Quote Originally Posted by Dzian View Post
truth


I agree with everything you said. The strict party compositions, systems/mechanics and worthwhile endgame activites that are made to discourage players from doing outside of a static/clique/whatever you want to call it are a big factor, but not as big as:

Quote Originally Posted by Dzian View Post
This game promotes anti social and anti inclusive behaviour really because all you ever need is the duty finder. I think this also in part leads to the dubbed toxic behaviour players often complain about. You can be an ass to people and what does it matter the likely hood duty finder will match you with them again is slim to none. at least in any time frame they'd remember you.
Sometimes I wonder if it's just me that sees all these anti-social content and designs in-place, but posts like this reaffirms my sanity.