still not seeing your argument on how wow requires constant decisions while ffxiv doesnt. Being able to consistantly execute LNC's 3 move WS combo on ifrit requires far more decisions than any rotation based combat system i have played so far.

Since melees need to worry about enemy centered aoe's, they have more decisions to make. A good LNC can still put up very respectable numbers than a thm on Ifrit. I do. But, it takes a lot more skill than watching for cracks before casting Thunder > Thundara. That alone indicates that there are a lot of decisions to be made for melees. And they have a great deal of decisions to make so that they can execute a 3 part combo, without letting the combo timer run out before completed.

If anything I think that Archers/THM combos need to be more complex, instead of Melees combos being dumbed down to Archer/thm combo status.