I don't get it either. Maybe they prefer to have instant access to all of their skills. Although to me it seems useless to trigger any skill without the combo itself.
Which requires more thought... pressing one button over and over, or knowing which of three buttons to press when? Clearly one is harder than the other. Is it a particularly tough challenge? No. But toss it in to chaotic environments like raids or dungeons and it helps provide a little extra challenge and depth to the game.
The only thing from PvP that should be brought over to PvE are the skill consolidations that should have been in place since the launch of Stormblood. It's completely ass backwards how they claimed they were reducing button bloat, yet still had numerous cases of needless bloat.
Dreadwyrm Trance + Deathflare
Summon Bahamut + Enkindle Bahamut
Leylines + Between the Lines
Enochian being a trait and not a needless button press - you lose access to everything when you drop AF/UI anyway
The list goes on. How can they justify having Nastrond replacing Geirskogul, yet leave shit like this in?
I don't think that putting combos like they are in PvP would dumb the game down at all. It's not any harder to press 1-2-3 in the right order with ~2-2.5s in between each button press than to press 1-1-1. If anything, by making these changes to PvE too, they'd have so much free room that they could add a LOT of new standalone skills based on job-specific mechanics and oGCDs that would actually increase the skill cap of the classes. Right now, we have so much buttons just for bland GCD combos that require no skill whatsoever to properly pull off, that it ultimately limits the number of buttons available for other interesting mechanics that they could add.
They did a great job with WAR, making Fell Cleave and Inner Beast share the same button, same for Decimate/Steel Cyclone and Unchained/Inner Release. And they also have Equilibrium since HW which could have been two seperate skills since it has completely different functions depending on the stance. But it's one button too. Why didn't they do the same for every job ? It's really awkward.The only thing from PvP that should be brought over to PvE are the skill consolidations that should have been in place since the launch of Stormblood. It's completely ass backwards how they claimed they were reducing button bloat, yet still had numerous cases of needless bloat.
Dreadwyrm Trance + Deathflare
Summon Bahamut + Enkindle Bahamut
Leylines + Between the Lines
Enochian being a trait and not a needless button press - you lose access to everything when you drop AF/UI anyway
The list goes on. How can they justify having Nastrond replacing Geirskogul, yet leave shit like this in?
Okay, I stand corrected. I haven't done PvP (nor been to the pier) on any other class besides MNK since they added the new system so I was mistaken. It would somewhat "work" for certain classes in PvE. I'm still not entirely sure why anyone would want to just mash ~3 buttons over and over again. It only really works in PvP because neutering or outright removing a bunch of skills makes for very simplistic rotations which lend themselves to PvP's dynamic nature. In PvE I think the same treatment would make combat incredibly boring.
So again: No, thank you.
With this character's death, the thread of prophecy remains intact.
Even if they did add it to pve, it would probably be a setting under character customization. A box that you would check. What difference would it make if a player preferred it or didn't?
Even better, they should be able to just let you have the best of both worlds. We could have the consolidated Combo Buttons as something we can drag to our bar without removing the ability to drag individual weaponskills to our bars. Thinking about it, most opponents of the change have been working under the assumption that the Combo Buttons and individual weaponskills have to be mutually exclusive, but they don't. Implemented in that sort of hybrid manner, it would even allow MNK/SAM to partake without losing out on Perfect Balance/Meikyo Shisui.
Last edited by Vandril; 09-11-2017 at 06:47 PM.
- David DunningIf you're incompetent, you can’t know you’re incompetent. The skills you need to produce a right answer are exactly the skills you need to recognize what a right answer is.
I hope it never comes to Pve, that makes the whole game brain dead.
A toggle or option would be fine if SE could guarantee parity between the simplistic and advanced modes.
With this character's death, the thread of prophecy remains intact.
So pre built macros. As long as they add a drag and drop macro tool as well and let crafters use it. I doubt anyone would miss 16 flawless Synth button mashing.
http://na.finalfantasyxiv.com/lodestone/character/1445972/
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