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  1. #15
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by The_Last_Dragoon View Post
    We've had role actions for a few months now and I felt like organizing all of them in terms of priority and spectrum of use. Thus, I'm gonna post a personal list of them all according to job type groups and color code them for convenience. When something has two colors that means it is a usual mainstay but it can be swapped out if either another player is already providing the bonus, such as the case with Protect, or if the current situation requires a very specific role action.

    blue = wide range of constant use
    green = may be used for specific situations or if you have slots to fill
    red = little to no use in a group setting

    Physical ranged DPS role actions
    1. Invigorate
    2. Refresh
    3. Tactician
    4. Head Graze
    5. Palisade
    6. Second Wind
    7. Arm Graze
    8. Leg Graze
    9. Foot Graze
    10. Peloton
    Adding in my two cents on this list, since I main bard, and raid with it. I disagree with the priority listed here, and it should honestly be something more like this:

    Refresh
    Tactician
    Palisade
    Second Wind
    Invigorate

    Peloton (**4-man dungeon content only**)
    Head
    Graze
    Arm Graze
    Leg Graze
    Foot Graze


    Refresh and Tactician, from a support standpoint, are completely mandatory, and not at all optional. That much is certain. Refresh for your healers, and Tactician for DPS/tanks AND/OR as an aggro dump, since Ranged Physical DPS do not have access to Diversion (and since they removed Quelling Strikes). If you have a NIN, it helps to have them Smokescreen you when they can, but still, having Tactician as a back-up aggro dump is still useful. (Plus, can't always guarantee you'll have a NIN in your group outside of a fixed raid group setting where there will almost always be a NIN.)

    Palisade is also a good choice, however, its use in the current raid-tier is pretty limited--since most of the tankbusters/major damage are magical (Palisade only protects against physical damage, not magical), it really only has use in V3S for Halicarnassus' Critical Hit (every 150 seconds). Useful in Susano Ex for Stormsplitter.

    Second Wind is something I always keep on me, no matter what. You can't really go wrong with self-heals. Invigorate I keep for if I go down or for heavy AOE situations in 4-man content, since you can't expect Melee to Goad you 95% of the time.

    Any of the other skills are more or less useless in the majority of content where they would matter. The silence only has real use in V3S for the Iron Giant if you need an LB bar to reach LB3 for caster LB (but you shouldn't need that if you do Animal Farm successfully). The other Graze skills would have only been useful in PvP settings, or in very select instances (off the top of my head, the mini-boss before the last boss in Sirensong--stunning the seductive scream he does). Other than that, they aren't so important to take up a permanent cross-role slot. If they're needed, I would sub out Invigorate, personally, since you have Tactician to fall back on for TP issues (like if you die). I would definitely not carry any of the Graze skills around with me permanently.

    Those are just my two-cents.
    (0)
    Last edited by HyoMinPark; 09-14-2017 at 06:21 AM.
    Sage | Astrologian | Dancer

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    Hyomin Park#0055