Hello,

Before I lose access to this forum due to the subscription fees I just wanted to leave some comments on the battle system.

I think one of the biggest flaws with the combat system is that I am never making smart choices, and this makes the battle system both repetitive and boring.

In 1.2 it's just a matter of going through your optimized combos repeatedly, over and over, never thinking about what you're doing.

In Warcraft, which yes I know some of you hate with every fiber in your soul, I'm constantly making smart decisions on the fly. Are my trinkets procced, is this the best time to boost this ability? If I cast this now will my projectile hit my target so that my debuffs will stay at 100%? Those are just a few of the considerations that I make in a regular Warcraft boss battle.

In FFXIV's 1.2 combat revision, the only decision I've really faced was "will I have enough mana when Parsimony is ready?

This is something that really needs to be improved, and while I won't be able to test the job system, what I've seen of it doesn't give me the impression that it will.

I hope you look into ways to make the combat more thought provoking and engaging without relying solely on the simplistic combo system introduced in this patch.

Thank you and good luck developing the game.


-Chardut