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  1. #16
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Shamox View Post
    When the biggest dps disparity probably comes from people unable to use true north correctly and doing something as simple as "positionnals" (because that's what monk is about).

    > Taking into account that on the actual tier there's a lot of situations where true north is godlike resulting in a bigger disadvantage for monk players not using it than any other melees.

    I'm gonna repeat myself, your numbers are based on personal DPS so I explained you that you can't judge a class difficulty only by its personal DPS.
    Again, NIN optimization is mostly about rDPS, TA requires you to use a ninjutsu beforehand which depending of the player "skill" could create a huge delay inbetween every TAs thus probably resulting in one to two TA loss over the whole fight yet you wont feel it that much on its personal DPS.
    Like someone said before NIN is up to a type of optimization that has clearly nothing to do with only "I do move buff in my opener too", getting that type of answer just feelsbadman.

    On another note some classes are more punishing from something as simple as dying, yet it doesnt make them "harder".

    So yeah, if you really want FFlogs to start getting relevant please at least start at the 70 - 75%, if you take the lowest % where players still can't do positionnals properly you're gonna end up with a bigger gap between classes with a lot of positionnals and classes with almost none. And you mostly want to look at people that understand how their class works to get an idea of the difficulty, knowing that while doing everything wrong you get more dps out of a class than another one doesn't mean anything.
    Monk is literally 3.X Wildfire+Positionals+GL3 Upkeep now with the way Riddle of Fire is structured, so no it isn't entirely accurate to say that Monk is "Positionals the job".

    You imply that Ninja's DPS isn't actually impacted by Raid DPS either, but a Ninja who flubs their Trick Attack is having their damage impacted just like everyone else's. Ninja's DPS isn't magically going to be independent of its ability to apply party buffs and align them with everyone else's. You can insist that Ninja has to optimize fight to fight more than everyone else does, but frankly until you actually provide evidence it doesn't make a difference. Every job has to plan its skill useage out over a fight for maximum effectiveness, ninja isn't an exception.

    And if I actually do as you suggest and compare the Max/Upper Quartile (95th/75th percentile) ratio, Ninja is still subject to less variability (Monk 1.092> Ninja 1.082) which suggests that yes, it is easier.
    (3)
    Last edited by SpeckledBurd; 09-11-2017 at 02:07 AM.