo... well marketing in Asia may work differently than in Europe after all who knows... - or the worst option could be... that they just try to get the last money out of the game with a server shutdown in mind focusing the next nearby years for whatever reasons : /
    (2)
    Last edited by Neela; 09-13-2017 at 02:55 AM.