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  1. #1
    Player
    The_Last_Dragoon's Avatar
    Join Date
    Aug 2013
    Location
    Gresham, OR
    Posts
    744
    Character
    Renabi Rena
    World
    Gilgamesh
    Main Class
    Bard Lv 90

    Role Actions & range of use

    We've had role actions for a few months now and I felt like organizing all of them in terms of priority and spectrum of use. Thus, I'm gonna post a personal list of them all according to job type groups and color code them for convenience. When something has two colors that means it is a usual mainstay but it can be swapped out if either another player is already providing the bonus, such as the case with Protect, or if the current situation requires a very specific role action.

    blue = wide range of constant use
    green = may be used for specific situations or if you have slots to fill
    red = little to no use in a group setting

    Melee DPS role actions
    1. True North
    2. Invigorate
    3. Second Wind
    4. Goad
    5. Leg Sweep
    6. Diversion
    7. Bloodbath
    8. Feint
    9. Crutch
    10. Arm's Length

    Physical ranged DPS role actions
    1. Invigorate
    2. Refresh
    3. Tactician
    4. Head Graze
    5. Palisade
    6. Second Wind
    7. Arm Graze
    8. Leg Graze
    9. Foot Graze
    10. Peloton

    Caster DPS role actions
    1. Swift Cast
    2. Lucid Dreaming
    3. Mana Shift
    4. Diversion
    5. Apocatastasis
    6. Addle
    7. Erase
    8. Break
    9. Drain
    10. Surecast

    Healer role actions
    1. Esuna
    2. Protect
    3. Swiftcast
    4. Lucid Dreaming
    5. Eye for an eye
    6. Largesse
    7. Cleric Stance
    8. Rescue
    9. Surecast
    10. Break

    Tank role actions
    1. Rampart
    2. Provoke
    3. Shirk
    4. Low Blow
    5. Convalescene
    6. Anticipation
    7. Awareness
    8. Ultimatum
    9. Reprisal
    10. Interject
    (0)

  2. #2
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    I love Erase. There have been times when I cleansed something off a first-timer healer and in effect saved us from a wipe. Probably not so useful in full party content, but plenty useful in dungeons. The heal from Erase is just icing on the cake. I always take Erase over Addle, and Lucid Dream on RMD while BLM takes Apocatastasis.

    As for healer actions, I don't take Cleric Stance outside of full party content. Protect is always swapped in and out at the start of the duty using a macro. So I often get to play with Rescue.

    You also wouldn't ever want to take Shirk in dungeons, and Low Blow can be situational as well.

    I think you shoud further separate dungeon content from raiding content. They are different enough that often a few Role Actions can be swapped out for more effectiveness and fun.
    (0)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  3. #3
    Player
    mosaicex's Avatar
    Join Date
    Oct 2014
    Posts
    455
    Character
    Noyoyo Noyo
    World
    Typhon
    Main Class
    Paladin Lv 80
    Reprisal in red?
    I don't even.
    Shirk is useless in 4-man, Low Blow is useless in raid setting.
    Ultimatum is garbage all around, and Anticipation, while seems good, actually does crap all.

    Also it's funny how you Feint in red while putting Palisade in Blue.
    Feint is basically physical rampart for tank, which is very useful in group setting.

    Eye for an Eye is also useless in most, if not all SB boss fights.
    (3)
    Last edited by mosaicex; 09-13-2017 at 05:34 PM.

  4. #4
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90
    What is this? Feint and Arms Length are amazing in group settings and our DPS love them. And surecast for exdeath? On baby.

    Are you sure your qualified to write this 'guide'?
    (3)

  5. #5
    Player Okamimaru's Avatar
    Join Date
    Jan 2015
    Location
    Ul Dah
    Posts
    849
    Character
    Rastiana Bel'briar
    World
    Malboro
    Main Class
    Samurai Lv 90
    id say for melee the ones you really should have are goad, invigorate, diversion, feint and after that they are situational at best... ive never felt the need or desire to take true north, crutch or arms length at all... Second wind and bloodbath are more for solo play than group play... leg sweep as well as most of the time the tank will be stunning enemies... i suppose its also about which class your playing and your skill level... im at least a decent SAM and this has been my experience so far...
    (0)

  6. #6
    Player
    LittleSparrow's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    274
    Character
    Lilora Sparrow
    World
    Moogle
    Main Class
    Astrologian Lv 70
    Largesse is extremely useful and isn't situational at all. It's useful in every situation.

    Eye for an Eye and Cleric Stance are both very underwhelming and not a must at all.

    I agree on Esuna, Swiftcast and Lucid Dreaming being essential.

    Rescue is not only really fun to use, its also extremely useful no matter what dungeon you're in. Some fights I can think of that you can make use of it a lot are Titan and Leviathan. Its also useful for pulling let's say a heavy'd target out of an AoE that's about to be used which you don't have time to cast Esuna for.
    On top of that, its also very useful to make tanks pay attention to adds you're aggroing. Especially in 4man content it's very useful to make the OT actually notice that you have aggro.

    True North is only really useful if you have trouble with positionals. Whereas Ninja only have 2 positions and Dragoon as far as I know less or none, they don't have to have it at all. On top of that, Monks might use it more but again it isn't a must at all. You're much better off using Diversion or Leg Sweep.

    I forgot what Shirk does but Awareness is pretty good.
    (1)
    Last edited by LittleSparrow; 09-13-2017 at 10:25 PM.

  7. #7
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by LittleSparrow View Post
    I forgot what Shirk does but Awareness is pretty good.
    Shirk gives some of your enmity to a party member, so the only time when it's even reasonable to take it is in content with tank swaps. So in 4-man dungeons or alliance content, taking shirk is just about as good as leaving the slot empty.
    (0)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  8. #8
    Player
    Jollyy5's Avatar
    Join Date
    Jan 2014
    Posts
    424
    Character
    Raul Prower
    World
    Exodus
    Main Class
    Dragoon Lv 71
    Quote Originally Posted by Zfz View Post
    ...
    Shirk: For when you've had just about enough of the healer's/DPS's nonsense.
    (1)

  9. #9
    Player
    LittleSparrow's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    274
    Character
    Lilora Sparrow
    World
    Moogle
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Zfz View Post
    Shirk gives some of your enmity to a party member, so the only time when it's even reasonable to take it is in content with tank swaps. So in 4-man dungeons or alliance content, taking shirk is just about as good as leaving the slot empty.
    Wouldn't provoke be good enough for tank swaps? IMO it sounds very situational.
    (0)

  10. #10
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by LittleSparrow View Post
    Wouldn't provoke be good enough for tank swaps? IMO it sounds very situational.
    You shirk to provide an emnity lead, so the main tank can... stay in his off tank stance... as the main tank. Pretty kewl right guys?

    Really helps Sams and mnks out.
    (2)

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