Many crafters on this forum including myself had done some pretty thorough analysis on the Whistle System when it first came out. The system basically consists of 3 skills: (1) Satisfaction, (2) Trained Hand, and (3) Nymeia's Wheel (details please visit my Heavensward crafting guide Chapter 41). If you consider it this way, then (1) Satisfaction is already a CP-gaining skill, (2) Trained Hand's CP cost has just been reduced by half, (3) Nymeia's Wheel is already currently one of the most CP-conserving skills for durab recovery. So if we just "look at the surface", it seems there isn't any skill to further reduce CP cost (But that's not true! See below!).
In my personal opinion, I feel that the current Whistle System's biggest issue is that it is very luck dependent... On the sense that if you're unlucky, you will be burning a lot of CP for nothing. Firstly, you gotta be really lucky to have the W stack go down to 3 to retrieve 45 CP back into your CP pool using Satisfaction. If the W stack does not reach 3, that means you can only get back 30 CP at most from 2x Satisfaction. The WWYW system cost 36 CP to activate, and both Trained Hand and Nymeia's Wheel, despite their potent powers, cost CP. So at the end, if you are only lingering around W7 or 8 at the end of your rotation, you're pretty much doomed. You'd have spent 36 CP on WWYW, got back only 15 CP from a Satisfaction, perhaps spent another 16 CP on Trained Hand... You'd have only 1 chance (at W9) to push progress with bonus. And at the end, despite Nymeia's Wheel costing only 18 CP, there's unlikely to be any extra CP to be spent this way, especially when W7 or 8 means it only recovers 20 durab.
To resolve this issue, one can either (a) make those damn "Goods" pop up more, and make sure there's at least "Goods" to send the W stack down to 6 or lower in any rotation, (b) just as Kazzoey said, reduce CP cost for things. Now I mentioned above that (1) is actually a CP-gaining skill, and there's not much room to further reduce CP cost for (2) and (3) already. But one can still BUFF (1) Satisfaction. e.g. making it 20 CP instead of 15 CP. Alternatively, one can also reduce the CP cost of WWYW itself, from 36 CP to perhaps 20-ish CP. This will reduce the damage done when the W stacks are unable to go down to 6 or lower. Of course, this isn't the best thing to resolve the "luck" part. Because if you can't get the W stacks to go 6 or lower, than you really can't make the most out of WWYW anyway. But at least it won't HURT AS BAD.
I'm all for this. I'd say even DOUBLE the progress for any progress action during W9/6/3.
This skill was dead from the start. I'm not even sure how to make it viable while not game-breaking. People who had tried it before find it really "shxtty" as they didn't get enough Goods to justify its usage.
Interesting idea, but unlikely to happen.
Someone on the forum had suggested similar ideas before, and I think it is viable. Currently, it is very distinctly "NQ or HQ", with no middle ground. So previously someone suggested "higher quality bar = more materia slots". Your idea here is similar, except that it's a second quality bar. So it won't affect the existing NQ/HQ system, but will add another dimension of play. I'm all for this. It can make the game more fun.
I believe any suggestion that has to do with allowing us to put more stuff into the Armoire is going to be welcomed by anyone. SE, please, let us put more stuff into the Armoire!



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